/** * @file llfloaterpreferencesgraphicsadvanced.cpp * @brief floater for adjusting camera position * * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterpreferencesgraphicsadvanced.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "llfeaturemanager.h" #include "llfloaterpreference.h" #include "llfloaterreg.h" #include "llnotificationsutil.h" #include "llsliderctrl.h" #include "lltextbox.h" #include "lltrans.h" #include "llviewershadermgr.h" #include "llviewertexturelist.h" #include "llvoavatar.h" #include "pipeline.h" LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const LLSD& key) : LLFloater(key) { mCommitCallbackRegistrar.add("Pref.RenderOptionUpdate", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable, this)); mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this)); mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this)); mCommitCallbackRegistrar.add("Pref.Cancel", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnCancel, this, _2)); mCommitCallbackRegistrar.add("Pref.OK", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnOK, this, _2)); gSavedSettings.getControl("RenderAvatarMaxNonImpostors")->getSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors, this, _2)); } LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced() { mComplexityChangedSignal.disconnect(); mLODFactorChangedSignal.disconnect(); } BOOL LLFloaterPreferenceGraphicsAdvanced::postBuild() { // Don't do this on Mac as their braindead GL versioning // sets this when 8x and 16x are indeed available // #if !LL_DARWIN if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f) { //remove FSAA settings above "4x" LLComboBox* combo = getChild("fsaa"); combo->remove("8x"); combo->remove("16x"); } LLCheckBoxCtrl *use_HiDPI = getChild("use HiDPI"); use_HiDPI->setVisible(FALSE); #endif mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateComplexityText, this)); mLODFactorChangedSignal = gSavedSettings.getControl("RenderVolumeLODFactor")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText, this)); return TRUE; } void LLFloaterPreferenceGraphicsAdvanced::onOpen(const LLSD& key) { refresh(); } void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting) { LLFloaterPreference* instance = LLFloaterReg::findTypedInstance("preferences"); if (instance) { instance->cancel({"RenderQualityPerformance"}); } updateMaxComplexity(); } void LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable() { LLFloaterPreference* instance = LLFloaterReg::findTypedInstance("preferences"); if (instance) { instance->refresh(); } refreshEnabledGraphics(); } void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable() { LLFloaterPreference* instance = LLFloaterReg::findTypedInstance("preferences"); if (instance) { instance->refresh(); } refreshEnabledGraphics(); } void LLFloaterPreferenceGraphicsAdvanced::refresh() { getChild("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples")); // sliders and their text boxes // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow"); // slider text boxes updateSliderText(getChild("ObjectMeshDetail", true), getChild("ObjectMeshDetailText", true)); updateSliderText(getChild("FlexibleMeshDetail", true), getChild("FlexibleMeshDetailText", true)); updateSliderText(getChild("TreeMeshDetail", true), getChild("TreeMeshDetailText", true)); updateSliderText(getChild("AvatarMeshDetail", true), getChild("AvatarMeshDetailText", true)); updateSliderText(getChild("AvatarPhysicsDetail", true), getChild("AvatarPhysicsDetailText", true)); updateSliderText(getChild("TerrainMeshDetail", true), getChild("TerrainMeshDetailText", true)); updateSliderText(getChild("RenderPostProcess", true), getChild("PostProcessText", true)); updateSliderText(getChild("SkyMeshDetail", true), getChild("SkyMeshDetailText", true)); updateSliderText(getChild("TerrainDetail", true), getChild("TerrainDetailText", true)); LLAvatarComplexityControls::setIndirectControls(); setMaxNonImpostorsText( gSavedSettings.getU32("RenderAvatarMaxNonImpostors"), getChild("IndirectMaxNonImpostorsText", true)); LLAvatarComplexityControls::setText( gSavedSettings.getU32("RenderAvatarMaxComplexity"), getChild("IndirectMaxComplexityText", true)); refreshEnabledState(); } void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledGraphics() { refreshEnabledState(); } void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity() { // Called when the IndirectMaxComplexity control changes LLAvatarComplexityControls::updateMax( getChild("IndirectMaxComplexity"), getChild("IndirectMaxComplexityText")); } void LLFloaterPreferenceGraphicsAdvanced::updateComplexityText() { LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"), getChild("IndirectMaxComplexityText", true)); } void LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText() { updateSliderText(getChild("ObjectMeshDetail", true), getChild("ObjectMeshDetailText", true)); } void LLFloaterPreferenceGraphicsAdvanced::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box) { if (text_box == NULL || ctrl== NULL) return; // get range and points when text should change F32 value = (F32)ctrl->getValue().asReal(); F32 min = ctrl->getMinValue(); F32 max = ctrl->getMaxValue(); F32 range = max - min; llassert(range > 0); F32 midPoint = min + range / 3.0f; F32 highPoint = min + (2.0f * range / 3.0f); // choose the right text if (value < midPoint) { text_box->setText(LLTrans::getString("GraphicsQualityLow")); } else if (value < highPoint) { text_box->setText(LLTrans::getString("GraphicsQualityMid")); } else { text_box->setText(LLTrans::getString("GraphicsQualityHigh")); } } void LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors() { // Called when the IndirectMaxNonImpostors control changes // Responsible for fixing the slider label (IndirectMaxNonImpostorsText) and setting RenderAvatarMaxNonImpostors LLSliderCtrl* ctrl = getChild("IndirectMaxNonImpostors",true); U32 value = ctrl->getValue().asInteger(); if (0 == value || LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER <= value) { value=0; } gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value); LLVOAvatar::updateImpostorRendering(value); // make it effective immediately setMaxNonImpostorsText(value, getChild("IndirectMaxNonImpostorsText")); } void LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors(const LLSD& newvalue) { U32 value = newvalue.asInteger(); if ((value != 0) && (value != gSavedSettings.getU32("IndirectMaxNonImpostors"))) { gSavedSettings.setU32("IndirectMaxNonImpostors", value); setMaxNonImpostorsText(value, getChild("IndirectMaxNonImpostorsText")); } } void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTextBox* text_box) { if (0 == value) { text_box->setText(LLTrans::getString("no_limit")); } else { text_box->setText(llformat("%d", value)); } } void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() { LLComboBox* ctrl_reflections = getChild("Reflections"); LLTextBox* reflections_text = getChild("ReflectionsText"); LLCheckBoxCtrl* ctrl_avatar_vp = getChild("AvatarVertexProgram"); LLCheckBoxCtrl* ctrl_avatar_cloth = getChild("AvatarCloth"); LLCheckBoxCtrl* ctrl_wind_light = getChild("WindLightUseAtmosShaders"); LLCheckBoxCtrl* ctrl_deferred = getChild("UseLightShaders"); LLComboBox* ctrl_shadows = getChild("ShadowDetail"); LLTextBox* shadows_text = getChild("RenderShadowDetailText"); LLCheckBoxCtrl* ctrl_ssao = getChild("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild("UseDoF"); LLSliderCtrl* sky = getChild("SkyMeshDetail"); LLTextBox* sky_text = getChild("SkyMeshDetailText"); // disabled windlight if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) { ctrl_wind_light->setEnabled(FALSE); ctrl_wind_light->setValue(FALSE); sky->setEnabled(FALSE); sky_text->setEnabled(FALSE); //deferred needs windlight, disable deferred ctrl_shadows->setEnabled(FALSE); ctrl_shadows->setValue(0); shadows_text->setEnabled(FALSE); ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); ctrl_dof->setEnabled(FALSE); ctrl_dof->setValue(FALSE); ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); } // disabled deferred if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")) { ctrl_shadows->setEnabled(FALSE); ctrl_shadows->setValue(0); shadows_text->setEnabled(FALSE); ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); ctrl_dof->setEnabled(FALSE); ctrl_dof->setValue(FALSE); ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); } // disabled deferred SSAO if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO")) { ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); } // disabled deferred shadows if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail")) { ctrl_shadows->setEnabled(FALSE); ctrl_shadows->setValue(0); shadows_text->setEnabled(FALSE); } // disabled reflections if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail")) { ctrl_reflections->setEnabled(FALSE); ctrl_reflections->setValue(FALSE); reflections_text->setEnabled(FALSE); } // disabled av if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP")) { ctrl_avatar_vp->setEnabled(FALSE); ctrl_avatar_vp->setValue(FALSE); ctrl_avatar_cloth->setEnabled(FALSE); ctrl_avatar_cloth->setValue(FALSE); //deferred needs AvatarVP, disable deferred ctrl_shadows->setEnabled(FALSE); ctrl_shadows->setValue(0); shadows_text->setEnabled(FALSE); ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); ctrl_dof->setEnabled(FALSE); ctrl_dof->setValue(FALSE); ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); } // disabled cloth if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) { ctrl_avatar_cloth->setEnabled(FALSE); ctrl_avatar_cloth->setValue(FALSE); } } void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() { LLComboBox* ctrl_reflections = getChild("Reflections"); LLTextBox* reflections_text = getChild("ReflectionsText"); // Reflections BOOL reflections = LLCubeMap::sUseCubeMaps; ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild("BumpShiny"); bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE); // Avatar Mode // Enable Avatar Shaders LLCheckBoxCtrl* ctrl_avatar_vp = getChild("AvatarVertexProgram"); // Avatar Render Mode LLCheckBoxCtrl* ctrl_avatar_cloth = getChild("AvatarCloth"); bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"); if (LLViewerShaderMgr::sInitialized) { S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE; } ctrl_avatar_vp->setEnabled(avatar_vp_enabled); if (gSavedSettings.getBOOL("RenderAvatarVP") == FALSE) { ctrl_avatar_cloth->setEnabled(FALSE); } else { ctrl_avatar_cloth->setEnabled(TRUE); } // Vertex Shaders, Global Shader Enable // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code LLSliderCtrl* terrain_detail = getChild("TerrainDetail"); // can be linked with control var LLTextBox* terrain_text = getChild("TerrainDetailText"); terrain_detail->setEnabled(FALSE); terrain_text->setEnabled(FALSE); // WindLight //LLCheckBoxCtrl* ctrl_wind_light = getChild("WindLightUseAtmosShaders"); //ctrl_wind_light->setEnabled(TRUE); LLSliderCtrl* sky = getChild("SkyMeshDetail"); LLTextBox* sky_text = getChild("SkyMeshDetailText"); sky->setEnabled(TRUE); sky_text->setEnabled(TRUE); BOOL enabled = TRUE; #if 0 // deferred always on now //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild("UseLightShaders"); enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && (ctrl_wind_light->get()) ? TRUE : FALSE; ctrl_deferred->setEnabled(enabled); #endif LLCheckBoxCtrl* ctrl_pbr = getChild("UsePBRShaders"); //PBR ctrl_pbr->setEnabled(TRUE); LLCheckBoxCtrl* ctrl_ssao = getChild("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild("UseDoF"); LLComboBox* ctrl_shadow = getChild("ShadowDetail"); LLTextBox* shadow_text = getChild("RenderShadowDetailText"); // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO");// && (ctrl_deferred->get() ? TRUE : FALSE); //ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred")); ctrl_ssao->setEnabled(enabled); ctrl_dof->setEnabled(enabled); enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); ctrl_shadow->setEnabled(enabled); shadow_text->setEnabled(enabled); // Hardware settings if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable")) { getChildView("vbo")->setEnabled(FALSE); } if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures")) { getChildView("texture compression")->setEnabled(FALSE); } // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance LLUICtrl* gamma_ctrl = getChild("gamma"); gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")); // now turn off any features that are unavailable disableUnavailableSettings(); } void LLFloaterPreferenceGraphicsAdvanced::onBtnOK(const LLSD& userdata) { LLFloaterPreference* instance = LLFloaterReg::getTypedInstance("preferences"); if (instance) { instance->onBtnOK(userdata); } } void LLFloaterPreferenceGraphicsAdvanced::onBtnCancel(const LLSD& userdata) { LLFloaterPreference* instance = LLFloaterReg::getTypedInstance("preferences"); if (instance) { instance->onBtnCancel(userdata); } }