/** * @file llfloaterregionrestarting.cpp * @brief Shows countdown timer during region restart * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterregionrestarting.h" #include "llfloaterreg.h" #include "lluictrl.h" #include "llagent.h" #include "llagentcamera.h" #include "llviewerwindow.h" static S32 sSeconds; static U32 sShakeState; LLFloaterRegionRestarting::LLFloaterRegionRestarting(const LLSD& key) : LLFloater(key), LLEventTimer(1) { mName = (std::string)key["NAME"]; sSeconds = (LLSD::Integer)key["SECONDS"]; } LLFloaterRegionRestarting::~LLFloaterRegionRestarting() { mRegionChangedConnection.disconnect(); } BOOL LLFloaterRegionRestarting::postBuild() { mRegionChangedConnection = gAgent.addRegionChangedCallback(boost::bind(&LLFloaterRegionRestarting::regionChange, this)); LLStringUtil::format_map_t args; std::string text; args["[NAME]"] = mName; text = getString("RegionName", args); LLTextBox* textbox = getChild<LLTextBox>("region_name"); textbox->setValue(text); sShakeState = SHAKE_START; refresh(); return TRUE; } void LLFloaterRegionRestarting::regionChange() { close(); } BOOL LLFloaterRegionRestarting::tick() { refresh(); return FALSE; } void LLFloaterRegionRestarting::refresh() { LLStringUtil::format_map_t args; std::string text; args["[SECONDS]"] = llformat("%d", sSeconds); getChild<LLTextBox>("restart_seconds")->setValue(getString("RestartSeconds", args)); sSeconds = sSeconds - 1; if(sSeconds < 0.0) { sSeconds = 0; } } void LLFloaterRegionRestarting::draw() { LLFloater::draw(); const F32 SHAKE_INTERVAL = 0.025; const F32 SHAKE_TOTAL_DURATION = 1.8; // the length of the default alert tone for this const F32 SHAKE_INITIAL_MAGNITUDE = 1.5; const F32 SHAKE_HORIZONTAL_BIAS = 0.25; F32 time_shaking; if(SHAKE_START == sShakeState) { mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL); sShakeState = SHAKE_LEFT; mShakeIterations = 0; mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE; } if(SHAKE_DONE != sShakeState && mShakeTimer.hasExpired()) { gAgentCamera.unlockView(); switch(sShakeState) { case SHAKE_LEFT: gAgentCamera.setPanLeftKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS); sShakeState = SHAKE_UP; break; case SHAKE_UP: gAgentCamera.setPanUpKey(mShakeMagnitude); sShakeState = SHAKE_RIGHT; break; case SHAKE_RIGHT: gAgentCamera.setPanRightKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS); sShakeState = SHAKE_DOWN; break; case SHAKE_DOWN: gAgentCamera.setPanDownKey(mShakeMagnitude); mShakeIterations++; time_shaking = SHAKE_INTERVAL * (mShakeIterations * 4 /* left, up, right, down */); if(SHAKE_TOTAL_DURATION <= time_shaking) { sShakeState = SHAKE_DONE; mShakeMagnitude = 0.0; } else { sShakeState = SHAKE_LEFT; F32 percent_done_shaking = (SHAKE_TOTAL_DURATION - time_shaking) / SHAKE_TOTAL_DURATION; mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE * (percent_done_shaking * percent_done_shaking); // exponential decay } break; default: break; } mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL); } } void LLFloaterRegionRestarting::close() { LLFloaterRegionRestarting* floaterp = LLFloaterReg::findTypedInstance<LLFloaterRegionRestarting>("region_restarting"); if (floaterp) { floaterp->closeFloater(); } } void LLFloaterRegionRestarting::updateTime(S32 time) { sSeconds = time; sShakeState = SHAKE_START; }