/** * @file llfloaterprofiletexture.h * @brief LLFloaterProfileTexture class definition * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPROFILETEXTURE_H #define LL_LLFLOATERPROFILETEXTURE_H #include "llfloater.h" #include "lliconctrl.h" #include "llviewertexture.h" class LLButton; class LLImageRaw; class LLProfileImageCtrl: public LLIconCtrl { public: struct Params: public LLInitParam::Block { }; LLProfileImageCtrl(const Params& p); virtual ~LLProfileImageCtrl(); virtual void setValue(const LLSD& value) override; LLUUID getImageAssetId() { return mImageID; } LLPointer getImage() {return mImage;} void draw() override; typedef boost::signals2::signal image_loaded_signal_t; boost::signals2::connection setImageLoadedCallback(const image_loaded_signal_t::slot_type& cb); private: void onImageLoaded(bool success, LLViewerFetchedTexture* src_vi); static void onImageLoaded(bool success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata); void releaseTexture(); void setImageAssetId(const LLUUID& asset_id); private: LLPointer mImage; LLUUID mImageID; S32 mImageOldBoostLevel; bool mWasNoDelete; image_loaded_signal_t* mImageLoadedSignal; LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList; }; class LLFloaterProfileTexture : public LLFloater { public: LLFloaterProfileTexture(LLView* owner); ~LLFloaterProfileTexture(); void draw() override; void onOpen(const LLSD& key) override; void resetAsset(); void loadAsset(const LLUUID &image_id); void onImageLoaded(bool success, LLViewerFetchedTexture* imagep); void reshape(S32 width, S32 height, bool called_from_parent = true) override; LLHandle getHandle() const { return LLFloater::getHandle(); } protected: bool postBuild() override; private: void updateDimensions(); F32 mContextConeOpacity; S32 mLastHeight; S32 mLastWidth; LLHandle mOwnerHandle; LLProfileImageCtrl* mProfileIcon; LLButton* mCloseButton; }; #endif // LL_LLFLOATERPROFILETEXTURE_H