/** * @file llfloaterpathfindingcharacters.h * @author William Todd Stinson * @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H #define LL_LLFLOATERPATHFINDINGCHARACTERS_H #include #include #include "llfloater.h" #include "llpathfindingcharacter.h" #include "llpathfindingcharacterlist.h" #include "llpathfindingmanager.h" #include "llselectmgr.h" #include class LLSD; class LLTextBase; class LLScrollListCtrl; class LLCheckBoxCtrl; class LLRadioGroup; class LLButton; class LLFloaterPathfindingCharacters : public LLFloater { friend class LLFloaterReg; public: typedef enum { kMessagingUnknown, kMessagingGetRequestSent, kMessagingGetError, kMessagingComplete, kMessagingNotEnabled } EMessagingState; virtual BOOL postBuild(); virtual void onOpen(const LLSD& pKey); virtual void onClose(bool pAppQuitting); virtual void draw(); static void openCharactersViewer(); EMessagingState getMessagingState() const; BOOL isMessagingInProgress() const; protected: private: LLScrollListCtrl *mCharactersScrollList; LLTextBase *mCharactersStatus; LLButton *mRefreshListButton; LLButton *mSelectAllButton; LLButton *mSelectNoneButton; LLCheckBoxCtrl *mShowBeaconCheckBox; LLButton *mTakeButton; LLButton *mTakeCopyButton; LLButton *mReturnButton; LLButton *mDeleteButton; LLButton *mTeleportButton; EMessagingState mMessagingState; LLPathfindingCharacterListPtr mCharacterListPtr; LLObjectSelectionHandle mCharacterSelection; boost::signals2::connection mSelectionUpdateSlot; // Does its own instance management, so clients not allowed // to allocate or destroy. LLFloaterPathfindingCharacters(const LLSD& pSeed); virtual ~LLFloaterPathfindingCharacters(); void setMessagingState(EMessagingState pMessagingState); void requestGetCharacters(); void handleNewCharacters(LLPathfindingManager::ERequestStatus pCharacterRequestStatus, LLPathfindingCharacterListPtr pCharacterListPtr); void onCharactersSelectionChange(); void onRefreshCharactersClicked(); void onSelectAllCharactersClicked(); void onSelectNoneCharactersClicked(); void onTakeCharactersClicked(); void onTakeCopyCharactersClicked(); void onReturnCharactersClicked(); void onDeleteCharactersClicked(); void onTeleportCharacterToMeClicked(); void selectAllCharacters(); void selectNoneCharacters(); void clearCharacters(); void updateControls(); void updateScrollList(); LLSD buildCharacterScrollListElement(const LLPathfindingCharacterPtr pCharacterPtr) const; void updateStatusMessage(); void updateEnableStateOnListActions(); void updateEnableStateOnEditFields(); }; #endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H