/** * @file llfloaterregioninfo.h * @author Aaron Brashears * @brief Declaration of the region info and controls floater and panels. * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERREGIONINFO_H #define LL_LLFLOATERREGIONINFO_H #include #include "llassettype.h" #include "llfloater.h" #include "llhost.h" #include "llpanel.h" #include "llextendedstatus.h" #include "llenvmanager.h" // for LLEnvironmentSettings #include "lleventcoro.h" class LLAvatarName; class LLDispatcher; class LLLineEditor; class LLMessageSystem; class LLPanelRegionInfo; class LLTabContainer; class LLViewerRegion; class LLViewerTextEditor; class LLInventoryItem; class LLCheckBoxCtrl; class LLComboBox; class LLNameListCtrl; class LLRadioGroup; class LLSliderCtrl; class LLSpinCtrl; class LLTextBox; class LLVFS; class LLPanelRegionGeneralInfo; class LLPanelRegionDebugInfo; class LLPanelRegionTerrainInfo; class LLPanelEstateInfo; class LLPanelEstateCovenant; class LLPanelExperienceListEditor; class LLPanelExperiences; class LLPanelRegionExperiences; class LLEventTimer; class LLEnvironmentSettings; class LLWLParamManager; class LLWaterParamManager; class LLWLParamSet; class LLWaterParamSet; class LLFloaterRegionInfo : public LLFloater { friend class LLFloaterReg; public: /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ BOOL postBuild(); static void processEstateOwnerRequest(LLMessageSystem* msg, void**); // get and process region info if necessary. static void processRegionInfo(LLMessageSystem* msg); static const LLUUID& getLastInvoice() { return sRequestInvoice; } static void nextInvoice() { sRequestInvoice.generate(); } //static S32 getSerial() { return sRequestSerial; } //static void incrementSerial() { sRequestSerial++; } static LLPanelEstateInfo* getPanelEstate(); static LLPanelEstateCovenant* getPanelCovenant(); static LLPanelRegionTerrainInfo* getPanelRegionTerrain(); static LLPanelRegionExperiences* getPanelExperiences(); static LLPanelRegionGeneralInfo* getPanelGeneral(); // from LLPanel virtual void refresh(); void requestRegionInfo(); void requestMeshRezInfo(); void enableTopButtons(); void disableTopButtons(); private: LLFloaterRegionInfo(const LLSD& seed); ~LLFloaterRegionInfo(); protected: void onTabSelected(const LLSD& param); void disableTabCtrls(); void refreshFromRegion(LLViewerRegion* region); // member data LLTabContainer* mTab; typedef std::vector info_panels_t; info_panels_t mInfoPanels; //static S32 sRequestSerial; // serial # of last EstateOwnerRequest static LLUUID sRequestInvoice; }; // Base class for all region information panels. class LLPanelRegionInfo : public LLPanel { public: LLPanelRegionInfo(); void onBtnSet(); void onChangeChildCtrl(LLUICtrl* ctrl); void onChangeAnything(); static void onChangeText(LLLineEditor* caller, void* user_data); virtual bool refreshFromRegion(LLViewerRegion* region); virtual bool estateUpdate(LLMessageSystem* msg) { return true; } virtual BOOL postBuild(); virtual void updateChild(LLUICtrl* child_ctrl); void enableButton(const std::string& btn_name, BOOL enable = TRUE); void disableButton(const std::string& btn_name); void onClickManageTelehub(); protected: void initCtrl(const std::string& name); // Returns TRUE if update sent and apply button should be // disabled. virtual BOOL sendUpdate() { return TRUE; } typedef std::vector strings_t; //typedef std::vector integers_t; void sendEstateOwnerMessage( LLMessageSystem* msg, const std::string& request, const LLUUID& invoice, const strings_t& strings); // member data LLHost mHost; }; ///////////////////////////////////////////////////////////////////////////// // Actual panels start here ///////////////////////////////////////////////////////////////////////////// class LLPanelRegionGeneralInfo : public LLPanelRegionInfo { public: LLPanelRegionGeneralInfo() : LLPanelRegionInfo() {} ~LLPanelRegionGeneralInfo() {} virtual bool refreshFromRegion(LLViewerRegion* region); // LLPanel virtual BOOL postBuild(); void onBtnSet(); void setObjBonusFactor(F32 object_bonus_factor) {mObjBonusFactor = object_bonus_factor;} protected: virtual BOOL sendUpdate(); void onClickKick(); void onKickCommit(const uuid_vec_t& ids); static void onClickKickAll(void* userdata); bool onKickAllCommit(const LLSD& notification, const LLSD& response); static void onClickMessage(void* userdata); bool onMessageCommit(const LLSD& notification, const LLSD& response); bool onChangeObjectBonus(const LLSD& notification, const LLSD& response); F32 mObjBonusFactor; }; ///////////////////////////////////////////////////////////////////////////// class LLPanelRegionDebugInfo : public LLPanelRegionInfo { public: LLPanelRegionDebugInfo() : LLPanelRegionInfo(), mTargetAvatar() {} ~LLPanelRegionDebugInfo() {} // LLPanel virtual BOOL postBuild(); virtual bool refreshFromRegion(LLViewerRegion* region); protected: virtual BOOL sendUpdate(); void onClickChooseAvatar(); void callbackAvatarID(const uuid_vec_t& ids, const std::vector names); static void onClickReturn(void *); bool callbackReturn(const LLSD& notification, const LLSD& response); static void onClickTopColliders(void*); static void onClickTopScripts(void*); static void onClickRestart(void* data); bool callbackRestart(const LLSD& notification, const LLSD& response); static void onClickCancelRestart(void* data); static void onClickDebugConsole(void* data); private: LLUUID mTargetAvatar; }; ///////////////////////////////////////////////////////////////////////////// class LLPanelRegionTerrainInfo : public LLPanelRegionInfo { LOG_CLASS(LLPanelRegionTerrainInfo); public: LLPanelRegionTerrainInfo() : LLPanelRegionInfo() {} ~LLPanelRegionTerrainInfo() {} virtual BOOL postBuild(); // LLPanel virtual bool refreshFromRegion(LLViewerRegion* region); // refresh local settings from region update from simulator void setEnvControls(bool available); // Whether environment settings are available for this region BOOL validateTextureSizes(); BOOL validateTextureHeights(); //static void onChangeAnything(LLUICtrl* ctrl, void* userData); // callback for any change, to enable commit button virtual BOOL sendUpdate(); static void onClickDownloadRaw(void*); static void onClickUploadRaw(void*); static void onClickBakeTerrain(void*); bool callbackBakeTerrain(const LLSD& notification, const LLSD& response); bool callbackTextureHeights(const LLSD& notification, const LLSD& response); private: bool mConfirmedTextureHeights; bool mAskedTextureHeights; }; ///////////////////////////////////////////////////////////////////////////// class LLPanelEstateInfo : public LLPanelRegionInfo { public: static void initDispatch(LLDispatcher& dispatch); void onChangeFixedSun(); void onChangeUseGlobalTime(); void onClickEditSky(); void onClickEditSkyHelp(); void onClickEditDayCycle(); void onClickEditDayCycleHelp(); void onClickAddAllowedAgent(); void onClickRemoveAllowedAgent(); void onClickAddAllowedGroup(); void onClickRemoveAllowedGroup(); void onClickAddBannedAgent(); void onClickRemoveBannedAgent(); void onClickAddEstateManager(); void onClickRemoveEstateManager(); void onClickKickUser(); // Group picker callback is different, can't use core methods below bool addAllowedGroup(const LLSD& notification, const LLSD& response); void addAllowedGroup2(LLUUID id); // Core methods for all above add/remove button clicks static void accessAddCore(U32 operation_flag, const std::string& dialog_name); static bool accessAddCore2(const LLSD& notification, const LLSD& response); static void accessAddCore3(const uuid_vec_t& ids, void* data); static void accessRemoveCore(U32 operation_flag, const std::string& dialog_name, const std::string& list_ctrl_name); static bool accessRemoveCore2(const LLSD& notification, const LLSD& response); // used for both add and remove operations static bool accessCoreConfirm(const LLSD& notification, const LLSD& response); bool kickUserConfirm(const LLSD& notification, const LLSD& response); // Send the actual EstateOwnerRequest "estateaccessdelta" message static void sendEstateAccessDelta(U32 flags, const LLUUID& agent_id); void onKickUserCommit(const uuid_vec_t& ids); static void onClickMessageEstate(void* data); bool onMessageCommit(const LLSD& notification, const LLSD& response); LLPanelEstateInfo(); ~LLPanelEstateInfo() {} void updateControls(LLViewerRegion* region); static void updateEstateName(const std::string& name); static void updateEstateOwnerName(const std::string& name); virtual bool refreshFromRegion(LLViewerRegion* region); virtual bool estateUpdate(LLMessageSystem* msg); // LLPanel virtual BOOL postBuild(); virtual void updateChild(LLUICtrl* child_ctrl); virtual void refresh(); void refreshFromEstate(); static bool isLindenEstate(); const std::string getOwnerName() const; void setOwnerName(const std::string& name); protected: virtual BOOL sendUpdate(); // confirmation dialog callback bool callbackChangeLindenEstate(const LLSD& notification, const LLSD& response); void commitEstateAccess(); void commitEstateManagers(); void clearAccessLists(); BOOL checkSunHourSlider(LLUICtrl* child_ctrl); U32 mEstateID; }; ///////////////////////////////////////////////////////////////////////////// class LLPanelEstateCovenant : public LLPanelRegionInfo { public: LLPanelEstateCovenant(); ~LLPanelEstateCovenant() {} // LLPanel virtual BOOL postBuild(); virtual void updateChild(LLUICtrl* child_ctrl); virtual bool refreshFromRegion(LLViewerRegion* region); virtual bool estateUpdate(LLMessageSystem* msg); // LLView overrides BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg); static bool confirmChangeCovenantCallback(const LLSD& notification, const LLSD& response); static void resetCovenantID(void* userdata); static bool confirmResetCovenantCallback(const LLSD& notification, const LLSD& response); void sendChangeCovenantID(const LLUUID &asset_id); void loadInvItem(LLInventoryItem *itemp); static void onLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); // Accessor functions static void updateCovenantText(const std::string& string, const LLUUID& asset_id); static void updateEstateName(const std::string& name); static void updateLastModified(const std::string& text); static void updateEstateOwnerName(const std::string& name); const LLUUID& getCovenantID() const { return mCovenantID; } void setCovenantID(const LLUUID& id) { mCovenantID = id; } std::string getEstateName() const; void setEstateName(const std::string& name); std::string getOwnerName() const; void setOwnerName(const std::string& name); void setCovenantTextEditor(const std::string& text); typedef enum e_asset_status { ASSET_ERROR, ASSET_UNLOADED, ASSET_LOADING, ASSET_LOADED } EAssetStatus; protected: virtual BOOL sendUpdate(); LLTextBox* mEstateNameText; LLTextBox* mEstateOwnerText; LLTextBox* mLastModifiedText; // CovenantID from sim LLUUID mCovenantID; LLViewerTextEditor* mEditor; EAssetStatus mAssetStatus; }; ///////////////////////////////////////////////////////////////////////////// class LLPanelEnvironmentInfo : public LLPanelRegionInfo { LOG_CLASS(LLPanelEnvironmentInfo); public: LLPanelEnvironmentInfo(); // LLPanel /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); // LLView /*virtual*/ void onVisibilityChange(BOOL new_visibility); // LLPanelRegionInfo /*virtual*/ bool refreshFromRegion(LLViewerRegion* region); private: void refresh(); void setControlsEnabled(bool enabled); void setApplyProgress(bool started); void setDirty(bool dirty); void sendRegionSunUpdate(); void fixEstateSun(); void populateWaterPresetsList(); void populateSkyPresetsList(); void populateDayCyclesList(); bool getSelectedWaterParams(LLSD& water_params); bool getSelectedSkyParams(LLSD& sky_params, std::string& preset_name); bool getSelectedDayCycleParams(LLSD& day_cycle, LLSD& sky_map, short& scope); void onSwitchRegionSettings(); void onSwitchDayCycle(); void onSelectWaterPreset(); void onSelectSkyPreset(); void onSelectDayCycle(); void onBtnApply(); void onBtnCancel(); void onRegionSettingschange(); void onRegionSettingsApplied(bool ok); /// New environment settings that are being applied to the region. LLEnvironmentSettings mNewRegionSettings; bool mEnableEditing; LLRadioGroup* mRegionSettingsRadioGroup; LLRadioGroup* mDayCycleSettingsRadioGroup; LLComboBox* mWaterPresetCombo; LLComboBox* mSkyPresetCombo; LLComboBox* mDayCyclePresetCombo; }; class LLPanelRegionExperiences : public LLPanelRegionInfo { LOG_CLASS(LLPanelEnvironmentInfo); public: LLPanelRegionExperiences(){} /*virtual*/ BOOL postBuild(); virtual BOOL sendUpdate(); static bool experienceCoreConfirm(const LLSD& notification, const LLSD& response); static void sendEstateExperienceDelta(U32 flags, const LLUUID& agent_id); static void infoCallback(LLHandle handle, const LLSD& content); bool refreshFromRegion(LLViewerRegion* region); void sendPurchaseRequest()const; void processResponse( const LLSD& content ); private: void refreshRegionExperiences(); static std::string regionCapabilityQuery(LLViewerRegion* region, const std::string &cap); LLPanelExperienceListEditor* setupList(const char* control_name, U32 add_id, U32 remove_id); static LLSD addIds( LLPanelExperienceListEditor* panel ); void itemChanged(U32 event_type, const LLUUID& id); LLPanelExperienceListEditor* mTrusted; LLPanelExperienceListEditor* mAllowed; LLPanelExperienceListEditor* mBlocked; LLUUID mDefaultExperience; }; #endif