/** * @file llfloatersaveprefpreset.cpp * @brief Floater to save a graphics / camera preset * * $LicenseInfo:firstyear=2014&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2014, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloatersaveprefpreset.h" #include "llbutton.h" #include "llcombobox.h" #include "llfloaterpreference.h" #include "llfloaterreg.h" #include "llnotificationsutil.h" #include "llpresetsmanager.h" #include "lltrans.h" LLFloaterSavePrefPreset::LLFloaterSavePrefPreset(const LLSD &key) : LLFloater(key) { } // virtual BOOL LLFloaterSavePrefPreset::postBuild() { LLFloaterPreference* preferences = LLFloaterReg::getTypedInstance("preferences"); if (preferences) { preferences->addDependentFloater(this); } getChild("preset_combo")->setTextEntryCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetNameEdited, this)); getChild("preset_combo")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetNameEdited, this)); getChild("save")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onBtnSave, this)); getChild("cancel")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onBtnCancel, this)); LLPresetsManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetsListChange, this)); mSaveButton = getChild("save"); mPresetCombo = getChild("preset_combo"); return TRUE; } void LLFloaterSavePrefPreset::onPresetNameEdited() { // Disable saving a preset having empty name. std::string name = mPresetCombo->getSimple(); mSaveButton->setEnabled(!name.empty()); } void LLFloaterSavePrefPreset::onOpen(const LLSD& key) { mSubdirectory = key.asString(); std::string floater_title = getString(std::string("title_") + mSubdirectory); setTitle(floater_title); EDefaultOptions option = DEFAULT_HIDE; LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, mPresetCombo, option); onPresetNameEdited(); } void LLFloaterSavePrefPreset::onBtnSave() { std::string name = mPresetCombo->getSimple(); std::string upper_name(name); LLStringUtil::toUpper(upper_name); if ((name == LLTrans::getString(PRESETS_DEFAULT)) || (upper_name == PRESETS_DEFAULT_UPPER)) { LLNotificationsUtil::add("DefaultPresetNotSaved"); } else if (!LLPresetsManager::getInstance()->savePreset(mSubdirectory, name)) { LLSD args; args["NAME"] = name; LLNotificationsUtil::add("PresetNotSaved", args); } closeFloater(); } void LLFloaterSavePrefPreset::onPresetsListChange() { EDefaultOptions option = DEFAULT_HIDE; LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, mPresetCombo, option); } void LLFloaterSavePrefPreset::onBtnCancel() { closeFloater(); }