/** * @file llfloaterscriptedprefs.cpp * @brief Color controls for the script editor * @author Cinder Roxley * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2014, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterscriptedprefs.h" #include "llcolorswatch.h" #include "llscripteditor.h" LLFloaterScriptEdPrefs::LLFloaterScriptEdPrefs(const LLSD& key) : LLFloater(key) , mEditor(NULL) { mCommitCallbackRegistrar.add("ScriptPref.applyUIColor", boost::bind(&LLFloaterScriptEdPrefs::applyUIColor, this ,_1, _2)); mCommitCallbackRegistrar.add("ScriptPref.getUIColor", boost::bind(&LLFloaterScriptEdPrefs::getUIColor, this ,_1, _2)); } bool LLFloaterScriptEdPrefs::postBuild() { mEditor = getChild("Script Preview"); if (mEditor) { mEditor->initKeywords(); mEditor->loadKeywords(); } return true; } void LLFloaterScriptEdPrefs::applyUIColor(LLUICtrl* ctrl, const LLSD& param) { LLUIColorTable::instance().setColor(param.asString(), LLColor4(ctrl->getValue())); } void LLFloaterScriptEdPrefs::getUIColor(LLUICtrl* ctrl, const LLSD& param) { LLColorSwatchCtrl* color_swatch = dynamic_cast(ctrl); color_swatch->setOriginal(LLUIColorTable::instance().getColor(param.asString())); }