/** * @file llfloaterproperties.h * @brief A floater which shows an inventory item's properties. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPROPERTIES_H #define LL_LLFLOATERPROPERTIES_H #include <map> #include "llmultifloater.h" #include "lliconctrl.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterProperties //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLButton; class LLCheckBoxCtrl; class LLInventoryItem; class LLLineEditor; class LLRadioGroup; class LLTextBox; class LLPropertiesObserver; class LLFloaterProperties : public LLFloater { public: LLFloaterProperties(const LLUUID& item_id); /*virtual*/ ~LLFloaterProperties(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); void setObjectID(const LLUUID& object_id) { mObjectID = object_id; } void dirty() { mDirty = TRUE; } void refresh(); static void dirtyAll(); protected: // ui callbacks void onClickCreator(); void onClickOwner(); void onCommitName(); void onCommitDescription(); void onCommitPermissions(); void onCommitSaleInfo(); void onCommitSaleType(); void updateSaleInfo(); LLInventoryItem* findItem() const; void refreshFromItem(LLInventoryItem* item); virtual void draw(); protected: // The item id of the inventory item in question. LLUUID mItemID; // mObjectID will have a value if it is associated with a task in // the world, and will be == LLUUID::null if it's in the agent // inventory. LLUUID mObjectID; BOOL mDirty; LLPropertiesObserver* mPropertiesObserver; }; class LLMultiProperties : public LLMultiFloater { public: LLMultiProperties(); }; #endif // LL_LLFLOATERPROPERTIES_H