/** * @file llfloaterpathfindinglinksets.h * @author William Todd Stinson * @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPATHFINDINGLINKSETS_H #define LL_LLFLOATERPATHFINDINGLINKSETS_H #include "llsd.h" #include "v3math.h" #include "llfloater.h" #include "lluuid.h" class LLTextBase; class LLScrollListCtrl; class LLLineEditor; class LLCheckBoxCtrl; class LLButton; class PathfindingLinkset { public: PathfindingLinkset(const std::string &pUUID, const LLSD &pNavmeshItem); PathfindingLinkset(const PathfindingLinkset& pOther); virtual ~PathfindingLinkset(); PathfindingLinkset& operator = (const PathfindingLinkset& pOther); const LLUUID& getUUID() const; const std::string& getName() const; const std::string& getDescription() const; U32 getLandImpact() const; const LLVector3& getPositionAgent() const; BOOL isFixed() const; void setFixed(BOOL pIsFixed); BOOL isWalkable() const; void setWalkable(BOOL pIsWalkable); BOOL isPhantom() const; void setPhantom(BOOL pIsPhantom); F32 getA() const; void setA(F32 pA); F32 getB() const; void setB(F32 pB); F32 getC() const; void setC(F32 pC); F32 getD() const; void setD(F32 pD); protected: private: LLUUID mUUID; std::string mName; std::string mDescription; U32 mLandImpact; LLVector3 mLocation; BOOL mIsFixed; BOOL mIsWalkable; BOOL mIsPhantom; F32 mA; F32 mB; F32 mC; F32 mD; }; class FilterString { public: FilterString(); FilterString(const std::string& pFilter); FilterString(const FilterString& pOther); virtual ~FilterString(); const std::string& get() const; bool set(const std::string& pFilter); void clear(); bool isActive() const; bool doesMatch(const std::string& pTestString) const; protected: private: std::string mFilter; std::string mUpperFilter; }; class PathfindingLinksets { public: typedef std::map PathfindingLinksetMap; PathfindingLinksets(); PathfindingLinksets(const LLSD& pNavmeshData); PathfindingLinksets(const PathfindingLinksets& pOther); virtual ~PathfindingLinksets(); void parseNavmeshData(const LLSD& pNavmeshData); void clearLinksets(); const PathfindingLinksetMap& getAllLinksets() const; const PathfindingLinksetMap& getFilteredLinksets(); BOOL isFiltersActive() const; void setNameFilter(const std::string& pNameFilter); const std::string& getNameFilter() const; void setDescriptionFilter(const std::string& pDescriptionFilter); const std::string& getDescriptionFilter() const; void setFixedFilter(BOOL pFixedFilter); BOOL isFixedFilter() const; void setWalkableFilter(BOOL pWalkableFilter); BOOL isWalkableFilter() const; void clearFilters(); protected: private: PathfindingLinksetMap mAllLinksets; PathfindingLinksetMap mFilteredLinksets; bool mIsFiltersDirty; FilterString mNameFilter; FilterString mDescriptionFilter; BOOL mIsFixedFilter; BOOL mIsWalkableFilter; void applyFilters(); BOOL doesMatchFilters(const PathfindingLinkset& pLinkset) const; }; class LLFloaterPathfindingLinksets : public LLFloater { friend class LLFloaterReg; friend class NavmeshDataGetResponder; friend class NavmeshDataPutResponder; public: typedef enum { kFetchInitial, kFetchStarting, kFetchRequestSent, kFetchRequestSent_MultiRequested, kFetchReceived, kFetchError, kFetchComplete } EFetchState; virtual BOOL postBuild(); virtual void onOpen(const LLSD& pKey); static void openLinksetsEditor(); EFetchState getFetchState() const; BOOL isFetchInProgress() const; protected: private: PathfindingLinksets mPathfindingLinksets; EFetchState mFetchState; LLScrollListCtrl *mLinksetsScrollList; LLTextBase *mLinksetsStatus; LLLineEditor *mFilterByName; LLLineEditor *mFilterByDescription; LLCheckBoxCtrl *mFilterByFixed; LLCheckBoxCtrl *mFilterByWalkable; LLCheckBoxCtrl *mEditFixed; LLCheckBoxCtrl *mEditWalkable; LLCheckBoxCtrl *mEditPhantom; LLTextBase *mLabelWalkabilityCoefficients; LLTextBase *mLabelEditA; LLTextBase *mLabelEditB; LLTextBase *mLabelEditC; LLTextBase *mLabelEditD; LLLineEditor *mEditA; LLLineEditor *mEditB; LLLineEditor *mEditC; LLLineEditor *mEditD; LLButton *mApplyEdits; // Does its own instance management, so clients not allowed // to allocate or destroy. LLFloaterPathfindingLinksets(const LLSD& pSeed); virtual ~LLFloaterPathfindingLinksets(); void sendNavmeshDataGetRequest(); void sendNavmeshDataPutRequest(const LLSD& pPostData); void handleNavmeshDataGetReply(const LLSD& pNavmeshData); void handleNavmeshDataGetError(const std::string& pURL, const std::string& pErrorReason); void handleNavmeshDataPutReply(const LLSD& pModifiedData); void handleNavmeshDataPutError(const std::string& pURL, const std::string& pErrorReason); std::string getRegionName() const; std::string getCapabilityURL() const; void setFetchState(EFetchState pFetchState); void onApplyFiltersClicked(); void onClearFiltersClicked(); void onLinksetsSelectionChange(); void onRefreshLinksetsClicked(); void onSelectAllLinksetsClicked(); void onSelectNoneLinksetsClicked(); void onApplyChangesClicked(); void applyFilters(); void clearFilters(); void updateLinksetsList(); void selectAllLinksets(); void selectNoneLinksets(); void updateLinksetsStatusMessage(); void updateEditFields(); void applyEditFields(); void setEnableEditFields(BOOL pEnabled); }; #endif // LL_LLFLOATERPATHFINDINGLINKSETS_H