/** * @file llfloatersounddevices.cpp * @author Leyla Farazha * @brief Sound Preferences used for minimal skin * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloatersounddevices.h" #include "lldraghandle.h" #include "llpanelvoicedevicesettings.h" // Library includes #include "indra_constants.h" // protected LLFloaterSoundDevices::LLFloaterSoundDevices(const LLSD& key) : LLTransientDockableFloater(NULL, false, key) { LLTransientFloaterMgr::getInstance()->addControlView(this); // force docked state since this floater doesn't save it between recreations setDocked(true); } LLFloaterSoundDevices::~LLFloaterSoundDevices() { LLTransientFloaterMgr::getInstance()->removeControlView(this); } // virtual BOOL LLFloaterSoundDevices::postBuild() { LLTransientDockableFloater::postBuild(); updateTransparency(TT_ACTIVE); // force using active floater transparency (STORM-730) LLPanelVoiceDeviceSettings* panel = findChild<LLPanelVoiceDeviceSettings>("device_settings_panel"); if (panel) { panel->setUseTuningMode(false); getChild<LLUICtrl>("voice_input_device")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel)); getChild<LLUICtrl>("voice_output_device")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel)); getChild<LLUICtrl>("mic_volume_slider")->setCommitCallback(boost::bind(&LLPanelVoiceDeviceSettings::apply, panel)); } return TRUE; } //virtual void LLFloaterSoundDevices::setDocked(bool docked, bool pop_on_undock/* = true*/) { LLTransientDockableFloater::setDocked(docked, pop_on_undock); } // virtual void LLFloaterSoundDevices::setFocus( BOOL b ) { LLTransientDockableFloater::setFocus(b); // Force using active floater transparency // We have to override setFocus() for because selecting an item of the // combobox causes the floater to lose focus and thus become transparent. updateTransparency(TT_ACTIVE); }