/** * @file llfloaterpathfindingcharacters.h * @author William Todd Stinson * @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H #define LL_LLFLOATERPATHFINDINGCHARACTERS_H #include "llfloaterpathfindingobjects.h" #include "llhandle.h" #include "llpathfindingobjectlist.h" #include "v4color.h" class LLPathfindingCharacter; class LLSD; class LLFloaterPathfindingCharacters : public LLFloaterPathfindingObjects { public: virtual void onClose(bool pIsAppQuitting); BOOL isShowPhysicsCapsule() const; void setShowPhysicsCapsule(BOOL pIsShowPhysicsCapsule); BOOL isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos, LLQuaternion& rot ) const; static void openCharactersViewer(); static LLHandle getInstanceHandle(); protected: friend class LLFloaterReg; LLFloaterPathfindingCharacters(const LLSD& pSeed); virtual ~LLFloaterPathfindingCharacters(); virtual BOOL postBuild(); virtual void requestGetObjects(); virtual LLSD convertObjectsIntoScrollListData(const LLPathfindingObjectListPtr pObjectListPtr); virtual void updateControlsOnScrollListChange(); virtual S32 getNameColumnIndex() const; virtual const LLColor4 &getBeaconColor() const; virtual LLPathfindingObjectListPtr getEmptyObjectList() const; private: void onShowPhysicsCapsuleClicked(); LLSD buildCharacterScrollListData(const LLPathfindingCharacter *pCharacterPtr) const; void updateStateOnDisplayControls(); void showSelectedCharacterCapsules(); void showCapsule() const; void hideCapsule() const; bool getCapsuleRenderData(LLVector3& pPosition, LLQuaternion& rot) const; LLCheckBoxCtrl *mShowPhysicsCapsuleCheckBox; #ifndef SERVER_SIDE_CHARACTER_SHAPE_ROLLOUT_COMPLETE bool mHasCharacterShapeData; #endif // SERVER_SIDE_CHARACTER_SHAPE_ROLLOUT_COMPLETE LLUUID mSelectedCharacterId; LLColor4 mBeaconColor; LLRootHandle mSelfHandle; static LLHandle sInstanceHandle; }; #endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H