/** * @file llfloatermodelwizard.cpp * @author Leyla Farazha * @brief Implementation of the LLFloaterModelWizard class. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llbutton.h" #include "lldrawable.h" #include "llcombobox.h" #include "llfloater.h" #include "llfloatermodelwizard.h" #include "llfloatermodelpreview.h" #include "llfloaterreg.h" #include "llslider.h" #include "lltoolmgr.h" #include "llviewerwindow.h" static const std::string stateNames[]={ "choose_file", "optimize", "physics", "review", "upload"}; LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key) : LLFloater(key) { } void LLFloaterModelWizard::setState(int state) { mState = state; setButtons(state); for(size_t t=0; t(stateNames[t]+"_panel"); if (view) { view->setVisible(state == (int) t ? TRUE : FALSE); } } if (state == OPTIMIZE) { mModelPreview->genLODs(-1); } } void LLFloaterModelWizard::setButtons(int state) { for(size_t i=0; i(stateNames[i]+"_btn"); if (i < state) { button->setEnabled(TRUE); button->setToggleState(FALSE); } else if (i == state) { button->setEnabled(TRUE); button->setToggleState(TRUE); } else { button->setEnabled(FALSE); } } } void LLFloaterModelWizard::loadModel() { mModelPreview->mLoading = TRUE; (new LLMeshFilePicker(mModelPreview, 3))->getFile(); } void LLFloaterModelWizard::onClickCancel() { closeFloater(); } void LLFloaterModelWizard::onClickBack() { setState(llmax((int) CHOOSE_FILE, mState-1)); } void LLFloaterModelWizard::onClickNext() { setState(llmin((int) UPLOAD, mState+1)); } bool LLFloaterModelWizard::onEnableNext() { return true; } bool LLFloaterModelWizard::onEnableBack() { return true; } //----------------------------------------------------------------------------- // handleMouseDown() //----------------------------------------------------------------------------- BOOL LLFloaterModelWizard::handleMouseDown(S32 x, S32 y, MASK mask) { if (mPreviewRect.pointInRect(x, y)) { bringToFront( x, y ); gFocusMgr.setMouseCapture(this); gViewerWindow->hideCursor(); mLastMouseX = x; mLastMouseY = y; return TRUE; } return LLFloater::handleMouseDown(x, y, mask); } //----------------------------------------------------------------------------- // handleMouseUp() //----------------------------------------------------------------------------- BOOL LLFloaterModelWizard::handleMouseUp(S32 x, S32 y, MASK mask) { gFocusMgr.setMouseCapture(FALSE); gViewerWindow->showCursor(); return LLFloater::handleMouseUp(x, y, mask); } //----------------------------------------------------------------------------- // handleHover() //----------------------------------------------------------------------------- BOOL LLFloaterModelWizard::handleHover (S32 x, S32 y, MASK mask) { MASK local_mask = mask & ~MASK_ALT; if (mModelPreview && hasMouseCapture()) { if (local_mask == MASK_PAN) { // pan here mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); } else if (local_mask == MASK_ORBIT) { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; mModelPreview->rotate(yaw_radians, pitch_radians); } else { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; mModelPreview->rotate(yaw_radians, 0.f); mModelPreview->zoom(zoom_amt); } mModelPreview->refresh(); LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); } if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) { return LLFloater::handleHover(x, y, mask); } else if (local_mask == MASK_ORBIT) { gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); } else if (local_mask == MASK_PAN) { gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); } else { gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); } return TRUE; } //----------------------------------------------------------------------------- // handleScrollWheel() //----------------------------------------------------------------------------- BOOL LLFloaterModelWizard::handleScrollWheel(S32 x, S32 y, S32 clicks) { if (mPreviewRect.pointInRect(x, y) && mModelPreview) { mModelPreview->zoom((F32)clicks * -0.2f); mModelPreview->refresh(); } return TRUE; } BOOL LLFloaterModelWizard::postBuild() { LLView* preview_panel = getChild("preview_panel"); childSetValue("import_scale", (F32) 0.67335826); getChild("browse")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this)); getChild("cancel")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this)); getChild("back")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickBack, this)); getChild("next")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this)); childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); getChild("accuracy_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onAccuracyPerformance, this, _2)); childSetAction("ok_btn", onUpload, this); LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar; enable_registrar.add("Next.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableNext, this)); enable_registrar.add("Back.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableBack, this)); mPreviewRect = preview_panel->getRect(); mModelPreview = new LLModelPreview(512, 512, this); mModelPreview->setPreviewTarget(16.f); center(); setState(CHOOSE_FILE); childSetTextArg("import_dimensions", "[X]", LLStringUtil::null); childSetTextArg("import_dimensions", "[Y]", LLStringUtil::null); childSetTextArg("import_dimensions", "[Z]", LLStringUtil::null); return TRUE; } void LLFloaterModelWizard::onUpload(void* user_data) { LLFloaterModelWizard* mp = (LLFloaterModelWizard*) user_data; mp->mModelPreview->rebuildUploadData(); gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); mp->closeFloater(false); } void LLFloaterModelWizard::onAccuracyPerformance(const LLSD& data) { int val = (int) data.asInteger(); mModelPreview->genLODs(-1, NUM_LOD-val); mModelPreview->refresh(); } void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelWizard *fp =(LLFloaterModelWizard *)userdata; if (!fp->mModelPreview) { return; } S32 which_mode = 0; LLComboBox* combo = (LLComboBox*) ctrl; which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order fp->mModelPreview->setPreviewLOD(which_mode); } void LLFloaterModelWizard::draw() { LLFloater::draw(); LLRect r = getRect(); mModelPreview->update(); if (mModelPreview) { gGL.color3f(1.f, 1.f, 1.f); gGL.getTexUnit(0)->bind(mModelPreview); LLView *view = getChild(stateNames[mState]+"_panel"); LLView* preview_panel = view->getChild("preview_panel"); LLRect rect = preview_panel->getRect(); if (rect != mPreviewRect) { mModelPreview->refresh(); mPreviewRect = preview_panel->getRect(); } LLRect item_rect; preview_panel->localRectToOtherView(preview_panel->getLocalRect(), &item_rect, this); gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(item_rect.mLeft, item_rect.mTop); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(item_rect.mLeft, item_rect.mBottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(item_rect.mRight, item_rect.mBottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(item_rect.mRight, item_rect.mTop); } gGL.end(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } }