/** * @file llfloaterpostprocess.cpp * @brief LLFloaterPostProcess class definition * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterpostprocess.h" #include "llsliderctrl.h" #include "llcheckboxctrl.h" #include "llnotificationsutil.h" #include "lluictrlfactory.h" #include "llviewerdisplay.h" #include "llpostprocess.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llviewerwindow.h" LLFloaterPostProcess::LLFloaterPostProcess(const LLSD& key) : LLFloater(key) { //LLUICtrlFactory::getInstance()->buildFloater(this, "floater_post_process.xml"); } LLFloaterPostProcess::~LLFloaterPostProcess() { } BOOL LLFloaterPostProcess::postBuild() { /// Color Filter Callbacks childSetCommitCallback("ColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter"); //childSetCommitCallback("ColorFilterGamma", &LLFloaterPostProcess::onFloatControlMoved, &(gPostProcess->tweaks.gamma())); childSetCommitCallback("ColorFilterBrightness", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness"); childSetCommitCallback("ColorFilterSaturation", &LLFloaterPostProcess::onFloatControlMoved, (char*)"saturation"); childSetCommitCallback("ColorFilterContrast", &LLFloaterPostProcess::onFloatControlMoved, (char*)"contrast"); childSetCommitCallback("ColorFilterBaseR", &LLFloaterPostProcess::onColorControlRMoved, (char*)"contrast_base"); childSetCommitCallback("ColorFilterBaseG", &LLFloaterPostProcess::onColorControlGMoved, (char*)"contrast_base"); childSetCommitCallback("ColorFilterBaseB", &LLFloaterPostProcess::onColorControlBMoved, (char*)"contrast_base"); childSetCommitCallback("ColorFilterBaseI", &LLFloaterPostProcess::onColorControlIMoved, (char*)"contrast_base"); /// Night Vision Callbacks childSetCommitCallback("NightVisionToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_night_vision"); childSetCommitCallback("NightVisionBrightMult", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness_multiplier"); childSetCommitCallback("NightVisionNoiseSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_size"); childSetCommitCallback("NightVisionNoiseStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_strength"); /// Bloom Callbacks childSetCommitCallback("BloomToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_bloom"); childSetCommitCallback("BloomExtract", &LLFloaterPostProcess::onFloatControlMoved, (char*)"extract_low"); childSetCommitCallback("BloomSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_width"); childSetCommitCallback("BloomStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_strength"); // Effect loading and saving. LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo"); getChild<LLComboBox>("PPLoadEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onLoadEffect, this, comboBox)); comboBox->setCommitCallback(boost::bind(&LLFloaterPostProcess::onChangeEffectName, this, _1)); LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor"); getChild<LLComboBox>("PPSaveEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onSaveEffect, this, editBox)); syncMenu(); return TRUE; } // Bool Toggle void LLFloaterPostProcess::onBoolToggle(LLUICtrl* ctrl, void* userData) { char const * boolVariableName = (char const *)userData; // check the bool LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl); gPostProcess->tweaks[boolVariableName] = cbCtrl->getValue(); } // Float Moved void LLFloaterPostProcess::onFloatControlMoved(LLUICtrl* ctrl, void* userData) { char const * floatVariableName = (char const *)userData; LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); gPostProcess->tweaks[floatVariableName] = sldrCtrl->getValue(); } // Color Moved void LLFloaterPostProcess::onColorControlRMoved(LLUICtrl* ctrl, void* userData) { char const * floatVariableName = (char const *)userData; LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); gPostProcess->tweaks[floatVariableName][0] = sldrCtrl->getValue(); } // Color Moved void LLFloaterPostProcess::onColorControlGMoved(LLUICtrl* ctrl, void* userData) { char const * floatVariableName = (char const *)userData; LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); gPostProcess->tweaks[floatVariableName][1] = sldrCtrl->getValue(); } // Color Moved void LLFloaterPostProcess::onColorControlBMoved(LLUICtrl* ctrl, void* userData) { char const * floatVariableName = (char const *)userData; LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); gPostProcess->tweaks[floatVariableName][2] = sldrCtrl->getValue(); } // Color Moved void LLFloaterPostProcess::onColorControlIMoved(LLUICtrl* ctrl, void* userData) { char const * floatVariableName = (char const *)userData; LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl); gPostProcess->tweaks[floatVariableName][3] = sldrCtrl->getValue(); } void LLFloaterPostProcess::onLoadEffect(LLComboBox* comboBox) { LLSD::String effectName(comboBox->getSelectedValue().asString()); gPostProcess->setSelectedEffect(effectName); syncMenu(); } void LLFloaterPostProcess::onSaveEffect(LLLineEditor* editBox) { std::string effectName(editBox->getValue().asString()); if (gPostProcess->mAllEffects.has(effectName)) { LLSD payload; payload["effect_name"] = effectName; LLNotificationsUtil::add("PPSaveEffectAlert", LLSD(), payload, boost::bind(&LLFloaterPostProcess::saveAlertCallback, this, _1, _2)); } else { gPostProcess->saveEffect(effectName); syncMenu(); } } void LLFloaterPostProcess::onChangeEffectName(LLUICtrl* ctrl) { // get the combo box and name LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor"); // set the parameter's new name editBox->setValue(ctrl->getValue()); } bool LLFloaterPostProcess::saveAlertCallback(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); // if they choose save, do it. Otherwise, don't do anything if (option == 0) { gPostProcess->saveEffect(notification["payload"]["effect_name"].asString()); syncMenu(); } return false; } void LLFloaterPostProcess::syncMenu() { // add the combo boxe contents LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo"); comboBox->removeall(); LLSD::map_const_iterator currEffect; for(currEffect = gPostProcess->mAllEffects.beginMap(); currEffect != gPostProcess->mAllEffects.endMap(); ++currEffect) { comboBox->add(currEffect->first); } // set the current effect as selected. comboBox->selectByValue(gPostProcess->getSelectedEffect()); /// Sync Color Filter Menu childSetValue("ColorFilterToggle", gPostProcess->tweaks.useColorFilter()); //childSetValue("ColorFilterGamma", gPostProcess->tweaks.gamma()); childSetValue("ColorFilterBrightness", gPostProcess->tweaks.brightness()); childSetValue("ColorFilterSaturation", gPostProcess->tweaks.saturation()); childSetValue("ColorFilterContrast", gPostProcess->tweaks.contrast()); childSetValue("ColorFilterBaseR", gPostProcess->tweaks.contrastBaseR()); childSetValue("ColorFilterBaseG", gPostProcess->tweaks.contrastBaseG()); childSetValue("ColorFilterBaseB", gPostProcess->tweaks.contrastBaseB()); childSetValue("ColorFilterBaseI", gPostProcess->tweaks.contrastBaseIntensity()); /// Sync Night Vision Menu childSetValue("NightVisionToggle", gPostProcess->tweaks.useNightVisionShader()); childSetValue("NightVisionBrightMult", gPostProcess->tweaks.brightMult()); childSetValue("NightVisionNoiseSize", gPostProcess->tweaks.noiseSize()); childSetValue("NightVisionNoiseStrength", gPostProcess->tweaks.noiseStrength()); /// Sync Bloom Menu childSetValue("BloomToggle", LLSD(gPostProcess->tweaks.useBloomShader())); childSetValue("BloomExtract", gPostProcess->tweaks.extractLow()); childSetValue("BloomSize", gPostProcess->tweaks.bloomWidth()); childSetValue("BloomStrength", gPostProcess->tweaks.bloomStrength()); }