/** * @file llfloaterpreference.h * @brief LLPreferenceCore class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /* * App-wide preferences. Note that these are not per-user, * because we need to load many preferences before we have * a login name. */ #ifndef LL_LLFLOATERPREFERENCE_H #define LL_LLFLOATERPREFERENCE_H #include "llfloater.h" class LLPanelPreference; class LLPanelLCD; class LLPanelDebug; class LLMessageSystem; class LLScrollListCtrl; class LLSliderCtrl; class LLSD; class LLTextBox; typedef enum { GS_LOW_GRAPHICS, GS_MID_GRAPHICS, GS_HIGH_GRAPHICS, GS_ULTRA_GRAPHICS } EGraphicsSettings; // Floater to control preferences (display, audio, bandwidth, general. class LLFloaterPreference : public LLFloater { public: LLFloaterPreference(const LLSD& key); ~LLFloaterPreference(); void apply(); void cancel(); /*virtual*/ void draw(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void onClose(bool app_quitting); // static data update, called from message handler static void updateUserInfo(const std::string& visibility, bool im_via_email, const std::string& email); // refresh all the graphics preferences menus static void refreshEnabledGraphics(); protected: void onBtnOK(); void onBtnCancel(); void onBtnApply(); void onClickBrowserClearCache(); // if the custom settings box is clicked void onChangeCustom(); void updateMeterText(LLUICtrl* ctrl); void onOpenHardwareSettings(); /// callback for defaults void setHardwareDefaults(); // callback for when client turns on shaders void onVertexShaderEnable(); // This function squirrels away the current values of the controls so that // cancel() can restore them. void saveSettings(); public: void onClickSetCache(); void onClickResetCache(); void onClickSkin(LLUICtrl* ctrl,const LLSD& userdata); void onSelectSkin(); void onClickSetKey(); void setKey(KEY key); void onClickSetMiddleMouse(); // void onClickSkipDialogs(); // void onClickResetDialogs(); void onClickEnablePopup(); void onClickDisablePopup(); void resetAllIgnored(); void setAllIgnored(); void onClickLogPath(); void enableHistory(); void setPersonalInfo(const std::string& visibility, bool im_via_email, const std::string& email); void refreshEnabledState(); void disableUnavailableSettings(); void onCommitWindowedMode(); void refresh(); // Refresh enable/disable // if the quality radio buttons are changed void onChangeQuality(const LLSD& data); void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box); void onUpdateSliderText(LLUICtrl* ctrl, const LLSD& name); void onKeystrokeAspectRatio(); // void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator); void onCommitAutoDetectAspect(); void onCommitParcelMediaAutoPlayEnable(); void onCommitMediaEnabled(); void applyResolution(); void applyUIColor(LLUICtrl* ctrl, const LLSD& param); void getUIColor(LLUICtrl* ctrl, const LLSD& param); void buildPopupLists(); static void refreshSkin(void* data); static void cleanupBadSetting(); static F32 sAspectRatio; private: static std::string sSkin; bool mGotPersonalInfo; bool mOriginalIMViaEmail; bool mOriginalHideOnlineStatus; std::string mDirectoryVisibility; }; class LLPanelPreference : public LLPanel { public: LLPanelPreference(); /*virtual*/ BOOL postBuild(); virtual void apply(); virtual void cancel(); void setControlFalse(const LLSD& user_data); // This function squirrels away the current values of the controls so that // cancel() can restore them. virtual void saveSettings(); private: //for "Only friends and groups can call or IM me" static void showFriendsOnlyWarning(LLUICtrl*, const LLSD&); typedef std::map control_values_map_t; control_values_map_t mSavedValues; typedef std::map string_color_map_t; string_color_map_t mSavedColors; }; #endif // LL_LLPREFERENCEFLOATER_H