/** * @file llfloaterpay.h * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLFLOATERPAY_H #define LLFLOATERPAY_H #include "llsafehandle.h" class LLObjectSelection; class LLUUID; class LLViewerRegion; typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,BOOL,S32,const std::string&); namespace LLFloaterPayUtil { /// Register with LLFloaterReg void registerFloater(); /// Pay into an in-world object, which will trigger scripts and eventually /// transfer the L$ to the resident or group that owns the object. /// Objects must be selected. Recipient (primary) object may be a child. void payViaObject(money_callback callback, LLSafeHandle<LLObjectSelection> selection); /// Pay an avatar or group directly, not via an object in the world. /// Scripts are not notified, L$ can be direcly transferred. void payDirectly(money_callback callback, const LLUUID& target_id, bool is_group); } #endif // LLFLOATERPAY_H