/** * @file llfloatermodelwizard.h * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLFLOATERMODELWIZARD_H #define LLFLOATERMODELWIZARD_H #include "llmeshrepository.h" #include "llmodel.h" #include "llthread.h" class LLModelPreview; class LLFloaterModelWizard : public LLFloater { public: class DecompRequest : public LLPhysicsDecomp::Request { public: S32 mContinue; LLPointer mModel; DecompRequest(const std::string& stage, LLModel* mdl); virtual S32 statusCallback(const char* status, S32 p1, S32 p2); virtual void completed(); }; static LLFloaterModelWizard* sInstance; LLFloaterModelWizard(const LLSD& key); virtual ~LLFloaterModelWizard(); /*virtual*/ BOOL postBuild(); void draw(); BOOL handleMouseDown(S32 x, S32 y, MASK mask); BOOL handleMouseUp(S32 x, S32 y, MASK mask); BOOL handleHover(S32 x, S32 y, MASK mask); BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); void initDecompControls(); LLPhysicsDecomp::decomp_params mDecompParams; std::set > mCurRequest; std::string mStatusMessage; static void executePhysicsStage(std::string stage_name); private: enum EWizardState { CHOOSE_FILE = 0, OPTIMIZE, PHYSICS, REVIEW, UPLOAD }; void setState(int state); void setButtons(int state); void onClickCancel(); void onClickBack(); void onClickNext(); bool onEnableNext(); bool onEnableBack(); void loadModel(); void onPreviewLODCommit(LLUICtrl*); void onAccuracyPerformance(const LLSD& data); void onUpload(); LLModelPreview* mModelPreview; LLRect mPreviewRect; int mState; S32 mLastMouseX; S32 mLastMouseY; }; #endif