/** * @file llfloaterpathfindingconsole.cpp * @author William Todd Stinson * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterpathfindingconsole.h" #include "llfloaterpathfindinglinksets.h" #include "llsd.h" #include "llagent.h" #include "llbutton.h" #include "llradiogroup.h" #include "llsliderctrl.h" #include "lllineeditor.h" #include "lltextbase.h" #include "lltextvalidate.h" #include "llnavmeshstation.h" #include "llviewerregion.h" #include "llpathinglib.h" #define XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY 1 #define XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY 2 #define XUI_PATH_SELECT_NONE 0 #define XUI_PATH_SELECT_START_POINT 1 #define XUI_PATH_SELECT_END_POINT 2 #define XUI_CHARACTER_TYPE_A 1 #define XUI_CHARACTER_TYPE_B 2 #define XUI_CHARACTER_TYPE_C 3 #define XUI_CHARACTER_TYPE_D 4 //--------------------------------------------------------------------------- // LLFloaterPathfindingConsole //--------------------------------------------------------------------------- BOOL LLFloaterPathfindingConsole::postBuild() { childSetAction("view_and_edit_linksets", boost::bind(&LLFloaterPathfindingConsole::onViewEditLinksetClicked, this)); childSetAction("rebuild_navmesh", boost::bind(&LLFloaterPathfindingConsole::onRebuildNavMeshClicked, this)); childSetAction("refresh_navmesh", boost::bind(&LLFloaterPathfindingConsole::onRefreshNavMeshClicked, this)); mShowNavMeshCheckBox = findChild("show_navmesh_overlay"); llassert(mShowNavMeshCheckBox != NULL); mShowNavMeshCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowNavMeshToggle, this)); mShowExcludeVolumesCheckBox = findChild("show_exclusion_volumes"); llassert(mShowExcludeVolumesCheckBox != NULL); mShowExcludeVolumesCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowExcludeVolumesToggle, this)); mShowPathCheckBox = findChild("show_path"); llassert(mShowPathCheckBox != NULL); mShowPathCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowPathToggle, this)); mShowWaterPlaneCheckBox = findChild("show_water_plane"); llassert(mShowWaterPlaneCheckBox != NULL); mShowWaterPlaneCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowWaterPlaneToggle, this)); mRegionOverlayDisplayRadioGroup = findChild("region_overlay_display"); llassert(mRegionOverlayDisplayRadioGroup != NULL); mRegionOverlayDisplayRadioGroup->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onRegionOverlayDisplaySwitch, this)); mPathSelectionRadioGroup = findChild("path_selection"); llassert(mPathSelectionRadioGroup != NULL); mPathSelectionRadioGroup ->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onPathSelectionSwitch, this)); mCharacterWidthSlider = findChild("character_width"); llassert(mCharacterWidthSlider != NULL); mCharacterWidthSlider->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterWidthSet, this)); mCharacterTypeRadioGroup = findChild("character_type"); llassert(mCharacterTypeRadioGroup != NULL); mCharacterTypeRadioGroup->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterTypeSwitch, this)); mPathfindingStatus = findChild("pathfinding_status"); llassert(mPathfindingStatus != NULL); mTerrainMaterialA = findChild("terrain_material_a"); llassert(mTerrainMaterialA != NULL); mTerrainMaterialA->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialASet, this)); mTerrainMaterialA->setPrevalidate(LLTextValidate::validateFloat); mTerrainMaterialB = findChild("terrain_material_b"); llassert(mTerrainMaterialB != NULL); mTerrainMaterialB->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialBSet, this)); mTerrainMaterialB->setPrevalidate(LLTextValidate::validateFloat); mTerrainMaterialC = findChild("terrain_material_c"); llassert(mTerrainMaterialC != NULL); mTerrainMaterialC->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialCSet, this)); mTerrainMaterialC->setPrevalidate(LLTextValidate::validateFloat); mTerrainMaterialD = findChild("terrain_material_d"); llassert(mTerrainMaterialD != NULL); mTerrainMaterialD->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialDSet, this)); mTerrainMaterialD->setPrevalidate(LLTextValidate::validateFloat); return LLFloater::postBuild(); } LLFloaterPathfindingConsole::ERegionOverlayDisplay LLFloaterPathfindingConsole::getRegionOverlayDisplay() const { ERegionOverlayDisplay regionOverlayDisplay; switch (mRegionOverlayDisplayRadioGroup->getValue().asInteger()) { case XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY : regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry; break; case XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY : regionOverlayDisplay = kRenderOverlayOnAllRenderableGeometry; break; default : regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry; llassert(0); break; } return regionOverlayDisplay; } void LLFloaterPathfindingConsole::setRegionOverlayDisplay(ERegionOverlayDisplay pRegionOverlayDisplay) { LLSD radioGroupValue; switch (pRegionOverlayDisplay) { case kRenderOverlayOnFixedPhysicsGeometry : radioGroupValue = XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY; break; case kRenderOverlayOnAllRenderableGeometry : radioGroupValue = XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY; break; default : radioGroupValue = XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY; llassert(0); break; } mRegionOverlayDisplayRadioGroup->setValue(radioGroupValue); } LLFloaterPathfindingConsole::EPathSelectionState LLFloaterPathfindingConsole::getPathSelectionState() const { EPathSelectionState pathSelectionState; switch (mPathSelectionRadioGroup->getValue().asInteger()) { case XUI_PATH_SELECT_START_POINT : pathSelectionState = kPathSelectStartPoint; break; case XUI_PATH_SELECT_END_POINT : pathSelectionState = kPathSelectEndPoint; break; default : pathSelectionState = kPathSelectNone; break; } return pathSelectionState; } void LLFloaterPathfindingConsole::setPathSelectionState(EPathSelectionState pPathSelectionState) { LLSD radioGroupValue; switch (pPathSelectionState) { case kPathSelectStartPoint : radioGroupValue = XUI_PATH_SELECT_START_POINT; break; case kPathSelectEndPoint : radioGroupValue = XUI_PATH_SELECT_END_POINT; break; default : radioGroupValue = XUI_PATH_SELECT_NONE; break; } mPathSelectionRadioGroup->setValue(radioGroupValue); } F32 LLFloaterPathfindingConsole::getCharacterWidth() const { return mCharacterWidthSlider->getValueF32(); } void LLFloaterPathfindingConsole::setCharacterWidth(F32 pCharacterWidth) { mCharacterWidthSlider->setValue(LLSD(pCharacterWidth)); } LLFloaterPathfindingConsole::ECharacterType LLFloaterPathfindingConsole::getCharacterType() const { ECharacterType characterType; switch (mCharacterTypeRadioGroup->getValue().asInteger()) { case XUI_CHARACTER_TYPE_A : characterType = kCharacterTypeA; break; case XUI_CHARACTER_TYPE_B : characterType = kCharacterTypeB; break; case XUI_CHARACTER_TYPE_C : characterType = kCharacterTypeC; break; case XUI_CHARACTER_TYPE_D : characterType = kCharacterTypeD; break; default : characterType = kCharacterTypeA; llassert(0); break; } return characterType; } void LLFloaterPathfindingConsole::setCharacterType(ECharacterType pCharacterType) { LLSD radioGroupValue; switch (pCharacterType) { case kCharacterTypeA : radioGroupValue = XUI_CHARACTER_TYPE_A; break; case kCharacterTypeB : radioGroupValue = XUI_CHARACTER_TYPE_B; break; case kCharacterTypeC : radioGroupValue = XUI_CHARACTER_TYPE_C; break; case kCharacterTypeD : radioGroupValue = XUI_CHARACTER_TYPE_D; break; default : radioGroupValue = XUI_CHARACTER_TYPE_A; llassert(0); break; } mCharacterTypeRadioGroup->setValue(radioGroupValue); } F32 LLFloaterPathfindingConsole::getTerrainMaterialA() const { return mTerrainMaterialA->getValue().asReal(); } void LLFloaterPathfindingConsole::setTerrainMaterialA(F32 pTerrainMaterial) { mTerrainMaterialA->setValue(LLSD(pTerrainMaterial)); } F32 LLFloaterPathfindingConsole::getTerrainMaterialB() const { return mTerrainMaterialB->getValue().asReal(); } void LLFloaterPathfindingConsole::setTerrainMaterialB(F32 pTerrainMaterial) { mTerrainMaterialB->setValue(LLSD(pTerrainMaterial)); } F32 LLFloaterPathfindingConsole::getTerrainMaterialC() const { return mTerrainMaterialC->getValue().asReal(); } void LLFloaterPathfindingConsole::setTerrainMaterialC(F32 pTerrainMaterial) { mTerrainMaterialC->setValue(LLSD(pTerrainMaterial)); } F32 LLFloaterPathfindingConsole::getTerrainMaterialD() const { return mTerrainMaterialD->getValue().asReal(); } void LLFloaterPathfindingConsole::setTerrainMaterialD(F32 pTerrainMaterial) { mTerrainMaterialD->setValue(LLSD(pTerrainMaterial)); } LLFloaterPathfindingConsole::LLFloaterPathfindingConsole(const LLSD& pSeed) : LLFloater(pSeed), mShowNavMeshCheckBox(NULL), mShowExcludeVolumesCheckBox(NULL), mShowPathCheckBox(NULL), mShowWaterPlaneCheckBox(NULL), mRegionOverlayDisplayRadioGroup(NULL), mPathSelectionRadioGroup(NULL), mCharacterWidthSlider(NULL), mCharacterTypeRadioGroup(NULL), mPathfindingStatus(NULL), mTerrainMaterialA(NULL), mTerrainMaterialB(NULL), mTerrainMaterialC(NULL), mTerrainMaterialD(NULL), mNavMeshDownloadObserver() { } LLFloaterPathfindingConsole::~LLFloaterPathfindingConsole() { } void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey) { //make sure we have a pathing system if ( !LLPathingLib::getInstance() ) { LLPathingLib::initSystem(); } //prep# test remove //LLSD content; //LLPathingLib::getInstance()->extractNavMeshSrcFromLLSD( content ); //return true; //prep# end test if ( LLPathingLib::getInstance() == NULL ) { std::string str = getString("navmesh_library_not_implemented"); LLStyle::Params styleParams; styleParams.color = LLUIColorTable::instance().getColor("DrYellow"); mPathfindingStatus->setText((LLStringExplicit)str, styleParams); llwarns <<"Errror: cannout find pathing library implementation."<getCapability( capability ); if ( !url.empty() ) { std::string str = getString("navmesh_fetch_inprogress"); mPathfindingStatus->setText((LLStringExplicit)str); LLNavMeshStation::getInstance()->setNavMeshDownloadURL( url ); LLNavMeshStation::getInstance()->downloadNavMeshSrc( mNavMeshDownloadObserver.getObserverHandle() ); } else { std::string str = getString("navmesh_region_not_enabled"); LLStyle::Params styleParams; styleParams.color = LLUIColorTable::instance().getColor("DrYellow"); mPathfindingStatus->setText((LLStringExplicit)str, styleParams); llinfos<<"Region has does not required caps of type ["<get(); LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); if (llPathingLibInstance != NULL) { llPathingLibInstance->setRenderNavMesh(checkBoxValue); } else { mShowNavMeshCheckBox->set(FALSE); llwarns << "cannot find LLPathingLib instance" << llendl; } } void LLFloaterPathfindingConsole::onShowExcludeVolumesToggle() { BOOL checkBoxValue = mShowExcludeVolumesCheckBox->get(); LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); if (llPathingLibInstance != NULL) { llPathingLibInstance->setRenderNavMeshandShapes(checkBoxValue); } else { mShowExcludeVolumesCheckBox->set(FALSE); llwarns << "cannot find LLPathingLib instance" << llendl; } } void LLFloaterPathfindingConsole::onShowPathToggle() { BOOL checkBoxValue = mShowPathCheckBox->get(); llwarns << "functionality has not yet been implemented to toggle '" << mShowPathCheckBox->getLabel() << "' to " << (checkBoxValue ? "ON" : "OFF") << llendl; } void LLFloaterPathfindingConsole::onShowWaterPlaneToggle() { BOOL checkBoxValue = mShowWaterPlaneCheckBox->get(); llwarns << "functionality has not yet been implemented to toggle '" << mShowWaterPlaneCheckBox->getLabel() << "' to " << (checkBoxValue ? "ON" : "OFF") << llendl; } void LLFloaterPathfindingConsole::onRegionOverlayDisplaySwitch() { switch (getRegionOverlayDisplay()) { case kRenderOverlayOnFixedPhysicsGeometry : llwarns << "functionality has not yet been implemented to toggle '" << mRegionOverlayDisplayRadioGroup->getName() << "' to RenderOverlayOnFixedPhysicsGeometry" << llendl; break; case kRenderOverlayOnAllRenderableGeometry : llwarns << "functionality has not yet been implemented to toggle '" << mRegionOverlayDisplayRadioGroup->getName() << "' to RenderOverlayOnAllRenderableGeometry" << llendl; break; default : llassert(0); break; } } void LLFloaterPathfindingConsole::onPathSelectionSwitch() { switch (getPathSelectionState()) { case kPathSelectNone : llwarns << "functionality has not yet been implemented to toggle '" << mPathSelectionRadioGroup->getName() << "' to PathSelectNone" << llendl; break; case kPathSelectStartPoint : llwarns << "functionality has not yet been implemented to toggle '" << mPathSelectionRadioGroup->getName() << "' to PathSelectStartPoint" << llendl; break; case kPathSelectEndPoint : llwarns << "functionality has not yet been implemented to toggle '" << mPathSelectionRadioGroup->getName() << "' to PathSelectEndPoint" << llendl; break; default : llassert(0); break; } } void LLFloaterPathfindingConsole::onCharacterWidthSet() { F32 characterWidth = getCharacterWidth(); llwarns << "functionality has not yet been implemented to set '" << mCharacterWidthSlider->getName() << "' to the value (" << characterWidth << ")" << llendl; } void LLFloaterPathfindingConsole::onCharacterTypeSwitch() { switch (getCharacterType()) { case kCharacterTypeA : llwarns << "functionality has not yet been implemented to toggle '" << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeA" << llendl; break; case kCharacterTypeB : llwarns << "functionality has not yet been implemented to toggle '" << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeB" << llendl; break; case kCharacterTypeC : llwarns << "functionality has not yet been implemented to toggle '" << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeC" << llendl; break; case kCharacterTypeD : llwarns << "functionality has not yet been implemented to toggle '" << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeD" << llendl; break; default : llassert(0); break; } } void LLFloaterPathfindingConsole::onViewEditLinksetClicked() { LLFloaterPathfindingLinksets::openLinksetsEditor(); } void LLFloaterPathfindingConsole::onRebuildNavMeshClicked() { llwarns << "functionality has not yet been implemented to handle rebuilding of the navmesh" << llendl; } void LLFloaterPathfindingConsole::onRefreshNavMeshClicked() { llwarns << "functionality has not yet been implemented to handle refreshing of the navmesh" << llendl; } void LLFloaterPathfindingConsole::onTerrainMaterialASet() { F32 terrainMaterial = getTerrainMaterialA(); llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialA->getName() << "' to value (" << terrainMaterial << ")" << llendl; } void LLFloaterPathfindingConsole::onTerrainMaterialBSet() { F32 terrainMaterial = getTerrainMaterialB(); llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialB->getName() << "' to value (" << terrainMaterial << ")" << llendl; } void LLFloaterPathfindingConsole::onTerrainMaterialCSet() { F32 terrainMaterial = getTerrainMaterialC(); llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialC->getName() << "' to value (" << terrainMaterial << ")" << llendl; } void LLFloaterPathfindingConsole::onTerrainMaterialDSet() { F32 terrainMaterial = getTerrainMaterialD(); llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialD->getName() << "' to value (" << terrainMaterial << ")" << llendl; } BOOL LLFloaterPathfindingConsole::allowAllRenderables() const { return getRegionOverlayDisplay() == kRenderOverlayOnAllRenderableGeometry ? true : false; } void LLFloaterPathfindingConsole::providePathingData( const LLVector3& point1, const LLVector3& point2 ) { switch (getPathSelectionState()) { case kPathSelectNone : llwarns << "not yet been implemented to toggle '" << mPathSelectionRadioGroup->getName() << "' to PathSelectNone" << llendl; break; case kPathSelectStartPoint : mPathData.mStartPointA = point1; mPathData.mEndPointA = point2; break; case kPathSelectEndPoint : mPathData.mStartPointB = point1; mPathData.mEndPointB = point2; mPathData.mCharacterWidth = getCharacterWidth(); //prep#TODO# possibly consider an alternate behavior - perhaps add a "path" button to submit the data. LLPathingLib::getInstance()->generatePath( mPathData ); break; default : llassert(0); break; } }