/** * @file llfloaterperformance.h * * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPERFORMANCE_H #define LL_LLFLOATERPERFORMANCE_H #include "llfloater.h" #include "lllistcontextmenu.h" class LLCharacter; class LLNameListCtrl; class LLFloaterPerformance : public LLFloater { public: LLFloaterPerformance(const LLSD& key); virtual ~LLFloaterPerformance(); /*virtual*/ bool postBuild(); /*virtual*/ void draw(); void showSelectedPanel(LLPanel* selected_panel); void showMainPanel(); void hidePanels(); void showAutoadjustmentsPanel(); void detachObject(const LLUUID& obj_id); void onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y); void onCustomAction (const LLSD& userdata, const LLUUID& av_id); bool isActionChecked(const LLSD& userdata, const LLUUID& av_id); private: void initBackBtn(LLPanel* panel); void populateHUDList(); void populateObjectList(); void populateNearbyList(); void setFPSText(); void onClickAdvanced(); void onClickDefaults(); void onChangeQuality(const LLSD& data); void onClickHideAvatars(); void onClickExceptions(); void onClickShadows(); void onClickAdvancedLighting(); void startAutotune(); void stopAutotune(); void updateAutotuneCtrls(bool autotune_enabled); void enableAutotuneWarning(); void updateMaxRenderTime(); static void changeQualityLevel(const std::string& notif); LLPanel* mMainPanel; LLPanel* mNearbyPanel; LLPanel* mComplexityPanel; LLPanel* mHUDsPanel; LLPanel* mSettingsPanel; LLPanel* mAutoadjustmentsPanel; LLNameListCtrl* mHUDList; LLNameListCtrl* mObjectList; LLNameListCtrl* mNearbyList; LLButton* mStartAutotuneBtn; LLButton* mStopAutotuneBtn; LLListContextMenu* mContextMenu; LLTimer* mUpdateTimer; // maximum GPU time of nearby avatars in ms according to LLWorld::getNearbyAvatarsAndMaxGPUTime // -1.f if no profile has happened yet F32 mNearbyMaxGPUTime = -1.f; boost::signals2::connection mMaxARTChangedSignal; }; #endif // LL_LLFLOATERPERFORMANCE_H