/** * @file llfloaterpathfindingconsole.h * @author William Todd Stinson * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H #define LL_LLFLOATERPATHFINDINGCONSOLE_H #include "llfloater.h" #include "llnavmeshstation.h" #include "llphysicsextensions.h" #include "llcheckboxctrl.h" class LLSD; class LLRadioGroup; class LLSliderCtrl; class LLLineEditor; class LLTextBase; class LLFloaterPathfindingConsole : public LLFloater { friend class LLFloaterReg; public: typedef enum { kRenderOverlayOnFixedPhysicsGeometry = 0, kRenderOverlayOnAllRenderableGeometry = 1 } ERegionOverlayDisplay; typedef enum { kPathSelectNone = 0, kPathSelectStartPoint = 1, kPathSelectEndPoint = 2 } EPathSelectionState; typedef enum { kCharacterTypeA = 0, kCharacterTypeB = 1, kCharacterTypeC = 2, kCharacterTypeD = 3 } ECharacterType; virtual BOOL postBuild(); //Accessor to determine whether renderables are allowed BOOL allowAllRenderables() const; //Populates a data packet that is forwarded onto the LLPathingSystem void providePathingData( const LLVector3& point1, const LLVector3& point2 ); ERegionOverlayDisplay getRegionOverlayDisplay() const; void setRegionOverlayDisplay(ERegionOverlayDisplay pRegionOverlayDisplay); EPathSelectionState getPathSelectionState() const; void setPathSelectionState(EPathSelectionState pPathSelectionState); F32 getCharacterWidth() const; void setCharacterWidth(F32 pCharacterWidth); ECharacterType getCharacterType() const; void setCharacterType(ECharacterType pCharacterType); F32 getTerrainMaterialA() const; void setTerrainMaterialA(F32 pTerrainMaterial); F32 getTerrainMaterialB() const; void setTerrainMaterialB(F32 pTerrainMaterial); F32 getTerrainMaterialC() const; void setTerrainMaterialC(F32 pTerrainMaterial); F32 getTerrainMaterialD() const; void setTerrainMaterialD(F32 pTerrainMaterial); BOOL getShowPathToggle() const {return mShowPathCheckBox->get(); } void setHasNavMeshReceived(); void setHasNoNavMesh(); protected: private: // Does its own instance management, so clients not allowed // to allocate or destroy. LLFloaterPathfindingConsole(const LLSD& pSeed); virtual ~LLFloaterPathfindingConsole(); virtual void onOpen(const LLSD& pKey); void onShowNavMeshToggle(); void onShowExcludeVolumesToggle(); void onShowPathToggle(); void onShowWaterPlaneToggle(); void onRegionOverlayDisplaySwitch(); void onPathSelectionSwitch(); void onCharacterWidthSet(); void onCharacterTypeSwitch(); void onViewEditLinksetClicked(); void onRebuildNavMeshClicked(); void onRefreshNavMeshClicked(); void onTerrainMaterialASet(); void onTerrainMaterialBSet(); void onTerrainMaterialCSet(); void onTerrainMaterialDSet(); LLCheckBoxCtrl *mShowNavMeshCheckBox; LLCheckBoxCtrl *mShowExcludeVolumesCheckBox; LLCheckBoxCtrl *mShowPathCheckBox; LLCheckBoxCtrl *mShowWaterPlaneCheckBox; LLRadioGroup *mRegionOverlayDisplayRadioGroup; LLRadioGroup *mPathSelectionRadioGroup; LLSliderCtrl *mCharacterWidthSlider; LLRadioGroup *mCharacterTypeRadioGroup; LLTextBase *mPathfindingStatus; LLLineEditor *mTerrainMaterialA; LLLineEditor *mTerrainMaterialB; LLLineEditor *mTerrainMaterialC; LLLineEditor *mTerrainMaterialD; LLNavMeshDownloadObserver mNavMeshDownloadObserver[10]; int mCurrentMDO; //Container that is populated and subsequently submitted to the LLPathingSystem for processing LLPathingLib::PathingPacket mPathData; }; #endif // LL_LLFLOATERPATHFINDINGCONSOLE_H