/** * @file llfloaterpreferenceviewadvanced.cpp * @brief floater for adjusting camera position * * $LicenseInfo:firstyear=2018&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2018, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llagentcamera.h" #include "llfloaterpreferenceviewadvanced.h" #include "llfloater.h" #include "llfloaterreg.h" #include "lluictrlfactory.h" #include "llspinctrl.h" #include "llviewercontrol.h" LLFloaterPreferenceViewAdvanced::LLFloaterPreferenceViewAdvanced(const LLSD& key) : LLFloater(key) { mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceViewAdvanced::onCommitSettings, this)); } LLFloaterPreferenceViewAdvanced::~LLFloaterPreferenceViewAdvanced() {} void LLFloaterPreferenceViewAdvanced::updateCameraControl(const LLVector3& vector) { getChild("camera_x")->setValue(vector[VX]); getChild("camera_y")->setValue(vector[VY]); getChild("camera_z")->setValue(vector[VZ]); } void LLFloaterPreferenceViewAdvanced::updateFocusControl(const LLVector3d& vector3d) { getChild("focus_x")->setValue(vector3d[VX]); getChild("focus_y")->setValue(vector3d[VY]); getChild("focus_z")->setValue(vector3d[VZ]); } void LLFloaterPreferenceViewAdvanced::draw() { updateCameraControl(gAgentCamera.getCameraOffsetInitial()); updateFocusControl(gAgentCamera.getFocusOffsetInitial()); LLFloater::draw(); } void LLFloaterPreferenceViewAdvanced::onCommitSettings() { LLVector3 vector; LLVector3d vector3d; vector.mV[VX] = (F32)getChild("camera_x")->getValue().asReal(); vector.mV[VY] = (F32)getChild("camera_y")->getValue().asReal(); vector.mV[VZ] = (F32)getChild("camera_z")->getValue().asReal(); gSavedSettings.setVector3(gAgentCamera.getCameraOffsetCtrlName(), vector); vector3d.mdV[VX] = (F32)getChild("focus_x")->getValue().asReal(); vector3d.mdV[VY] = (F32)getChild("focus_y")->getValue().asReal(); vector3d.mdV[VZ] = (F32)getChild("focus_z")->getValue().asReal(); gSavedSettings.setVector3d(gAgentCamera.getFocusOffsetCtrlName(), vector3d); }