/** * @file llfloaterproperties.h * @brief A floater which shows an inventory item's properties. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPROPERTIES_H #define LL_LLFLOATERPROPERTIES_H #include <map> #include "llmultifloater.h" #include "lliconctrl.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterProperties //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLButton; class LLCheckBoxCtrl; class LLInventoryItem; class LLLineEditor; class LLRadioGroup; class LLTextBox; class LLPropertiesObserver; class LLFloaterProperties : public LLFloater { public: LLFloaterProperties(const LLUUID& item_id); /*virtual*/ ~LLFloaterProperties(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); void setObjectID(const LLUUID& object_id) { mObjectID = object_id; } void dirty() { mDirty = TRUE; } void refresh(); static void dirtyAll(); protected: // ui callbacks void onClickCreator(); void onClickOwner(); void onCommitName(); void onCommitDescription(); void onCommitPermissions(); void onCommitSaleInfo(); void onCommitSaleType(); void updateSaleInfo(); LLInventoryItem* findItem() const; void refreshFromItem(LLInventoryItem* item); virtual void draw(); protected: // The item id of the inventory item in question. LLUUID mItemID; // mObjectID will have a value if it is associated with a task in // the world, and will be == LLUUID::null if it's in the agent // inventory. LLUUID mObjectID; BOOL mDirty; LLPropertiesObserver* mPropertiesObserver; }; class LLMultiProperties : public LLMultiFloater { public: LLMultiProperties(); }; #endif // LL_LLFLOATERPROPERTIES_H