/** * @file llfloaterparcel.cpp * @brief LLFloaterParcel class implementation * Parcel information as shown in a floating window from secondlife:// command * handler. * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterparcel.h" // viewer project includes #include "llcommandhandler.h" #include "llpanelplace.h" // linden library includes #include "lluuid.h" #include "lluictrlfactory.h" //----------------------------------------------------------------------------- // Globals //----------------------------------------------------------------------------- LLMap< const LLUUID, LLFloaterParcelInfo* > gPlaceInfoInstances; class LLParcelHandler : public LLCommandHandler { public: // requires trusted browser to trigger LLParcelHandler() : LLCommandHandler("parcel", true) { } bool handle(const LLSD& params, const LLSD& query_map, LLWebBrowserCtrl* web) { if (params.size() < 2) { return false; } LLUUID parcel_id; if (!parcel_id.set(params[0], FALSE)) { return false; } if (params[1].asString() == "about") { LLFloaterParcelInfo::show(parcel_id); return true; } return false; } }; LLParcelHandler gParcelHandler; //----------------------------------------------------------------------------- // Member functions //----------------------------------------------------------------------------- //---------------------------------------------------------------------------- void* LLFloaterParcelInfo::createPanelPlace(void* data) { LLFloaterParcelInfo* self = (LLFloaterParcelInfo*)data; self->mPanelParcelp = new LLPanelPlace(); // allow edit self LLUICtrlFactory::getInstance()->buildPanel(self->mPanelParcelp, "panel_place.xml"); return self->mPanelParcelp; } //---------------------------------------------------------------------------- LLFloaterParcelInfo::LLFloaterParcelInfo(const std::string& name, const LLUUID &parcel_id) : LLFloater(name), mParcelID( parcel_id ) { mFactoryMap["place_details_panel"] = LLCallbackMap(LLFloaterParcelInfo::createPanelPlace, this); LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_url.xml", &getFactoryMap()); gPlaceInfoInstances.addData(parcel_id, this); } // virtual LLFloaterParcelInfo::~LLFloaterParcelInfo() { // child views automatically deleted gPlaceInfoInstances.removeData(mParcelID); } void LLFloaterParcelInfo::displayParcelInfo(const LLUUID& parcel_id) { mPanelParcelp->setParcelID(parcel_id); } // static LLFloaterParcelInfo* LLFloaterParcelInfo::show(const LLUUID &parcel_id) { if (parcel_id.isNull()) { return NULL; } LLFloaterParcelInfo *floater; if (gPlaceInfoInstances.checkData(parcel_id)) { // ...bring that window to front floater = gPlaceInfoInstances.getData(parcel_id); floater->open(); /*Flawfinder: ignore*/ floater->setFrontmost(true); } else { floater = new LLFloaterParcelInfo("parcelinfo", parcel_id ); floater->center(); floater->open(); /*Flawfinder: ignore*/ floater->displayParcelInfo(parcel_id); floater->setFrontmost(true); } return floater; }