/** * @file llfloaterpathfindinglinksets.h * @author William Todd Stinson * @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPATHFINDINGLINKSETS_H #define LL_LLFLOATERPATHFINDINGLINKSETS_H #include "llsd.h" #include "v3math.h" #include "llfloater.h" #include "lluuid.h" class LLTextBase; class LLScrollListCtrl; class PathfindingLinkset { public: PathfindingLinkset(const std::string &pUUID, const LLSD &pNavmeshItem); PathfindingLinkset(const PathfindingLinkset& pOther); virtual ~PathfindingLinkset(); PathfindingLinkset& operator = (const PathfindingLinkset& pOther); const LLUUID& getUUID() const; const std::string& getName() const; const std::string& getDescription() const; U32 getLandImpact() const; const LLVector3& getPositionAgent() const; BOOL isFixed() const; void setFixed(BOOL pIsFixed); BOOL isWalkable() const; void setWalkable(BOOL pIsWalkable); BOOL isPhantom() const; void setPhantom(BOOL pIsPhantom); F32 getA() const; void setA(F32 pA); F32 getB() const; void setB(F32 pB); F32 getC() const; void setC(F32 pC); F32 getD() const; void setD(F32 pD); protected: private: LLUUID mUUID; std::string mName; std::string mDescription; U32 mLandImpact; LLVector3 mLocation; BOOL mIsFixed; BOOL mIsWalkable; BOOL mIsPhantom; F32 mA; F32 mB; F32 mC; F32 mD; }; class PathfindingLinksets { public: typedef std::map PathfindingLinksetMap; PathfindingLinksets(); PathfindingLinksets(const LLSD& pNavmeshData); PathfindingLinksets(const PathfindingLinksets& pOther); virtual ~PathfindingLinksets(); void parseNavmeshData(const LLSD& pNavmeshData); void clearLinksets(); const PathfindingLinksetMap& getAllLinksets() const; const PathfindingLinksetMap& getFilteredLinksets(); BOOL isFilterActive() const; void setNameFilter(const std::string& pNameFilter); void clearFilters(); protected: private: PathfindingLinksetMap mAllLinksets; PathfindingLinksetMap mFilteredLinksets; bool mIsFilterDirty; std::string mNameFilter; void applyFilters(); }; class LLFloaterPathfindingLinksets : public LLFloater { friend class LLFloaterReg; friend class NavmeshDataGetResponder; public: typedef enum { kFetchInitial, kFetchStarting, kFetchInProgress, kFetchInProgress_MultiRequested, kFetchReceived, kFetchError, kFetchComplete } EFetchState; virtual BOOL postBuild(); virtual void onOpen(const LLSD& pKey); static void openLinksetsEditor(); EFetchState getFetchState() const; BOOL isFetchInProgress() const; protected: private: PathfindingLinksets mPathfindingLinksets; EFetchState mFetchState; LLScrollListCtrl *mLinksetsScrollList; LLTextBase *mLinksetsStatus; // Does its own instance management, so clients not allowed // to allocate or destroy. LLFloaterPathfindingLinksets(const LLSD& pSeed); virtual ~LLFloaterPathfindingLinksets(); void sendNavmeshDataGetRequest(); void handleNavmeshDataGetReply(const LLSD& pNavmeshData); void handleNavmeshDataGetError(const std::string& pURL, const std::string& pErrorReason); void setFetchState(EFetchState pFetchState); void onLinksetsSelectionChange(); void onRefreshLinksetsClicked(); void onSelectAllLinksetsClicked(); void onSelectNoneLinksetsClicked(); void clearLinksetsList(); void selectAllLinksets(); void selectNoneLinksets(); void updateLinksetsStatusMessage(); }; #endif // LL_LLFLOATERPATHFINDINGLINKSETS_H