/** * @file llfloaterpathfindingconsole.h * @author William Todd Stinson * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H #define LL_LLFLOATERPATHFINDINGCONSOLE_H #include "llfloater.h" #include "llhandle.h" #include "llpathinglib.h" #include "llpathfindingmanager.h" #include "llpathfindingnavmeshzone.h" #include "llpathfindingpathtool.h" #include class LLSD; class LLPanel; class LLSliderCtrl; class LLLineEditor; class LLTextBase; class LLCheckBoxCtrl; class LLTabContainer; class LLComboBox; class LLButton; class LLToolset; class LLColor4; class LLFloaterPathfindingConsole : public LLFloater { friend class LLFloaterReg; public: virtual BOOL postBuild(); virtual void onOpen(const LLSD& pKey); virtual void onClose(bool pIsAppQuitting); static LLHandle getInstanceHandle(); BOOL isRenderNavMesh() const; void setRenderNavMesh(BOOL pIsRenderNavMesh); BOOL isRenderWalkables() const; void setRenderWalkables(BOOL pIsRenderWalkables); BOOL isRenderStaticObstacles() const; void setRenderStaticObstacles(BOOL pIsRenderStaticObstacles); BOOL isRenderMaterialVolumes() const; void setRenderMaterialVolumes(BOOL pIsRenderMaterialVolumes); BOOL isRenderExclusionVolumes() const; void setRenderExclusionVolumes(BOOL pIsRenderExclusionVolumes); BOOL isRenderWorld() const; void setRenderWorld(BOOL pIsRenderWorld); BOOL isRenderXRay() const; void setRenderXRay(BOOL pIsRenderXRay); BOOL isRenderAnyShapes() const; U32 getRenderShapeFlags(); LLPathingLib::LLPLCharacterType getRenderHeatmapType() const; void setRenderHeatmapType(LLPathingLib::LLPLCharacterType pRenderHeatmapType); const LLColor4 &getNavMeshBackgroundColor() const; protected: private: typedef enum { kConsoleStateUnknown, kConsoleStateLibraryNotImplemented, kConsoleStateRegionNotEnabled, kConsoleStateCheckingVersion, kConsoleStateDownloading, kConsoleStateHasNavMesh, kConsoleStateError } EConsoleState; // Does its own instance management, so clients not allowed // to allocate or destroy. LLFloaterPathfindingConsole(const LLSD& pSeed); virtual ~LLFloaterPathfindingConsole(); void onShowWalkabilitySet(); void onViewCharactersClicked(); void onTabSwitch(); void onUnfreezeClicked(); void onFreezeClicked(); void onViewEditLinksetClicked(); void onCharacterWidthSet(); void onCharacterTypeSwitch(); void onClearPathClicked(); void onNavMeshZoneCB(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus); void onAgentStateCB(LLPathfindingManager::EAgentState pAgentState); void onRegionBoundaryCross(); void onPathEvent(); void setDefaultInputs(); void setConsoleState(EConsoleState pConsoleState); void updateControlsOnConsoleState(); void updateStatusOnConsoleState(); std::string getSimulatorStatusText() const; void initializeNavMeshZoneForCurrentRegion(); void setAgentState(LLPathfindingManager::EAgentState pAgentState); void switchIntoTestPathMode(); void switchOutOfTestPathMode(); void updateCharacterWidth(); void updateCharacterType(); void clearPath(); void updatePathTestStatus(); void resetShapeRenderFlags() { mShapeRenderFlags = 0; } void setShapeRenderFlag( LLPathingLib::LLShapeType type ) { mShapeRenderFlags |= (1< mSelfHandle; LLCheckBoxCtrl *mShowNavMeshCheckBox; LLComboBox *mShowNavMeshWalkabilityComboBox; LLCheckBoxCtrl *mShowWalkablesCheckBox; LLCheckBoxCtrl *mShowStaticObstaclesCheckBox; LLCheckBoxCtrl *mShowMaterialVolumesCheckBox; LLCheckBoxCtrl *mShowExclusionVolumesCheckBox; LLCheckBoxCtrl *mShowWorldCheckBox; LLCheckBoxCtrl *mShowXRayCheckBox; LLTextBase *mPathfindingViewerStatus; LLTextBase *mPathfindingSimulatorStatus; LLButton *mViewCharactersButton; LLTabContainer *mEditTestTabContainer; LLPanel *mEditTab; LLPanel *mTestTab; LLTextBase *mUnfreezeLabel; LLButton *mUnfreezeButton; LLTextBase *mLinksetsLabel; LLButton *mLinksetsButton; LLTextBase *mFreezeLabel; LLButton *mFreezeButton; LLSliderCtrl *mCharacterWidthSlider; LLComboBox *mCharacterTypeComboBox; LLTextBase *mPathTestingStatus; LLButton *mClearPathButton; LLPathfindingNavMeshZone::navmesh_zone_slot_t mNavMeshZoneSlot; LLPathfindingNavMeshZone mNavMeshZone; bool mIsNavMeshUpdating; LLPathfindingManager::agent_state_slot_t mAgentStateSlot; boost::signals2::connection mRegionBoundarySlot; LLPathfindingPathTool::path_event_slot_t mPathEventSlot; LLToolset *mPathfindingToolset; LLToolset *mSavedToolset; EConsoleState mConsoleState; U32 mShapeRenderFlags; static LLHandle sInstanceHandle; LLPathingLib::NavMeshColors mNavMeshColors; }; #endif // LL_LLFLOATERPATHFINDINGCONSOLE_H