/** * @file llfloaterpay.cpp * @author Aaron Brashears, Kelly Washington, James Cook * @brief Implementation of the LLFloaterPay class. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterpay.h" #include "message.h" #include "llfloater.h" #include "lllslconstants.h" // MAX_PAY_BUTTONS #include "lluuid.h" #include "llagent.h" #include "llfloaterreg.h" #include "llresmgr.h" #include "lltextbox.h" #include "lllineeditor.h" #include "llmutelist.h" #include "llfloaterreporter.h" #include "llviewerobject.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerwindow.h" #include "llbutton.h" #include "llselectmgr.h" #include "lltransactiontypes.h" #include "lluictrlfactory.h" ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLGiveMoneyInfo // // A small class used to track callback information //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFloaterPay; struct LLGiveMoneyInfo { LLFloaterPay* mFloater; S32 mAmount; LLGiveMoneyInfo(LLFloaterPay* floater, S32 amount) : mFloater(floater), mAmount(amount){} }; ///---------------------------------------------------------------------------- /// Class LLFloaterPay ///---------------------------------------------------------------------------- class LLFloaterPay : public LLFloater { public: LLFloaterPay(const LLSD& key); virtual ~LLFloaterPay(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onClose(bool app_quitting); void setCallback(money_callback callback) { mCallback = callback; } static void payViaObject(money_callback callback, LLSafeHandle selection); static void payDirectly(money_callback callback, const LLUUID& target_id, bool is_group); private: static void onCancel(void* data); static void onKeystroke(LLLineEditor* editor, void* data); static void onGive(void* data); void give(S32 amount); static void processPayPriceReply(LLMessageSystem* msg, void **userdata); void onCacheOwnerName(const LLUUID& owner_id, const std::string& firstname, const std::string& lastname, BOOL is_group); void finishPayUI(const LLUUID& target_id, BOOL is_group); protected: std::vector mCallbackData; money_callback mCallback; LLTextBox* mObjectNameText; LLUUID mTargetUUID; BOOL mTargetIsGroup; BOOL mHaveName; LLButton* mQuickPayButton[MAX_PAY_BUTTONS]; LLGiveMoneyInfo* mQuickPayInfo[MAX_PAY_BUTTONS]; LLSafeHandle mObjectSelection; static S32 sLastAmount; }; S32 LLFloaterPay::sLastAmount = 0; const S32 MAX_AMOUNT_LENGTH = 10; const S32 FASTPAY_BUTTON_WIDTH = 80; LLFloaterPay::LLFloaterPay(const LLSD& key) : LLFloater(key), mCallbackData(), mCallback(NULL), mObjectNameText(NULL), mTargetUUID(key.asUUID()), mTargetIsGroup(FALSE), mHaveName(FALSE) { } // Destroys the object LLFloaterPay::~LLFloaterPay() { std::for_each(mCallbackData.begin(), mCallbackData.end(), DeletePointer()); // Name callbacks will be automatically disconnected since LLFloater is trackable // In case this floater is currently waiting for a reply. gMessageSystem->setHandlerFuncFast(_PREHASH_PayPriceReply, 0, 0); } BOOL LLFloaterPay::postBuild() { S32 i = 0; LLGiveMoneyInfo* info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_0); mCallbackData.push_back(info); childSetAction("fastpay 1",&LLFloaterPay::onGive,info); childSetVisible("fastpay 1", FALSE); mQuickPayButton[i] = getChild("fastpay 1"); mQuickPayInfo[i] = info; ++i; info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_1); mCallbackData.push_back(info); childSetAction("fastpay 5",&LLFloaterPay::onGive,info); childSetVisible("fastpay 5", FALSE); mQuickPayButton[i] = getChild("fastpay 5"); mQuickPayInfo[i] = info; ++i; info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_2); mCallbackData.push_back(info); childSetAction("fastpay 10",&LLFloaterPay::onGive,info); childSetVisible("fastpay 10", FALSE); mQuickPayButton[i] = getChild("fastpay 10"); mQuickPayInfo[i] = info; ++i; info = new LLGiveMoneyInfo(this, PAY_BUTTON_DEFAULT_3); mCallbackData.push_back(info); childSetAction("fastpay 20",&LLFloaterPay::onGive,info); childSetVisible("fastpay 20", FALSE); mQuickPayButton[i] = getChild("fastpay 20"); mQuickPayInfo[i] = info; ++i; childSetVisible("amount text", FALSE); std::string last_amount; if(sLastAmount > 0) { last_amount = llformat("%d", sLastAmount); } childSetVisible("amount", FALSE); getChild("amount")->setKeystrokeCallback(&LLFloaterPay::onKeystroke, this); childSetText("amount", last_amount); childSetPrevalidate("amount", LLTextValidate::validateNonNegativeS32); info = new LLGiveMoneyInfo(this, 0); mCallbackData.push_back(info); childSetAction("pay btn",&LLFloaterPay::onGive,info); setDefaultBtn("pay btn"); childSetVisible("pay btn", FALSE); childSetEnabled("pay btn", (sLastAmount > 0)); childSetAction("cancel btn",&LLFloaterPay::onCancel,this); return TRUE; } // virtual void LLFloaterPay::onClose(bool app_quitting) { // Deselect the objects mObjectSelection = NULL; } // static void LLFloaterPay::processPayPriceReply(LLMessageSystem* msg, void **userdata) { LLFloaterPay* self = (LLFloaterPay*)userdata; if (self) { S32 price; LLUUID target; msg->getUUIDFast(_PREHASH_ObjectData,_PREHASH_ObjectID,target); if (target != self->mTargetUUID) { // This is a message for a different object's pay info return; } msg->getS32Fast(_PREHASH_ObjectData,_PREHASH_DefaultPayPrice,price); if (PAY_PRICE_HIDE == price) { self->childSetVisible("amount", FALSE); self->childSetVisible("pay btn", FALSE); self->childSetVisible("amount text", FALSE); } else if (PAY_PRICE_DEFAULT == price) { self->childSetVisible("amount", TRUE); self->childSetVisible("pay btn", TRUE); self->childSetVisible("amount text", TRUE); } else { // PAY_PRICE_HIDE and PAY_PRICE_DEFAULT are negative values // So we take the absolute value here after we have checked for those cases self->childSetVisible("amount", TRUE); self->childSetVisible("pay btn", TRUE); self->childSetEnabled("pay btn", TRUE); self->childSetVisible("amount text", TRUE); self->childSetText("amount", llformat("%d", llabs(price))); } S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_ButtonData); S32 i = 0; if (num_blocks > MAX_PAY_BUTTONS) num_blocks = MAX_PAY_BUTTONS; S32 max_pay_amount = 0; S32 padding_required = 0; for (i=0;igetS32Fast(_PREHASH_ButtonData,_PREHASH_PayButton,pay_button,i); if (pay_button > 0) { std::string button_str = "L$"; button_str += LLResMgr::getInstance()->getMonetaryString( pay_button ); self->mQuickPayButton[i]->setLabelSelected(button_str); self->mQuickPayButton[i]->setLabelUnselected(button_str); self->mQuickPayButton[i]->setVisible(TRUE); self->mQuickPayInfo[i]->mAmount = pay_button; self->childSetVisible("fastpay text",TRUE); if ( pay_button > max_pay_amount ) { max_pay_amount = pay_button; } } else { self->mQuickPayButton[i]->setVisible(FALSE); } } // build a string containing the maximum value and calc nerw button width from it. std::string balance_str = "L$"; balance_str += LLResMgr::getInstance()->getMonetaryString( max_pay_amount ); const LLFontGL* font = LLFontGL::getFontSansSerif(); S32 new_button_width = font->getWidth( std::string(balance_str)); new_button_width += ( 12 + 12 ); // padding // dialong is sized for 2 digit pay amounts - larger pay values need to be scaled const S32 threshold = 100000; if ( max_pay_amount >= threshold ) { S32 num_digits_threshold = (S32)log10((double)threshold) + 1; S32 num_digits_max = (S32)log10((double)max_pay_amount) + 1; // calculate the extra width required by 2 buttons with max amount and some commas padding_required = ( num_digits_max - num_digits_threshold + ( num_digits_max / 3 ) ) * font->getWidth( std::string("0") ); }; // change in button width S32 button_delta = new_button_width - FASTPAY_BUTTON_WIDTH; if ( button_delta < 0 ) button_delta = 0; // now we know the maximum amount, we can resize all the buttons to be for (i=0;imQuickPayButton[i]->getRect(); // RHS button colum needs to move further because LHS changed too if ( i % 2 ) { r.setCenterAndSize( r.getCenterX() + ( button_delta * 3 ) / 2 , r.getCenterY(), r.getWidth() + button_delta, r.getHeight() ); } else { r.setCenterAndSize( r.getCenterX() + button_delta / 2, r.getCenterY(), r.getWidth() + button_delta, r.getHeight() ); } self->mQuickPayButton[i]->setRect( r ); } for (i=num_blocks;imQuickPayButton[i]->setVisible(FALSE); } self->reshape( self->getRect().getWidth() + padding_required, self->getRect().getHeight(), FALSE ); } msg->setHandlerFunc("PayPriceReply",NULL,NULL); } // static void LLFloaterPay::payViaObject(money_callback callback, LLSafeHandle selection) { // Object that lead to the selection, may be child LLViewerObject* object = selection->getPrimaryObject(); if (!object) return; LLFloaterPay *floater = LLFloaterReg::showTypedInstance("pay_object", LLSD(object->getID())); if (!floater) return; floater->setCallback(callback); // Hold onto the selection until we close floater->mObjectSelection = selection; LLSelectNode* node = selection->getFirstRootNode(); if (!node) { //FIXME: notify user object no longer exists floater->closeFloater(); return; } LLHost target_region = object->getRegion()->getHost(); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RequestPayPrice); msg->nextBlockFast(_PREHASH_ObjectData); msg->addUUIDFast(_PREHASH_ObjectID, object->getID()); msg->sendReliable(target_region); msg->setHandlerFuncFast(_PREHASH_PayPriceReply, processPayPriceReply,(void **)floater); LLUUID owner_id; BOOL is_group = FALSE; node->mPermissions->getOwnership(owner_id, is_group); floater->childSetText("object_name_text",node->mName); floater->finishPayUI(owner_id, is_group); } void LLFloaterPay::payDirectly(money_callback callback, const LLUUID& target_id, bool is_group) { LLFloaterPay *floater = LLFloaterReg::showTypedInstance("pay_resident", LLSD(target_id)); if (!floater) return; floater->setCallback(callback); floater->mObjectSelection = NULL; floater->childSetVisible("amount", TRUE); floater->childSetVisible("pay btn", TRUE); floater->childSetVisible("amount text", TRUE); floater->childSetVisible("fastpay text",TRUE); for(S32 i=0;imQuickPayButton[i]->setVisible(TRUE); } floater->finishPayUI(target_id, is_group); } void LLFloaterPay::finishPayUI(const LLUUID& target_id, BOOL is_group) { gCacheName->get(target_id, is_group, boost::bind(&LLFloaterPay::onCacheOwnerName, this, _1, _2, _3, _4)); // Make sure the amount field has focus childSetFocus("amount", TRUE); LLLineEditor* amount = getChild("amount"); amount->selectAll(); mTargetIsGroup = is_group; } void LLFloaterPay::onCacheOwnerName(const LLUUID& owner_id, const std::string& firstname, const std::string& lastname, BOOL is_group) { if (is_group) { setTitle(getString("payee_group")); } else { setTitle(getString("payee_resident")); } childSetTextArg("payee_name", "[FIRST]", firstname); childSetTextArg("payee_name", "[LAST]", lastname); } // static void LLFloaterPay::onCancel(void* data) { LLFloaterPay* self = reinterpret_cast(data); if(self) { self->closeFloater(); } } // static void LLFloaterPay::onKeystroke(LLLineEditor*, void* data) { LLFloaterPay* self = reinterpret_cast(data); if(self) { // enable the Pay button when amount is non-empty and positive, disable otherwise std::string amtstr = self->childGetText("amount"); self->childSetEnabled("pay btn", !amtstr.empty() && atoi(amtstr.c_str()) > 0); } } // static void LLFloaterPay::onGive(void* data) { LLGiveMoneyInfo* info = reinterpret_cast(data); if(info && info->mFloater) { info->mFloater->give(info->mAmount); info->mFloater->closeFloater(); } } void LLFloaterPay::give(S32 amount) { if(mCallback) { // if the amount is 0, that menas that we should use the // text field. if(amount == 0) { amount = atoi(childGetText("amount").c_str()); } sLastAmount = amount; // Try to pay an object. if (mObjectSelection.notNull()) { LLViewerObject* dest_object = gObjectList.findObject(mTargetUUID); if(dest_object) { LLViewerRegion* region = dest_object->getRegion(); if (region) { // Find the name of the root object LLSelectNode* node = mObjectSelection->getFirstRootNode(); std::string object_name; if (node) { object_name = node->mName; } S32 tx_type = TRANS_PAY_OBJECT; if(dest_object->isAvatar()) tx_type = TRANS_GIFT; mCallback(mTargetUUID, region, amount, FALSE, tx_type, object_name); mObjectSelection = NULL; // request the object owner in order to check if the owner needs to be unmuted LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RequestObjectPropertiesFamily); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ObjectData); msg->addU32Fast(_PREHASH_RequestFlags, OBJECT_PAY_REQUEST ); msg->addUUIDFast(_PREHASH_ObjectID, mTargetUUID); msg->sendReliable( region->getHost() ); } } } else { // just transfer the L$ mCallback(mTargetUUID, gAgent.getRegion(), amount, mTargetIsGroup, TRANS_GIFT, LLStringUtil::null); // check if the payee needs to be unmuted LLMuteList::getInstance()->autoRemove(mTargetUUID, LLMuteList::AR_MONEY); } } } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Namespace LLFloaterPayUtil //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ void LLFloaterPayUtil::registerFloater() { // Sneaky, use same code but different XML for dialogs LLFloaterReg::add("pay_resident", "floater_pay.xml", &LLFloaterReg::build); LLFloaterReg::add("pay_object", "floater_pay_object.xml", &LLFloaterReg::build); } void LLFloaterPayUtil::payViaObject(money_callback callback, LLSafeHandle selection) { LLFloaterPay::payViaObject(callback, selection); } void LLFloaterPayUtil::payDirectly(money_callback callback, const LLUUID& target_id, bool is_group) { LLFloaterPay::payDirectly(callback, target_id, is_group); }