/** * @file llfloateropenobject.cpp * @brief LLFloaterOpenObject class implementation * * Copyright (c) 2004-$CurrentYear$, Linden Research, Inc. * $License$ */ /* * Shows the contents of an object. * A floater wrapper for llpanelinventory */ #include "llviewerprecompiledheaders.h" #include "llfloateropenobject.h" #include "llcachename.h" #include "llbutton.h" #include "lltextbox.h" #include "llagent.h" // for agent id #include "llalertdialog.h" #include "llinventoryview.h" #include "llinventorymodel.h" #include "llpanelinventory.h" #include "llselectmgr.h" #include "lluiconstants.h" #include "llviewerobject.h" #include "llvieweruictrlfactory.h" #include "llviewerwindow.h" LLFloaterOpenObject* LLFloaterOpenObject::sInstance = NULL; LLFloaterOpenObject::LLFloaterOpenObject() : LLFloater("object_contents"), mPanelInventory(NULL), mDirty(TRUE) { LLCallbackMap::map_t factory_map; factory_map["object_contents"] = LLCallbackMap(createPanelInventory, this); gUICtrlFactory->buildFloater(this,"floater_openobject.xml",&factory_map); childSetAction("copy_to_inventory_button", onClickMoveToInventory, this); childSetAction("copy_and_wear_button", onClickMoveAndWear, this); childSetTextArg("object_name", "[DESC]", "Object"); } LLFloaterOpenObject::~LLFloaterOpenObject() { gSelectMgr->deselectAll(); sInstance = NULL; } void LLFloaterOpenObject::refresh() { mPanelInventory->refresh(); LLSelectNode* node = gSelectMgr->getFirstRootNode(); if (node) { std::string name = node->mName; childSetTextArg("object_name", "[DESC]", name); } } void LLFloaterOpenObject::draw() { if (mDirty) { refresh(); mDirty = FALSE; } LLFloater::draw(); } // static void LLFloaterOpenObject::dirty() { if (sInstance) sInstance->mDirty = TRUE; } // static void LLFloaterOpenObject::show() { if (gSelectMgr->getRootObjectCount() != 1) { gViewerWindow->alertXml("UnableToViewContentsMoreThanOne"); return; } // Create a new instance only if needed if (!sInstance) { sInstance = new LLFloaterOpenObject(); sInstance->center(); } sInstance->open(); /* Flawfinder: ignore */ sInstance->setFocus(TRUE); } // static void LLFloaterOpenObject::moveToInventory(bool wear) { if (gSelectMgr->getRootObjectCount() != 1) { gViewerWindow->alertXml("OnlyCopyContentsOfSingleItem"); return; } LLSelectNode* node = gSelectMgr->getFirstRootNode(); if (!node) return; LLViewerObject* object = node->getObject(); if (!object) return; LLUUID object_id = object->getID(); std::string name = node->mName; // Either create a sub-folder of clothing, or of the root folder. LLUUID parent_category_id; if (wear) { parent_category_id = gInventory.findCategoryUUIDForType( LLAssetType::AT_CLOTHING); } else { parent_category_id = gAgent.getInventoryRootID(); } LLUUID category_id = gInventory.createNewCategory(parent_category_id, LLAssetType::AT_NONE, name); LLCatAndWear* data = new LLCatAndWear; data->mCatID = category_id; data->mWear = wear; // Copy and/or move the items into the newly created folder. // Ignore any "you're going to break this item" messages. BOOL success = move_inv_category_world_to_agent(object_id, category_id, TRUE, callbackMoveInventory, (void*)data); if (!success) { delete data; data = NULL; gViewerWindow->alertXml("OpenObjectCannotCopy"); } } // static void LLFloaterOpenObject::callbackMoveInventory(S32 result, void* data) { LLCatAndWear* cat = (LLCatAndWear*)data; if (result == 0) { LLInventoryView::showAgentInventory(); LLInventoryView* view = LLInventoryView::getActiveInventory(); if (view) { view->getPanel()->setSelection(cat->mCatID, TAKE_FOCUS_NO); } } delete cat; } // static void LLFloaterOpenObject::onClickMoveToInventory(void* data) { LLFloaterOpenObject* self = (LLFloaterOpenObject*)data; moveToInventory(false); self->close(); } // static void LLFloaterOpenObject::onClickMoveAndWear(void* data) { LLFloaterOpenObject* self = (LLFloaterOpenObject*)data; moveToInventory(true); self->close(); } //static void* LLFloaterOpenObject::createPanelInventory(void* data) { LLFloaterOpenObject* floater = (LLFloaterOpenObject*)data; floater->mPanelInventory = new LLPanelInventory("Object Contents", LLRect()); return floater->mPanelInventory; }