/** * @file llfloaterstinson.h * @brief Header file for llfloaterstinson * @author Stinson@lindenlab.com * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2012, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERSTINSON_H #define LL_LLFLOATERSTINSON_H #include #include "llfloater.h" #include "lluuid.h" #include "v4color.h" class LLButton; class LLSD; class LLTextBase; class LLFloaterStinson : public LLFloater { public: virtual BOOL postBuild(); virtual void onOpen(const LLSD& pKey); virtual void onClose(bool pIsAppQuitting); protected: private: friend class LLFloaterReg; typedef enum { kNoRegion, kCapabilitiesLoading, kReady, kRequestStarted, kRequestCompleted, kNotEnabled, kError } EState; LLFloaterStinson(const LLSD& pParams); virtual ~LLFloaterStinson(); void onGetClicked(); void onPutClicked(); void onRegionCross(); void onInWorldSelectionChange(); void onDeferredCheckRegionMaterialStatus(LLUUID regionId); void onDeferredRequestGetMaterials(LLUUID regionId); void onDeferredRequestPutMaterials(LLUUID regionId); void onGetResponse(bool pRequestStatus, const LLSD& pContent); void onPutResponse(bool pRequestStatus, const LLSD& pContent); void checkRegionMaterialStatus(); void checkRegionMaterialStatus(const LLUUID& regionId); void requestGetMaterials(); void requestGetMaterials(const LLUUID& regionId); void requestPutMaterials(); void requestPutMaterials(const LLUUID& regionId); void parseResponse(const std::string& pRequestType, const LLSD& pContent) const; void setState(EState pState); inline EState getState() const; void updateStatusMessage(); void updateControls(); LLTextBase* mStatusText; LLButton* mGetButton; LLButton* mPutButton; EState mState; LLColor4 mWarningColor; LLColor4 mErrorColor; boost::signals2::connection mRegionCrossConnection; boost::signals2::connection mTeleportFailedConnection; boost::signals2::connection mSelectionUpdateConnection; }; LLFloaterStinson::EState LLFloaterStinson::getState() const { return mState; } #endif // LL_LLFLOATERSTINSON_H