/** * @file llfloaterregiondebugconsole.h * @author Brad Kittenbrink <brad@lindenlab.com> * @brief Quick and dirty console for region debug settings * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterregiondebugconsole.h" #include "llagent.h" #include "llhttpclient.h" #include "llhttpnode.h" #include "lllineeditor.h" #include "lltexteditor.h" #include "llviewerregion.h" // Two versions of the sim console API are supported. // // SimConsole capability (deprecated): // This is the initial implementation that is supported by some versions of the // simulator. It is simple and straight forward, just POST a command and the // body of the response has the result. This API is deprecated because it // doesn't allow the sim to use any asynchronous API. // // SimConsoleAsync capability: // This capability replaces the original SimConsole capability. It is similar // in that the command is POSTed to the SimConsoleAsync cap, but the response // comes in through the event poll, which gives the simulator more flexibility // and allows it to perform complex operations without blocking any frames. // // We will assume the SimConsoleAsync capability is available, and fall back to // the SimConsole cap if it is not. The simulator will only support one or the // other. namespace { // Signal used to notify the floater of responses from the asynchronous // API. console_reply_signal_t sConsoleReplySignal; const std::string PROMPT("\n\n> "); const std::string UNABLE_TO_SEND_COMMAND( "ERROR: The last command was not received by the server."); const std::string CONSOLE_UNAVAILABLE( "ERROR: No console available for this region/simulator."); const std::string CONSOLE_NOT_SUPPORTED( "This region does not support the simulator console."); // This responder handles the initial response. Unless error() is called // we assume that the simulator has received our request. Error will be // called if this request times out. class AsyncConsoleResponder : public LLHTTPClient::Responder { public: /* virtual */ void errorWithContent(U32 status, const std::string& reason, const LLSD& content) { sConsoleReplySignal(UNABLE_TO_SEND_COMMAND); } }; class ConsoleResponder : public LLHTTPClient::Responder { public: ConsoleResponder(LLTextEditor *output) : mOutput(output) { } /*virtual*/ void error(U32 status, const std::string& reason) { if (mOutput) { mOutput->appendText( UNABLE_TO_SEND_COMMAND + PROMPT, false); } } /*virtual*/ void result(const LLSD& content) { if (mOutput) { mOutput->appendText( content.asString() + PROMPT, false); } } LLTextEditor * mOutput; }; // This handles responses for console commands sent via the asynchronous // API. class ConsoleResponseNode : public LLHTTPNode { public: /* virtual */ void post( LLHTTPNode::ResponsePtr reponse, const LLSD& context, const LLSD& input) const { llinfos << "Received response from the debug console: " << input << llendl; sConsoleReplySignal(input["body"].asString()); } }; } boost::signals2::connection LLFloaterRegionDebugConsole::setConsoleReplyCallback(const console_reply_signal_t::slot_type& cb) { return sConsoleReplySignal.connect(cb); } LLFloaterRegionDebugConsole::LLFloaterRegionDebugConsole(LLSD const & key) : LLFloater(key), mOutput(NULL) { mReplySignalConnection = sConsoleReplySignal.connect( boost::bind( &LLFloaterRegionDebugConsole::onReplyReceived, this, _1)); } LLFloaterRegionDebugConsole::~LLFloaterRegionDebugConsole() { mReplySignalConnection.disconnect(); } BOOL LLFloaterRegionDebugConsole::postBuild() { LLLineEditor* input = getChild<LLLineEditor>("region_debug_console_input"); input->setEnableLineHistory(true); input->setCommitCallback(boost::bind(&LLFloaterRegionDebugConsole::onInput, this, _1, _2)); input->setFocus(true); input->setCommitOnFocusLost(false); mOutput = getChild<LLTextEditor>("region_debug_console_output"); std::string url = gAgent.getRegion()->getCapability("SimConsoleAsync"); if (url.empty()) { // Fall back to see if the old API is supported. url = gAgent.getRegion()->getCapability("SimConsole"); if (url.empty()) { mOutput->appendText( CONSOLE_NOT_SUPPORTED + PROMPT, false); return TRUE; } } mOutput->appendText("> ", false); return TRUE; } void LLFloaterRegionDebugConsole::onInput(LLUICtrl* ctrl, const LLSD& param) { LLLineEditor* input = static_cast<LLLineEditor*>(ctrl); std::string text = input->getText() + "\n"; std::string url = gAgent.getRegion()->getCapability("SimConsoleAsync"); if (url.empty()) { // Fall back to the old API url = gAgent.getRegion()->getCapability("SimConsole"); if (url.empty()) { text += CONSOLE_UNAVAILABLE + PROMPT; } else { // Using SimConsole (deprecated) LLHTTPClient::post( url, LLSD(input->getText()), new ConsoleResponder(mOutput)); } } else { // Using SimConsoleAsync LLHTTPClient::post( url, LLSD(input->getText()), new AsyncConsoleResponder); } mOutput->appendText(text, false); input->clear(); } void LLFloaterRegionDebugConsole::onReplyReceived(const std::string& output) { mOutput->appendText(output + PROMPT, false); } LLHTTPRegistration<ConsoleResponseNode> gHTTPRegistrationMessageDebugConsoleResponse( "/message/SimConsoleResponse");