/** * @file llfloatersnapshot.h * @brief Snapshot preview window, allowing saving, e-mailing, etc. * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERSNAPSHOT_H #define LL_LLFLOATERSNAPSHOT_H #include "llfloater.h" #include "llmemory.h" #include "llimagegl.h" #include "llcharacter.h" class LLFloaterSnapshot : public LLFloater { public: typedef enum e_snapshot_format { SNAPSHOT_FORMAT_PNG, SNAPSHOT_FORMAT_JPEG, SNAPSHOT_FORMAT_BMP } ESnapshotFormat; LLFloaterSnapshot(); virtual ~LLFloaterSnapshot(); /*virtual*/ BOOL postBuild(); /*virtual*/ void draw(); /*virtual*/ void onClose(bool app_quitting); static void show(void*); static void hide(void*); static void update(); static S32 getUIWinHeightLong() {return sUIWinHeightLong ;} static S32 getUIWinHeightShort() {return sUIWinHeightShort ;} static S32 getUIWinWidth() {return sUIWinWidth ;} private: class Impl; Impl& impl; static LLFloaterSnapshot* sInstance; static S32 sUIWinHeightLong ; static S32 sUIWinHeightShort ; static S32 sUIWinWidth ; }; class LLSnapshotFloaterView : public LLFloaterView { public: LLSnapshotFloaterView( const std::string& name, const LLRect& rect ); virtual ~LLSnapshotFloaterView(); /*virtual*/ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent); /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); }; extern LLSnapshotFloaterView* gSnapshotFloaterView; #endif // LL_LLFLOATERSNAPSHOT_H