/** * @file llfloaterpathfindingcharacters.h * @author William Todd Stinson * @brief "Pathfinding linksets" floater, allowing manipulation of the Havok AI pathfinding settings. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H #define LL_LLFLOATERPATHFINDINGCHARACTERS_H #include #include #include "llhandle.h" #include "llfloater.h" #include "llpathfindingcharacter.h" class LLSD; class LLTextBase; class LLScrollListCtrl; class LLCheckBoxCtrl; class LLRadioGroup; class LLButton; class LLFloaterPathfindingCharacters : public LLFloater { friend class LLFloaterReg; friend class CharactersGetResponder; public: typedef enum { kMessagingInitial, kMessagingFetchStarting, kMessagingFetchRequestSent, kMessagingFetchRequestSent_MultiRequested, kMessagingFetchReceived, kMessagingFetchError, kMessagingComplete } EMessagingState; virtual BOOL postBuild(); virtual void onOpen(const LLSD& pKey); EMessagingState getMessagingState() const; BOOL isMessagingInProgress() const; protected: private: typedef std::map PathfindingCharacterMap; LLRootHandle mSelfHandle; PathfindingCharacterMap mPathfindingCharacters; EMessagingState mMessagingState; LLScrollListCtrl *mCharactersScrollList; LLTextBase *mCharactersStatus; LLTextBase *mLabelActions; LLCheckBoxCtrl *mShowBeaconCheckBox; LLButton *mTakeBtn; LLButton *mTakeCopyBtn; LLButton *mReturnBtn; LLButton *mDeleteBtn; LLButton *mTeleportBtn; // Does its own instance management, so clients not allowed // to allocate or destroy. LLFloaterPathfindingCharacters(const LLSD& pSeed); virtual ~LLFloaterPathfindingCharacters(); void sendCharactersDataGetRequest(); void handleCharactersDataGetReply(const LLSD& pCharactersData); void handleCharactersDataGetError(const std::string& pURL, const std::string& pErrorReason); std::string getRegionName() const; std::string getCapabilityURL() const; void parseCharactersData(const LLSD &pCharactersData); void setMessagingState(EMessagingState pMessagingState); void onCharactersSelectionChange(); void onRefreshCharactersClicked(); void onSelectAllCharactersClicked(); void onSelectNoneCharactersClicked(); void onShowBeaconToggled(); void onTakeCharactersClicked(); void onTakeCopyCharactersClicked(); void onReturnCharactersClicked(); void onDeleteCharactersClicked(); void onTeleportCharacterToMeClicked(); void updateCharactersList(); void selectAllCharacters(); void selectNoneCharacters(); void updateCharactersStatusMessage(); void updateActionFields(); void setEnableActionFields(BOOL pEnabled); }; #endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H