/** * @file llfloaterpathfindingconsole.h * @brief "Pathfinding console" floater, allowing for viewing and testing of the pathfinding navmesh through Havok AI utilities. * @author Stinson@lindenlab.com * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2012, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H #define LL_LLFLOATERPATHFINDINGCONSOLE_H #include #include #include "llfloater.h" #include "llhandle.h" #include "llpathfindingnavmeshzone.h" #include "llpathfindingpathtool.h" #include "llpathinglib.h" #include "v4color.h" class LLButton; class LLCheckBoxCtrl; class LLComboBox; class LLControlVariable; class LLPanel; class LLSD; class LLSliderCtrl; class LLTabContainer; class LLTextBase; class LLToolset; class LLFloaterPathfindingConsole : public LLFloater { friend class LLFloaterReg; public: virtual bool postBuild(); virtual void onOpen(const LLSD& pKey); virtual void onClose(bool pIsAppQuitting); static LLHandle getInstanceHandle(); bool isRenderNavMesh() const; void setRenderNavMesh(bool pIsRenderNavMesh); bool isRenderWalkables() const; void setRenderWalkables(bool pIsRenderWalkables); bool isRenderStaticObstacles() const; void setRenderStaticObstacles(bool pIsRenderStaticObstacles); bool isRenderMaterialVolumes() const; void setRenderMaterialVolumes(bool pIsRenderMaterialVolumes); bool isRenderExclusionVolumes() const; void setRenderExclusionVolumes(bool pIsRenderExclusionVolumes); bool isRenderWorld() const; void setRenderWorld(bool pIsRenderWorld); bool isRenderWorldMovablesOnly() const; void setRenderWorldMovablesOnly(bool pIsRenderWorldMovablesOnly); bool isRenderWaterPlane() const; void setRenderWaterPlane(bool pIsRenderWaterPlane); bool isRenderXRay() const; void setRenderXRay(bool pIsRenderXRay); bool isRenderAnyShapes() const; U32 getRenderShapeFlags(); LLPathingLib::LLPLCharacterType getRenderHeatmapType() const; void setRenderHeatmapType(LLPathingLib::LLPLCharacterType pRenderHeatmapType); void onRegionBoundaryCross(); protected: private: typedef enum { kConsoleStateUnknown, kConsoleStateLibraryNotImplemented, kConsoleStateRegionNotEnabled, kConsoleStateRegionLoading, kConsoleStateCheckingVersion, kConsoleStateDownloading, kConsoleStateHasNavMesh, kConsoleStateError } EConsoleState; // Does its own instance management, so clients not allowed // to allocate or destroy. LLFloaterPathfindingConsole(const LLSD& pSeed); virtual ~LLFloaterPathfindingConsole(); void onTabSwitch(); void onShowWorldSet(); void onShowWorldMovablesOnlySet(); void onShowNavMeshSet(); void onShowWalkabilitySet(); void onCharacterWidthSet(); void onCharacterTypeSwitch(); void onClearPathClicked(); void handleNavMeshZoneStatus(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus); void onPathEvent(); void setDefaultInputs(); void setConsoleState(EConsoleState pConsoleState); void setWorldRenderState(); void setNavMeshRenderState(); void updateRenderablesObjects(); void updateControlsOnConsoleState(); void updateViewerStatusOnConsoleState(); void updateSimulatorStatusOnConsoleState(); void initializeNavMeshZoneForCurrentRegion(); void switchIntoTestPathMode(); void switchOutOfTestPathMode(); void updateCharacterWidth(); void updateCharacterType(); void clearPath(); void updatePathTestStatus(); void registerSavedSettingsListeners(); void deregisterSavedSettingsListeners(); void handleRetrieveNeighborChange(LLControlVariable *pControl, const LLSD &pNewValue); void handleNavMeshColorChange(LLControlVariable *pControl, const LLSD &pNewValue); void fillInColorsForNavMeshVisualization(); void cleanupRenderableRestoreItems(); LLRootHandle mSelfHandle; LLTabContainer *mViewTestTabContainer; LLPanel *mViewTab; LLTextBase *mShowLabel; LLCheckBoxCtrl *mShowWorldCheckBox; LLCheckBoxCtrl *mShowWorldMovablesOnlyCheckBox; LLCheckBoxCtrl *mShowNavMeshCheckBox; LLTextBase *mShowNavMeshWalkabilityLabel; LLComboBox *mShowNavMeshWalkabilityComboBox; LLCheckBoxCtrl *mShowWalkablesCheckBox; LLCheckBoxCtrl *mShowStaticObstaclesCheckBox; LLCheckBoxCtrl *mShowMaterialVolumesCheckBox; LLCheckBoxCtrl *mShowExclusionVolumesCheckBox; LLCheckBoxCtrl *mShowRenderWaterPlaneCheckBox; LLCheckBoxCtrl *mShowXRayCheckBox; LLTextBase *mPathfindingViewerStatus; LLTextBase *mPathfindingSimulatorStatus; LLPanel *mTestTab; LLTextBase *mCtrlClickLabel; LLTextBase *mShiftClickLabel; LLTextBase *mCharacterWidthLabel; LLTextBase *mCharacterWidthUnitLabel; LLSliderCtrl *mCharacterWidthSlider; LLTextBase *mCharacterTypeLabel; LLComboBox *mCharacterTypeComboBox; LLTextBase *mPathTestingStatus; LLButton *mClearPathButton; LLColor4 mErrorColor; LLColor4 mWarningColor; LLPathfindingNavMeshZone::navmesh_zone_slot_t mNavMeshZoneSlot; LLPathfindingNavMeshZone mNavMeshZone; bool mIsNavMeshUpdating; boost::signals2::connection mRegionBoundarySlot; boost::signals2::connection mTeleportFailedSlot; LLPathfindingPathTool::path_event_slot_t mPathEventSlot; LLToolset *mPathfindingToolset; LLToolset *mSavedToolset; boost::signals2::connection mSavedSettingRetrieveNeighborSlot; boost::signals2::connection mSavedSettingWalkableSlot; boost::signals2::connection mSavedSettingStaticObstacleSlot; boost::signals2::connection mSavedSettingMaterialVolumeSlot; boost::signals2::connection mSavedSettingExclusionVolumeSlot; boost::signals2::connection mSavedSettingInteriorEdgeSlot; boost::signals2::connection mSavedSettingExteriorEdgeSlot; boost::signals2::connection mSavedSettingHeatmapMinSlot; boost::signals2::connection mSavedSettingHeatmapMaxSlot; boost::signals2::connection mSavedSettingNavMeshFaceSlot; boost::signals2::connection mSavedSettingTestPathValidEndSlot; boost::signals2::connection mSavedSettingTestPathInvalidEndSlot; boost::signals2::connection mSavedSettingTestPathSlot; boost::signals2::connection mSavedSettingWaterSlot; EConsoleState mConsoleState; std::vector mRenderableRestoreList; static LLHandle sInstanceHandle; }; #endif // LL_LLFLOATERPATHFINDINGCONSOLE_H