/** * @file llfloateroutfitsnapshot.h * @brief Snapshot preview window for saving as an outfit thumbnail in visual outfit gallery * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2016, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATEROUTFITSNAPSHOT_H #define LL_LLFLOATEROUTFITSNAPSHOT_H #include "llfloater.h" #include "llfloatersnapshot.h" #include "lloutfitgallery.h" class LLSpinCtrl; class LLFloaterOutfitSnapshot : public LLFloaterSnapshotBase { LOG_CLASS(LLFloaterOutfitSnapshot); public: LLFloaterOutfitSnapshot(const LLSD& key); virtual ~LLFloaterOutfitSnapshot(); /*virtual*/ BOOL postBuild(); /*virtual*/ void draw(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void onClose(bool app_quitting); /*virtual*/ S32 notify(const LLSD& info); static void update(); // TODO: create a snapshot model instead static LLFloaterOutfitSnapshot* getInstance(); static LLFloaterOutfitSnapshot* findInstance(); static void saveTexture(); static void postSave(); static void postPanelSwitch(); static LLPointer getImageData(); static const LLVector3d& getPosTakenGlobal(); static const LLRect& getThumbnailPlaceholderRect() { return sThumbnailPlaceholder->getRect(); } void setOutfitID(LLUUID id) { mOutfitID = id; } LLUUID getOutfitID() { return mOutfitID; } void setGallery(LLOutfitGallery* gallery) { mOutfitGallery = gallery; } private: static LLUICtrl* sThumbnailPlaceholder; LLUICtrl *mRefreshBtn, *mRefreshLabel; LLUICtrl *mSucceessLblPanel, *mFailureLblPanel; class Impl; Impl& impl; LLUUID mOutfitID; LLOutfitGallery* mOutfitGallery; }; class LLOutfitSnapshotFloaterView : public LLFloaterView { public: struct Params : public LLInitParam::Block { }; protected: LLOutfitSnapshotFloaterView (const Params& p); friend class LLUICtrlFactory; public: virtual ~LLOutfitSnapshotFloaterView(); /*virtual*/ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent); /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); }; extern LLOutfitSnapshotFloaterView* gOutfitSnapshotFloaterView; #endif // LL_LLFLOATEROUTFITSNAPSHOT_H