/** * @file llfloateropenobject.h * @brief LLFloaterOpenObject class definition * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /* * Shows the contents of an object and their permissions when you * click "Buy..." on an object with "Sell Contents" checked. */ #ifndef LL_LLFLOATEROPENOBJECT_H #define LL_LLFLOATEROPENOBJECT_H #include "llfloater.h" class LLObjectSelection; class LLPanelObjectInventory; class LLFloaterOpenObject : public LLFloater { friend class LLFloaterReg; public: void dirty(); struct LLCatAndWear { LLUUID mCatID; bool mWear; bool mFolderResponded; bool mReplace; }; protected: /*virtual*/ BOOL postBuild(); void refresh(); void draw(); virtual void onOpen(const LLSD& key); void moveToInventory(bool wear, bool replace = false); void onClickMoveToInventory(); void onClickCancel(); static void callbackCreateInventoryCategory(const LLUUID& category_id, LLUUID object_id, bool wear, bool replace = false); static void callbackMoveInventory(S32 result, void* data); private: LLFloaterOpenObject(const LLSD& key); ~LLFloaterOpenObject(); protected: LLPanelObjectInventory* mPanelInventoryObject; LLSafeHandle<LLObjectSelection> mObjectSelection; BOOL mDirty; }; #endif