/** * @file llfloatermyenvironment.h * @brief LLFloaterMyEnvironment class header file * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2019, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERMYENVIRONMENT_H #define LL_LLFLOATERMYENVIRONMENT_H #include #include "llfloater.h" #include "llinventoryobserver.h" #include "llinventoryfilter.h" #include "llfiltereditor.h" class LLInventoryPanel; class LLFloaterMyEnvironment : public LLFloater, LLInventoryFetchDescendentsObserver { LOG_CLASS(LLFloaterMyEnvironment); public: LLFloaterMyEnvironment(const LLSD& key); virtual ~LLFloaterMyEnvironment(); virtual bool postBuild() override; virtual void refresh() override; virtual void onOpen(const LLSD& key) override; private: LLInventoryPanel * mInventoryList; LLFilterEditor * mFilterEdit; U64 mTypeFilter; LLInventoryFilter::EFolderShow mShowFolders; LLUUID mSelectedAsset; LLSaveFolderState mSavedFolderState; void onShowFoldersChange(); void onFilterCheckChange(); void onFilterEdit(const std::string& search_string); void onSelectionChange(); void onDeleteSelected(); void onDoCreate(const LLSD &data); void onDoApply(const std::string &context); bool canAction(const std::string &context); bool canApply(const std::string &context); void getSelectedIds(uuid_vec_t& ids) const; void refreshButtonStates(); bool isSettingSelected(LLUUID item_id); static LLUUID findItemByAssetId(LLUUID asset_id, bool copyable_only, bool ignore_library); }; #endif