/** * @file llfloatersettingsdebug.cpp * @brief floater for debugging internal viewer settings * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloatersettingsdebug.h" #include "llfloater.h" #include "llfiltereditor.h" #include "lluictrlfactory.h" #include "llcombobox.h" #include "llspinctrl.h" #include "llcolorswatch.h" #include "llviewercontrol.h" #include "lltexteditor.h" LLFloaterSettingsDebug::LLFloaterSettingsDebug(const LLSD& key) : LLFloater(key), mSettingList(NULL) { mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterSettingsDebug::onCommitSettings, this)); mCommitCallbackRegistrar.add("ClickDefault", boost::bind(&LLFloaterSettingsDebug::onClickDefault, this)); } LLFloaterSettingsDebug::~LLFloaterSettingsDebug() {} bool LLFloaterSettingsDebug::postBuild() { enableResizeCtrls(true, false, true); mValSpinner1 = getChild("val_spinner_1"); mValSpinner2 = getChild("val_spinner_2"); mValSpinner3 = getChild("val_spinner_3"); mValSpinner4 = getChild("val_spinner_4"); mBooleanCombo = getChild("boolean_combo"); mValText = getChild("val_text"); mColorSwatch = getChild("val_color_swatch"); mDefaultButton = getChild("default_btn"); mSettingNameText = getChild("setting_name_txt"); mComment = getChild("comment_text"); getChild("filter_input")->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::setSearchFilter, this, _2)); mSettingList = getChild("setting_list"); mSettingList->setCommitOnSelectionChange(true); mSettingList->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onSettingSelect, this)); updateList(); gSavedSettings.getControl("DebugSettingsHideDefault")->getCommitSignal()->connect(boost::bind(&LLFloaterSettingsDebug::updateList, this, false)); return true; } void LLFloaterSettingsDebug::draw() { LLScrollListItem* first_selected = mSettingList->getFirstSelected(); if (first_selected) { LLControlVariable* controlp = (LLControlVariable*)first_selected->getUserdata(); updateControl(controlp); } LLFloater::draw(); } void LLFloaterSettingsDebug::onCommitSettings() { LLScrollListItem* first_selected = mSettingList->getFirstSelected(); if (!first_selected) { return; } LLControlVariable* controlp = (LLControlVariable*)first_selected->getUserdata(); if (!controlp) { return; } LLVector3 vector; LLVector3d vectord; LLQuaternion quat; LLRect rect; LLColor4 col4; LLColor3 col3; LLColor4U col4U; LLColor4 color_with_alpha; switch(controlp->type()) { case TYPE_U32: controlp->set(mValSpinner1->getValue()); break; case TYPE_S32: controlp->set(mValSpinner1->getValue()); break; case TYPE_F32: controlp->set(LLSD(mValSpinner1->getValue().asReal())); break; case TYPE_BOOLEAN: controlp->set(mBooleanCombo->getValue()); break; case TYPE_STRING: controlp->set(LLSD(mValText->getValue().asString())); break; case TYPE_VEC3: vector.mV[VX] = (F32)mValSpinner1->getValue().asReal(); vector.mV[VY] = (F32)mValSpinner2->getValue().asReal(); vector.mV[VZ] = (F32)mValSpinner3->getValue().asReal(); controlp->set(vector.getValue()); break; case TYPE_VEC3D: vectord.mdV[VX] = mValSpinner1->getValue().asReal(); vectord.mdV[VY] = mValSpinner2->getValue().asReal(); vectord.mdV[VZ] = mValSpinner3->getValue().asReal(); controlp->set(vectord.getValue()); break; case TYPE_QUAT: quat.mQ[VX] = mValSpinner1->getValueF32(); quat.mQ[VY] = mValSpinner2->getValueF32(); quat.mQ[VZ] = mValSpinner3->getValueF32(); quat.mQ[VS] = mValSpinner4->getValueF32(); controlp->set(quat.getValue()); break; case TYPE_RECT: rect.mLeft = mValSpinner1->getValue().asInteger(); rect.mRight = mValSpinner2->getValue().asInteger(); rect.mBottom = mValSpinner3->getValue().asInteger(); rect.mTop = mValSpinner4->getValue().asInteger(); controlp->set(rect.getValue()); break; case TYPE_COL4: col3.setValue(mColorSwatch->getValue()); col4 = LLColor4(col3, (F32)mValSpinner4->getValue().asReal()); controlp->set(col4.getValue()); break; case TYPE_COL3: controlp->set(mColorSwatch->getValue()); //col3.mV[VRED] = (F32)floaterp->mValSpinner1->getValue().asC(); //col3.mV[VGREEN] = (F32)floaterp->mValSpinner2->getValue().asReal(); //col3.mV[VBLUE] = (F32)floaterp->mValSpinner3->getValue().asReal(); //controlp->set(col3.getValue()); break; default: break; } updateDefaultColumn(controlp); } // static void LLFloaterSettingsDebug::onClickDefault() { LLScrollListItem* first_selected = mSettingList->getFirstSelected(); if (first_selected) { LLControlVariable* controlp = (LLControlVariable*)first_selected->getUserdata(); if (controlp) { controlp->resetToDefault(true); updateDefaultColumn(controlp); updateControl(controlp); } } } // we've switched controls, or doing per-frame update, so update spinners, etc. void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp) { hideUIControls(); if (controlp && !isSettingHidden(controlp)) { eControlType type = controlp->type(); //hide combo box only for non booleans, otherwise this will result in the combo box closing every frame mBooleanCombo->setVisible( type == TYPE_BOOLEAN); mDefaultButton->setVisible(true); mSettingNameText->setVisible(true); mSettingNameText->setText(controlp->getName()); mSettingNameText->setToolTip(controlp->getName()); mComment->setVisible(true); std::string old_text = mComment->getText(); std::string new_text = controlp->getComment(); // Don't setText if not nessesary, it will reset scroll // This is a debug UI that reads from xml, there might // be use cases where comment changes, but not the name if (old_text != new_text) { mComment->setText(controlp->getComment()); } mValSpinner1->setMaxValue(F32_MAX); mValSpinner2->setMaxValue(F32_MAX); mValSpinner3->setMaxValue(F32_MAX); mValSpinner4->setMaxValue(F32_MAX); mValSpinner1->setMinValue(-F32_MAX); mValSpinner2->setMinValue(-F32_MAX); mValSpinner3->setMinValue(-F32_MAX); mValSpinner4->setMinValue(-F32_MAX); if (!mValSpinner1->hasFocus()) { mValSpinner1->setIncrement(0.1f); } if (!mValSpinner2->hasFocus()) { mValSpinner2->setIncrement(0.1f); } if (!mValSpinner3->hasFocus()) { mValSpinner3->setIncrement(0.1f); } if (!mValSpinner4->hasFocus()) { mValSpinner4->setIncrement(0.1f); } LLSD sd = controlp->get(); switch(type) { case TYPE_U32: mValSpinner1->setVisible(true); mValSpinner1->setLabel(std::string("value")); // Debug, don't translate if (!mValSpinner1->hasFocus()) { mValSpinner1->setValue(sd); mValSpinner1->setMinValue((F32)U32_MIN); mValSpinner1->setMaxValue((F32)U32_MAX); mValSpinner1->setIncrement(1.f); mValSpinner1->setPrecision(0); } break; case TYPE_S32: mValSpinner1->setVisible(true); mValSpinner1->setLabel(std::string("value")); // Debug, don't translate if (!mValSpinner1->hasFocus()) { mValSpinner1->setValue(sd); mValSpinner1->setMinValue((F32)S32_MIN); mValSpinner1->setMaxValue((F32)S32_MAX); mValSpinner1->setIncrement(1.f); mValSpinner1->setPrecision(0); } break; case TYPE_F32: mValSpinner1->setVisible(true); mValSpinner1->setLabel(std::string("value")); // Debug, don't translate if (!mValSpinner1->hasFocus()) { mValSpinner1->setPrecision(3); mValSpinner1->setValue(sd); } break; case TYPE_BOOLEAN: if (!mBooleanCombo->hasFocus()) { if (sd.asBoolean()) { mBooleanCombo->setValue(LLSD("true")); } else { mBooleanCombo->setValue(LLSD("")); } } break; case TYPE_STRING: mValText->setVisible( true); if (!mValText->hasFocus()) { mValText->setValue(sd); } break; case TYPE_VEC3: { LLVector3 v; v.setValue(sd); mValSpinner1->setVisible(true); mValSpinner1->setLabel(std::string("X")); mValSpinner2->setVisible(true); mValSpinner2->setLabel(std::string("Y")); mValSpinner3->setVisible(true); mValSpinner3->setLabel(std::string("Z")); if (!mValSpinner1->hasFocus()) { mValSpinner1->setPrecision(3); mValSpinner1->setValue(v[VX]); } if (!mValSpinner2->hasFocus()) { mValSpinner2->setPrecision(3); mValSpinner2->setValue(v[VY]); } if (!mValSpinner3->hasFocus()) { mValSpinner3->setPrecision(3); mValSpinner3->setValue(v[VZ]); } break; } case TYPE_VEC3D: { LLVector3d v; v.setValue(sd); mValSpinner1->setVisible(true); mValSpinner1->setLabel(std::string("X")); mValSpinner2->setVisible(true); mValSpinner2->setLabel(std::string("Y")); mValSpinner3->setVisible(true); mValSpinner3->setLabel(std::string("Z")); if (!mValSpinner1->hasFocus()) { mValSpinner1->setPrecision(3); mValSpinner1->setValue(v[VX]); } if (!mValSpinner2->hasFocus()) { mValSpinner2->setPrecision(3); mValSpinner2->setValue(v[VY]); } if (!mValSpinner3->hasFocus()) { mValSpinner3->setPrecision(3); mValSpinner3->setValue(v[VZ]); } break; } case TYPE_QUAT: { LLQuaternion q; q.setValue(sd); mValSpinner1->setVisible(true); mValSpinner1->setLabel(std::string("X")); mValSpinner2->setVisible(true); mValSpinner2->setLabel(std::string("Y")); mValSpinner3->setVisible(true); mValSpinner3->setLabel(std::string("Z")); mValSpinner4->setVisible(true); mValSpinner4->setLabel(std::string("S")); if (!mValSpinner1->hasFocus()) { mValSpinner1->setPrecision(4); mValSpinner1->setValue(q.mQ[VX]); } if (!mValSpinner2->hasFocus()) { mValSpinner2->setPrecision(4); mValSpinner2->setValue(q.mQ[VY]); } if (!mValSpinner3->hasFocus()) { mValSpinner3->setPrecision(4); mValSpinner3->setValue(q.mQ[VZ]); } if (!mValSpinner4->hasFocus()) { mValSpinner4->setPrecision(4); mValSpinner4->setValue(q.mQ[VS]); } break; } case TYPE_RECT: { LLRect r; r.setValue(sd); mValSpinner1->setVisible(true); mValSpinner1->setLabel(std::string("Left")); mValSpinner2->setVisible(true); mValSpinner2->setLabel(std::string("Right")); mValSpinner3->setVisible(true); mValSpinner3->setLabel(std::string("Bottom")); mValSpinner4->setVisible(true); mValSpinner4->setLabel(std::string("Top")); if (!mValSpinner1->hasFocus()) { mValSpinner1->setPrecision(0); mValSpinner1->setValue(r.mLeft); } if (!mValSpinner2->hasFocus()) { mValSpinner2->setPrecision(0); mValSpinner2->setValue(r.mRight); } if (!mValSpinner3->hasFocus()) { mValSpinner3->setPrecision(0); mValSpinner3->setValue(r.mBottom); } if (!mValSpinner4->hasFocus()) { mValSpinner4->setPrecision(0); mValSpinner4->setValue(r.mTop); } mValSpinner1->setMinValue((F32)S32_MIN); mValSpinner1->setMaxValue((F32)S32_MAX); mValSpinner1->setIncrement(1.f); mValSpinner2->setMinValue((F32)S32_MIN); mValSpinner2->setMaxValue((F32)S32_MAX); mValSpinner2->setIncrement(1.f); mValSpinner3->setMinValue((F32)S32_MIN); mValSpinner3->setMaxValue((F32)S32_MAX); mValSpinner3->setIncrement(1.f); mValSpinner4->setMinValue((F32)S32_MIN); mValSpinner4->setMaxValue((F32)S32_MAX); mValSpinner4->setIncrement(1.f); break; } case TYPE_COL4: { LLColor4 clr; clr.setValue(sd); mColorSwatch->setVisible(true); // only set if changed so color picker doesn't update if(clr != LLColor4(mColorSwatch->getValue())) { mColorSwatch->set(LLColor4(sd), true, false); } mValSpinner4->setVisible(true); mValSpinner4->setLabel(std::string("Alpha")); if (!mValSpinner4->hasFocus()) { mValSpinner4->setPrecision(3); mValSpinner4->setMinValue(0.0); mValSpinner4->setMaxValue(1.f); mValSpinner4->setValue(clr.mV[VALPHA]); } break; } case TYPE_COL3: { LLColor3 clr; clr.setValue(sd); mColorSwatch->setVisible(true); mColorSwatch->setValue(sd); break; } default: mComment->setText(std::string("unknown")); break; } } } void LLFloaterSettingsDebug::updateList(bool skip_selection) { std::string last_selected; LLScrollListItem* item = mSettingList->getFirstSelected(); if (item) { LLScrollListCell* cell = item->getColumn(1); if (cell) { last_selected = cell->getValue().asString(); } } mSettingList->deleteAllItems(); struct f : public LLControlGroup::ApplyFunctor { LLScrollListCtrl* setting_list; LLFloaterSettingsDebug* floater; std::string selected_setting; bool skip_selection; f(LLScrollListCtrl* list, LLFloaterSettingsDebug* floater, std::string setting, bool skip_selection) : setting_list(list), floater(floater), selected_setting(setting), skip_selection(skip_selection) {} virtual void apply(const std::string& name, LLControlVariable* control) { if (!control->isHiddenFromSettingsEditor() && floater->matchesSearchFilter(name) && !floater->isSettingHidden(control)) { LLSD row; row["columns"][0]["column"] = "changed_setting"; row["columns"][0]["value"] = control->isDefault() ? "" : "*"; row["columns"][1]["column"] = "setting"; row["columns"][1]["value"] = name; LLScrollListItem* item = setting_list->addElement(row, ADD_BOTTOM, (void*)control); if (!floater->mSearchFilter.empty() && (selected_setting == name) && !skip_selection) { std::string lower_name(name); LLStringUtil::toLower(lower_name); if (LLStringUtil::startsWith(lower_name, floater->mSearchFilter)) { item->setSelected(true); } } } } } func(mSettingList, this, last_selected, skip_selection); std::string key = getKey().asString(); if (key == "all" || key == "base") { gSavedSettings.applyToAll(&func); } if (key == "all" || key == "account") { gSavedPerAccountSettings.applyToAll(&func); } if (!mSettingList->isEmpty()) { if (mSettingList->hasSelectedItem()) { mSettingList->scrollToShowSelected(); } else if (!mSettingList->hasSelectedItem() && !mSearchFilter.empty() && !skip_selection) { if (!mSettingList->selectItemByPrefix(mSearchFilter, false, 1)) { mSettingList->selectFirstItem(); } mSettingList->scrollToShowSelected(); } } else { LLSD row; row["columns"][0]["column"] = "changed_setting"; row["columns"][0]["value"] = ""; row["columns"][1]["column"] = "setting"; row["columns"][1]["value"] = "No matching settings."; mSettingList->addElement(row); hideUIControls(); } } void LLFloaterSettingsDebug::onSettingSelect() { LLScrollListItem* first_selected = mSettingList->getFirstSelected(); if (first_selected) { LLControlVariable* controlp = (LLControlVariable*)first_selected->getUserdata(); if (controlp) { updateControl(controlp); } } } void LLFloaterSettingsDebug::setSearchFilter(const std::string& filter) { if(mSearchFilter == filter) return; mSearchFilter = filter; LLStringUtil::toLower(mSearchFilter); updateList(); } bool LLFloaterSettingsDebug::matchesSearchFilter(std::string setting_name) { // If the search filter is empty, everything passes. if (mSearchFilter.empty()) return true; LLStringUtil::toLower(setting_name); std::string::size_type match_name = setting_name.find(mSearchFilter); return (std::string::npos != match_name); } bool LLFloaterSettingsDebug::isSettingHidden(LLControlVariable* control) { static LLCachedControl hide_default(gSavedSettings, "DebugSettingsHideDefault", false); return hide_default && control->isDefault(); } void LLFloaterSettingsDebug::updateDefaultColumn(LLControlVariable* control) { if (isSettingHidden(control)) { hideUIControls(); updateList(true); return; } LLScrollListItem* item = mSettingList->getFirstSelected(); if (item) { LLScrollListCell* cell = item->getColumn(0); if (cell) { std::string is_default = control->isDefault() ? "" : "*"; cell->setValue(is_default); } } } void LLFloaterSettingsDebug::hideUIControls() { mValSpinner1->setVisible(false); mValSpinner2->setVisible(false); mValSpinner3->setVisible(false); mValSpinner4->setVisible(false); mColorSwatch->setVisible(false); mValText->setVisible(false); mDefaultButton->setVisible(false); mBooleanCombo->setVisible(false); mSettingNameText->setVisible(false); mComment->setVisible(false); }