/** * @file llfloateropenobject.h * @brief LLFloaterOpenObject class definition * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /* * Shows the contents of an object and their permissions when you * click "Buy..." on an object with "Sell Contents" checked. */ #ifndef LL_LLFLOATEROPENOBJECT_H #define LL_LLFLOATEROPENOBJECT_H #include "llfloater.h" class LLObjectSelection; class LLPanelObjectInventory; class LLFloaterOpenObject : public LLFloater { friend class LLFloaterReg; public: void dirty(); struct LLCatAndWear { LLUUID mCatID; bool mWear; }; protected: /*virtual*/ BOOL postBuild(); void refresh(); void draw(); virtual void onOpen(const LLSD& key); void moveToInventory(bool wear); void onClickMoveToInventory(); void onClickMoveAndWear(); static void callbackMoveInventory(S32 result, void* data); private: LLFloaterOpenObject(const LLSD& key); ~LLFloaterOpenObject(); protected: LLPanelObjectInventory* mPanelInventoryObject; LLSafeHandle<LLObjectSelection> mObjectSelection; BOOL mDirty; }; #endif