/** * @file llfloaterpathfindingconsole.cpp * @author William Todd Stinson * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterpathfindingconsole.h" #include "llfloaterpathfindinglinksets.h" #include "llfloaterpathfindingcharacters.h" #include "llsd.h" #include "llhandle.h" #include "llagent.h" #include "llbutton.h" #include "llradiogroup.h" #include "llsliderctrl.h" #include "lllineeditor.h" #include "lltextbase.h" #include "lltabcontainer.h" #include "llnavmeshstation.h" #include "llfloaterreg.h" #include "llviewerregion.h" #include "llviewerwindow.h" #include "llviewercamera.h" #include "LLPathingLib.h" #define XUI_CHARACTER_TYPE_A 1 #define XUI_CHARACTER_TYPE_B 2 #define XUI_CHARACTER_TYPE_C 3 #define XUI_CHARACTER_TYPE_D 4 const int CURRENT_REGION = 99; const int MAX_OBSERVERS = 10; LLHandle LLFloaterPathfindingConsole::sInstanceHandle; //--------------------------------------------------------------------------- // LLFloaterPathfindingConsole //--------------------------------------------------------------------------- BOOL LLFloaterPathfindingConsole::postBuild() { childSetAction("view_characters_floater", boost::bind(&LLFloaterPathfindingConsole::onViewCharactersClicked, this)); childSetAction("view_and_edit_linksets", boost::bind(&LLFloaterPathfindingConsole::onViewEditLinksetClicked, this)); childSetAction("clear_path", boost::bind(&LLFloaterPathfindingConsole::onClearPathClicked, this)); mShowNavMeshCheckBox = findChild("show_navmesh"); llassert(mShowNavMeshCheckBox != NULL); mShowWalkablesCheckBox = findChild("show_walkables"); llassert(mShowWalkablesCheckBox != NULL); mShowStaticObstaclesCheckBox = findChild("show_static_obstacles"); llassert(mShowStaticObstaclesCheckBox != NULL); mShowMaterialVolumesCheckBox = findChild("show_material_volumes"); llassert(mShowMaterialVolumesCheckBox != NULL); mShowExclusionVolumesCheckBox = findChild("show_exclusion_volumes"); llassert(mShowExclusionVolumesCheckBox != NULL); mShowWorldCheckBox = findChild("show_world"); llassert(mShowWorldCheckBox != NULL); mShowWorldCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowWorldToggle, this)); mPathfindingStatus = findChild("pathfinding_status"); llassert(mPathfindingStatus != NULL); mEditTestTabContainer = findChild("edit_test_tab_container"); llassert(mEditTestTabContainer != NULL); mCharacterWidthSlider = findChild("character_width"); llassert(mCharacterWidthSlider != NULL); mCharacterWidthSlider->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterWidthSet, this)); mCharacterTypeRadioGroup = findChild("character_type"); llassert(mCharacterTypeRadioGroup != NULL); mCharacterTypeRadioGroup->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterTypeSwitch, this)); return LLFloater::postBuild(); } BOOL LLFloaterPathfindingConsole::handleAnyMouseClick(S32 x, S32 y, MASK mask, EClickType clicktype, BOOL down) { if (down && (clicktype == LLMouseHandler::CLICK_LEFT) && (((mask & MASK_CONTROL) && !(mask & (~MASK_CONTROL))) || ((mask & MASK_SHIFT) && !(mask & (~MASK_SHIFT))))) { LLVector3 dv = gViewerWindow->mouseDirectionGlobal(x, y); LLVector3 mousePos = LLViewerCamera::getInstance()->getOrigin(); LLVector3 rayStart = mousePos; LLVector3 rayEnd = mousePos + dv * 150; if (mask & MASK_CONTROL) { mPathData.mStartPointA = rayStart; mPathData.mEndPointA = rayEnd; mHasStartPoint = true; } else if (mask & MASK_SHIFT) { mPathData.mStartPointB = rayStart; mPathData.mEndPointB = rayEnd; mHasEndPoint = true; } generatePath(); return TRUE; } else { return LLFloater::handleAnyMouseClick(x, y, mask, clicktype, down); } } BOOL LLFloaterPathfindingConsole::isGeneratePathMode() const { return (getVisible() && (mEditTestTabContainer->getCurrentPanelIndex() == 1)); } LLHandle LLFloaterPathfindingConsole::getInstanceHandle() { if (sInstanceHandle.isDead()) { LLFloaterPathfindingConsole *floaterInstance = LLFloaterReg::getTypedInstance("pathfinding_console"); if (floaterInstance != NULL) { sInstanceHandle = floaterInstance->mSelfHandle; } } return sInstanceHandle; } BOOL LLFloaterPathfindingConsole::isRenderPath() const { return (mHasStartPoint && mHasEndPoint); } BOOL LLFloaterPathfindingConsole::isRenderNavMesh() const { return mShowNavMeshCheckBox->get(); } void LLFloaterPathfindingConsole::setRenderNavMesh(BOOL pIsRenderNavMesh) { mShowNavMeshCheckBox->set(pIsRenderNavMesh); } BOOL LLFloaterPathfindingConsole::isRenderWalkables() const { return mShowWalkablesCheckBox->get(); } void LLFloaterPathfindingConsole::setRenderWalkables(BOOL pIsRenderWalkables) { mShowWalkablesCheckBox->set(pIsRenderWalkables); } BOOL LLFloaterPathfindingConsole::isRenderStaticObstacles() const { return mShowStaticObstaclesCheckBox->get(); } void LLFloaterPathfindingConsole::setRenderStaticObstacles(BOOL pIsRenderStaticObstacles) { mShowStaticObstaclesCheckBox->set(pIsRenderStaticObstacles); } BOOL LLFloaterPathfindingConsole::isRenderMaterialVolumes() const { return mShowMaterialVolumesCheckBox->get(); } void LLFloaterPathfindingConsole::setRenderMaterialVolumes(BOOL pIsRenderMaterialVolumes) { mShowMaterialVolumesCheckBox->set(pIsRenderMaterialVolumes); } BOOL LLFloaterPathfindingConsole::isRenderExclusionVolumes() const { return mShowExclusionVolumesCheckBox->get(); } void LLFloaterPathfindingConsole::setRenderExclusionVolumes(BOOL pIsRenderExclusionVolumes) { mShowExclusionVolumesCheckBox->set(pIsRenderExclusionVolumes); } BOOL LLFloaterPathfindingConsole::isRenderWorld() const { return mShowWorldCheckBox->get(); } void LLFloaterPathfindingConsole::setRenderWorld(BOOL pIsRenderWorld) { mShowWorldCheckBox->set(pIsRenderWorld); } F32 LLFloaterPathfindingConsole::getCharacterWidth() const { return mCharacterWidthSlider->getValueF32(); } void LLFloaterPathfindingConsole::setCharacterWidth(F32 pCharacterWidth) { mCharacterWidthSlider->setValue(LLSD(pCharacterWidth)); } LLFloaterPathfindingConsole::ECharacterType LLFloaterPathfindingConsole::getCharacterType() const { ECharacterType characterType; switch (mCharacterTypeRadioGroup->getValue().asInteger()) { case XUI_CHARACTER_TYPE_A : characterType = kCharacterTypeA; break; case XUI_CHARACTER_TYPE_B : characterType = kCharacterTypeB; break; case XUI_CHARACTER_TYPE_C : characterType = kCharacterTypeC; break; case XUI_CHARACTER_TYPE_D : characterType = kCharacterTypeD; break; default : characterType = kCharacterTypeA; llassert(0); break; } return characterType; } void LLFloaterPathfindingConsole::setCharacterType(ECharacterType pCharacterType) { LLSD radioGroupValue; switch (pCharacterType) { case kCharacterTypeA : radioGroupValue = XUI_CHARACTER_TYPE_A; break; case kCharacterTypeB : radioGroupValue = XUI_CHARACTER_TYPE_B; break; case kCharacterTypeC : radioGroupValue = XUI_CHARACTER_TYPE_C; break; case kCharacterTypeD : radioGroupValue = XUI_CHARACTER_TYPE_D; break; default : radioGroupValue = XUI_CHARACTER_TYPE_A; llassert(0); break; } mCharacterTypeRadioGroup->setValue(radioGroupValue); } void LLFloaterPathfindingConsole::setHasNavMeshReceived() { std::string str = getString("navmesh_fetch_complete_available"); mPathfindingStatus->setText((LLStringExplicit)str); //check to see if all regions are done loading and they are then stitch the navmeshes together --mNavMeshCnt; if ( mNavMeshCnt == 0 ) { LLPathingLib::getInstance()->stitchNavMeshes(); } } void LLFloaterPathfindingConsole::setHasNoNavMesh() { std::string str = getString("navmesh_fetch_complete_none"); mPathfindingStatus->setText((LLStringExplicit)str); } LLFloaterPathfindingConsole::LLFloaterPathfindingConsole(const LLSD& pSeed) : LLFloater(pSeed), mSelfHandle(), mShowNavMeshCheckBox(NULL), mShowWalkablesCheckBox(NULL), mShowStaticObstaclesCheckBox(NULL), mShowMaterialVolumesCheckBox(NULL), mShowExclusionVolumesCheckBox(NULL), mShowWorldCheckBox(NULL), mPathfindingStatus(NULL), mEditTestTabContainer(NULL), mCharacterWidthSlider(NULL), mCharacterTypeRadioGroup(NULL), mNavMeshCnt(0), mHasStartPoint(false), mHasEndPoint(false) { mSelfHandle.bind(this); for (int i=0;isetText((LLStringExplicit)str, styleParams); llwarns <<"Errror: cannout find pathing library implementation."<cleanupResidual(); mCurrentMDO = 0; mNavMeshCnt = 0; //make sure the region is essentially enabled for navmesh support std::string capability = "RetrieveNavMeshSrc"; //prep# neighboring navmesh support proto LLViewerRegion* pCurrentRegion = gAgent.getRegion(); std::vector regions; regions.push_back( pCurrentRegion ); //pCurrentRegion->getNeighboringRegions( regions ); std::vector shift; shift.push_back( CURRENT_REGION ); //pCurrentRegion->getNeighboringRegionsStatus( shift ); //If the navmesh shift ops and the total region counts do not match - use the current region, only. if ( shift.size() != regions.size() ) { shift.clear();regions.clear(); regions.push_back( pCurrentRegion ); shift.push_back( CURRENT_REGION ); } int regionCnt = regions.size(); mNavMeshCnt = regionCnt; for ( int i=0; igetCapability( capability ); if ( !url.empty() ) { std::string str = getString("navmesh_fetch_inprogress"); mPathfindingStatus->setText((LLStringExplicit)str); LLNavMeshStation::getInstance()->setNavMeshDownloadURL( url ); int dir = shift[i]; LLNavMeshStation::getInstance()->downloadNavMeshSrc( mNavMeshDownloadObserver[mCurrentMDO].getObserverHandle(), dir ); ++mCurrentMDO; } else { --mNavMeshCnt; std::string str = getString("navmesh_region_not_enabled"); LLStyle::Params styleParams; styleParams.color = LLUIColorTable::instance().getColor("DrYellow"); mPathfindingStatus->setText((LLStringExplicit)str, styleParams); llinfos<<"Region has does not required caps of type ["<get(); LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); if (llPathingLibInstance != NULL) { llPathingLibInstance->setRenderWorld(checkBoxValue); } else { mShowWorldCheckBox->set(FALSE); llwarns << "cannot find LLPathingLib instance" << llendl; } } void LLFloaterPathfindingConsole::onCharacterWidthSet() { generatePath(); } void LLFloaterPathfindingConsole::onCharacterTypeSwitch() { switch (getCharacterType()) { case kCharacterTypeA : llwarns << "functionality has not yet been implemented to toggle '" << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeA" << llendl; break; case kCharacterTypeB : llwarns << "functionality has not yet been implemented to toggle '" << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeB" << llendl; break; case kCharacterTypeC : llwarns << "functionality has not yet been implemented to toggle '" << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeC" << llendl; break; case kCharacterTypeD : llwarns << "functionality has not yet been implemented to toggle '" << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeD" << llendl; break; default : llassert(0); break; } } void LLFloaterPathfindingConsole::onViewCharactersClicked() { LLFloaterPathfindingCharacters::openCharactersViewer(); } void LLFloaterPathfindingConsole::onViewEditLinksetClicked() { LLFloaterPathfindingLinksets::openLinksetsEditor(); } void LLFloaterPathfindingConsole::onClearPathClicked() { mHasStartPoint = false; mHasEndPoint = false; } void LLFloaterPathfindingConsole::generatePath() { if (mHasStartPoint && mHasEndPoint) { mPathData.mCharacterWidth = getCharacterWidth(); LLPathingLib::getInstance()->generatePath(mPathData); } }