/** * @file llfloatersnapshot.h * @brief Snapshot preview window, allowing saving, e-mailing, etc. * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERSNAPSHOT_H #define LL_LLFLOATERSNAPSHOT_H #include "llfloater.h" class LLSpinCtrl; class LLFloaterSnapshotBase : public LLFloater { LOG_CLASS(LLFloaterSnapshotBase); public: typedef enum e_snapshot_format { SNAPSHOT_FORMAT_PNG, SNAPSHOT_FORMAT_JPEG, SNAPSHOT_FORMAT_BMP } ESnapshotFormat; LLFloaterSnapshotBase(const LLSD& key); virtual ~LLFloaterSnapshotBase(); ///*virtual*/ S32 notify(const LLSD& info); //static LLFloaterSnapshotBase* getInstance(); //static LLFloaterSnapshotBase* findInstance(); //static void saveTexture(); //static BOOL saveLocal(); //static void postSave(); protected: class ImplBase; //ImplBase& impl; }; class LLFloaterSnapshot : public LLFloaterSnapshotBase { LOG_CLASS(LLFloaterSnapshot); public: //typedef enum e_snapshot_format //{ // SNAPSHOT_FORMAT_PNG, // SNAPSHOT_FORMAT_JPEG, // SNAPSHOT_FORMAT_BMP //} ESnapshotFormat; LLFloaterSnapshot(const LLSD& key); virtual ~LLFloaterSnapshot(); /*virtual*/ BOOL postBuild(); /*virtual*/ void draw(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void onClose(bool app_quitting); /*virtual*/ S32 notify(const LLSD& info); static void update(); // TODO: create a snapshot model instead static LLFloaterSnapshot* getInstance(); static LLFloaterSnapshot* findInstance(); static void saveTexture(); static BOOL saveLocal(); static void postSave(); static void postPanelSwitch(); static LLPointer getImageData(); static const LLVector3d& getPosTakenGlobal(); static void setAgentEmail(const std::string& email); static const LLRect& getThumbnailPlaceholderRect() { return sThumbnailPlaceholder->getRect(); } private: static LLUICtrl* sThumbnailPlaceholder; LLUICtrl *mRefreshBtn, *mRefreshLabel; LLUICtrl *mSucceessLblPanel, *mFailureLblPanel; class Impl; Impl& impl; }; class LLFloaterSnapshotBase::ImplBase { public: ImplBase(); ~ImplBase(); }; class LLSnapshotFloaterView : public LLFloaterView { public: struct Params : public LLInitParam::Block { }; protected: LLSnapshotFloaterView (const Params& p); friend class LLUICtrlFactory; public: virtual ~LLSnapshotFloaterView(); /*virtual*/ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent); /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); }; extern LLSnapshotFloaterView* gSnapshotFloaterView; #endif // LL_LLFLOATERSNAPSHOT_H