/** * @file llfloatermodelwizard.cpp * @author Leyla Farazha * @brief Implementation of the LLFloaterModelWizard class. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llbutton.h" #include "lldrawable.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "llfloater.h" #include "llfloatermodelwizard.h" #include "llfloatermodelpreview.h" #include "llfloaterreg.h" #include "llsliderctrl.h" #include "lltoolmgr.h" #include "llviewerwindow.h" LLFloaterModelWizard* LLFloaterModelWizard::sInstance = NULL; static const std::string stateNames[]={ "choose_file", "optimize", "physics", "physics2", "review", "upload"}; LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key) : LLFloater(key) { mLastEnabledState = CHOOSE_FILE; sInstance = this; mCommitCallbackRegistrar.add("Wizard.Choose", boost::bind(&LLFloaterModelWizard::setState, this, CHOOSE_FILE)); mCommitCallbackRegistrar.add("Wizard.Optimize", boost::bind(&LLFloaterModelWizard::setState, this, OPTIMIZE)); mCommitCallbackRegistrar.add("Wizard.Physics", boost::bind(&LLFloaterModelWizard::setState, this, PHYSICS)); mCommitCallbackRegistrar.add("Wizard.Physics2", boost::bind(&LLFloaterModelWizard::setState, this, PHYSICS2)); mCommitCallbackRegistrar.add("Wizard.Review", boost::bind(&LLFloaterModelWizard::setState, this, REVIEW)); mCommitCallbackRegistrar.add("Wizard.Upload", boost::bind(&LLFloaterModelWizard::setState, this, UPLOAD)); } LLFloaterModelWizard::~LLFloaterModelWizard() { sInstance = NULL; } void LLFloaterModelWizard::setState(int state) { mState = state; for(size_t t=0; tsetVisible(state == (int) t ? TRUE : FALSE); } } if (state == CHOOSE_FILE) { mModelPreview->mViewOption["show_physics"] = false; getChildView("close")->setVisible(false); getChildView("back")->setVisible(true); getChildView("back")->setEnabled(false); getChildView("next")->setVisible(true); getChildView("upload")->setVisible(false); getChildView("cancel")->setVisible(true); } if (state == OPTIMIZE) { if (mLastEnabledState < state) { mModelPreview->genLODs(-1); } mModelPreview->mViewOption["show_physics"] = false; getChildView("back")->setVisible(true); getChildView("back")->setEnabled(true); getChildView("close")->setVisible(false); getChildView("next")->setVisible(true); getChildView("upload")->setVisible(false); getChildView("cancel")->setVisible(true); } if (state == PHYSICS) { if (mLastEnabledState < state) { mModelPreview->setPhysicsFromLOD(1); } mModelPreview->mViewOption["show_physics"] = true; getChildView("next")->setVisible(true); getChildView("upload")->setVisible(false); getChildView("close")->setVisible(false); getChildView("back")->setVisible(true); getChildView("back")->setEnabled(true); getChildView("cancel")->setVisible(true); } if (state == PHYSICS2) { if (mLastEnabledState < state) { executePhysicsStage("Decompose"); } mModelPreview->mViewOption["show_physics"] = true; getChildView("next")->setVisible(true); getChildView("next")->setEnabled(true); getChildView("upload")->setVisible(false); getChildView("close")->setVisible(false); getChildView("back")->setVisible(true); getChildView("back")->setEnabled(true); getChildView("cancel")->setVisible(true); } if (state == REVIEW) { mModelPreview->mViewOption["show_physics"] = false; getChildView("close")->setVisible(false); getChildView("next")->setVisible(false); getChildView("back")->setVisible(true); getChildView("back")->setEnabled(true); getChildView("upload")->setVisible(true); getChildView("cancel")->setVisible(true); } if (state == UPLOAD) { getChildView("close")->setVisible(true); getChildView("next")->setVisible(false); getChildView("back")->setVisible(false); getChildView("upload")->setVisible(false); getChildView("cancel")->setVisible(false); } updateButtons(); } void LLFloaterModelWizard::updateButtons() { if (mLastEnabledState < mState) { mLastEnabledState = mState; } for(size_t i=0; i(stateNames[i]+"_btn"); if (i == mState) { button->setEnabled(TRUE); button->setToggleState(TRUE); } else if (i <= mLastEnabledState) { button->setEnabled(TRUE); button->setToggleState(FALSE); } else { button->setEnabled(FALSE); } } LLButton *physics_button = getChild(stateNames[PHYSICS]+"_btn"); if (mState == PHYSICS2) { physics_button->setVisible(false); } else { physics_button->setVisible(true); } } void LLFloaterModelWizard::loadModel() { mModelPreview->mLoading = TRUE; (new LLMeshFilePicker(mModelPreview, 3))->getFile(); } void LLFloaterModelWizard::onClickCancel() { closeFloater(); } void LLFloaterModelWizard::onClickBack() { setState(llmax((int) CHOOSE_FILE, mState-1)); } void LLFloaterModelWizard::onClickNext() { setState(llmin((int) UPLOAD, mState+1)); } bool LLFloaterModelWizard::onEnableNext() { return true; } bool LLFloaterModelWizard::onEnableBack() { return true; } //----------------------------------------------------------------------------- // handleMouseDown() //----------------------------------------------------------------------------- BOOL LLFloaterModelWizard::handleMouseDown(S32 x, S32 y, MASK mask) { if (mPreviewRect.pointInRect(x, y)) { bringToFront( x, y ); gFocusMgr.setMouseCapture(this); gViewerWindow->hideCursor(); mLastMouseX = x; mLastMouseY = y; return TRUE; } return LLFloater::handleMouseDown(x, y, mask); } //----------------------------------------------------------------------------- // handleMouseUp() //----------------------------------------------------------------------------- BOOL LLFloaterModelWizard::handleMouseUp(S32 x, S32 y, MASK mask) { gFocusMgr.setMouseCapture(FALSE); gViewerWindow->showCursor(); return LLFloater::handleMouseUp(x, y, mask); } //----------------------------------------------------------------------------- // handleHover() //----------------------------------------------------------------------------- BOOL LLFloaterModelWizard::handleHover (S32 x, S32 y, MASK mask) { MASK local_mask = mask & ~MASK_ALT; if (mModelPreview && hasMouseCapture()) { if (local_mask == MASK_PAN) { // pan here mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); } else if (local_mask == MASK_ORBIT) { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; mModelPreview->rotate(yaw_radians, pitch_radians); } else { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; mModelPreview->rotate(yaw_radians, 0.f); mModelPreview->zoom(zoom_amt); } mModelPreview->refresh(); LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); } if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) { return LLFloater::handleHover(x, y, mask); } else if (local_mask == MASK_ORBIT) { gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); } else if (local_mask == MASK_PAN) { gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); } else { gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); } return TRUE; } //----------------------------------------------------------------------------- // handleScrollWheel() //----------------------------------------------------------------------------- BOOL LLFloaterModelWizard::handleScrollWheel(S32 x, S32 y, S32 clicks) { if (mPreviewRect.pointInRect(x, y) && mModelPreview) { mModelPreview->zoom((F32)clicks * -0.2f); mModelPreview->refresh(); } return TRUE; } void LLFloaterModelWizard::initDecompControls() { LLSD key; static const LLCDStageData* stage = NULL; static S32 stage_count = 0; if (!stage && LLConvexDecomposition::getInstance() != NULL) { stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); } static const LLCDParam* param = NULL; static S32 param_count = 0; if (!param && LLConvexDecomposition::getInstance() != NULL) { param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); } for (S32 j = stage_count-1; j >= 0; --j) { gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; // protected against stub by stage_count being 0 for stub above LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); for (S32 i = 0; i < param_count; ++i) { if (param[i].mStage != j) { continue; } std::string name(param[i].mName ? param[i].mName : ""); std::string description(param[i].mDescription ? param[i].mDescription : ""); if (param[i].mType == LLCDParam::LLCD_FLOAT) { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); } else if (param[i].mType == LLCDParam::LLCD_INTEGER) { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); } else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); } else if (param[i].mType == LLCDParam::LLCD_ENUM) { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); } } } mDecompParams["Simplify Method"] = 0; // set it to retain % } //static void LLFloaterModelWizard::executePhysicsStage(std::string stage_name) { if (sInstance) { F64 physics_accuracy = sInstance->getChild("physics_slider")->getValue().asReal(); sInstance->mDecompParams["Retain%"] = physics_accuracy; if (!sInstance->mCurRequest.empty()) { llinfos << "Decomposition request still pending." << llendl; return; } if (sInstance->mModelPreview) { for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i) { LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i]; DecompRequest* request = new DecompRequest(stage_name, mdl); sInstance->mCurRequest.insert(request); gMeshRepo.mDecompThread->submitRequest(request); } } } } LLFloaterModelWizard::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) { mStage = stage; mContinue = 1; mModel = mdl; mDecompID = &mdl->mDecompID; mParams = sInstance->mDecompParams; //copy out positions and indices if (mdl) { U16 index_offset = 0; mPositions.clear(); mIndices.clear(); //queue up vertex positions and indices for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = mdl->getVolumeFace(i); if (mPositions.size() + face.mNumVertices > 65535) { continue; } for (U32 j = 0; j < face.mNumVertices; ++j) { mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); } for (U32 j = 0; j < face.mNumIndices; ++j) { mIndices.push_back(face.mIndices[j]+index_offset); } index_offset += face.mNumVertices; } } } S32 LLFloaterModelWizard::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2) { setStatusMessage(llformat("%s: %d/%d", status, p1, p2)); return mContinue; } void LLFloaterModelWizard::DecompRequest::completed() { //called from the main thread mModel->setConvexHullDecomposition(mHull); if (sInstance) { if (sInstance->mModelPreview) { sInstance->mModelPreview->mDirty = true; LLFloaterModelWizard::sInstance->mModelPreview->refresh(); } sInstance->mCurRequest.erase(this); } if (mStage == "Decompose") { executePhysicsStage("Simplify"); } } BOOL LLFloaterModelWizard::postBuild() { LLView* preview_panel = getChildView("preview_panel"); childSetValue("import_scale", (F32) 0.67335826); getChild("browse")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this)); //getChild("lod_file")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this)); getChild("cancel")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this)); getChild("close")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this)); getChild("back")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickBack, this)); getChild("next")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this)); getChild("preview_lod_combo")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1)); getChild("preview_lod_combo2")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1)); getChild("preview_lod_combo3")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1)); getChild("accuracy_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onAccuracyPerformance, this, _2)); getChild("upload")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onUpload, this)); getChild("physics_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPhysicsChanged, this)); LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar; enable_registrar.add("Next.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableNext, this)); enable_registrar.add("Back.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableBack, this)); mPreviewRect = preview_panel->getRect(); mModelPreview = new LLModelPreview(512, 512, this); mModelPreview->setPreviewTarget(16.f); mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelWizard::setDetails, this, _1, _2, _3, _4, _5)); mModelPreview->setModelLoadedCallback(boost::bind(&LLFloaterModelWizard::modelLoadedCallback, this)); center(); setState(CHOOSE_FILE); childSetTextArg("import_dimensions", "[X]", LLStringUtil::null); childSetTextArg("import_dimensions", "[Y]", LLStringUtil::null); childSetTextArg("import_dimensions", "[Z]", LLStringUtil::null); initDecompControls(); return TRUE; } void LLFloaterModelWizard::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost) { // iterate through all the panels, setting the dimensions for(size_t t=0; t(stateNames[t]+"_panel"); if (panel) { panel->childSetText("dimension_x", llformat("%.1f", x)); panel->childSetText("dimension_y", llformat("%.1f", y)); panel->childSetText("dimension_z", llformat("%.1f", z)); panel->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); panel->childSetTextArg("physics cost", "[COST]", llformat("%.3f", physics_cost)); } } } void LLFloaterModelWizard::modelLoadedCallback() { mLastEnabledState = CHOOSE_FILE; getChild("confirm_checkbox")->set(FALSE); updateButtons(); } void LLFloaterModelWizard::onPhysicsChanged() { mLastEnabledState = PHYSICS; updateButtons(); } void LLFloaterModelWizard::onUpload() { mModelPreview->rebuildUploadData(); gMeshRepo.uploadModel(mModelPreview->mUploadData, mModelPreview->mPreviewScale, childGetValue("upload_textures").asBoolean(), childGetValue("upload_skin"), childGetValue("upload_joints")); setState(UPLOAD); } void LLFloaterModelWizard::onAccuracyPerformance(const LLSD& data) { int val = (int) data.asInteger(); mModelPreview->genLODs(-1, NUM_LOD-val); mModelPreview->refresh(); } void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl) { if (!mModelPreview) { return; } S32 which_mode = 0; LLComboBox* combo = (LLComboBox*) ctrl; which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order mModelPreview->setPreviewLOD(which_mode); } void LLFloaterModelWizard::refresh() { if (mState == CHOOSE_FILE) { bool model_loaded = false; if (mModelPreview && mModelPreview->getLoadState() == LLModelLoader::DONE) { model_loaded = true; } getChildView("next")->setEnabled(model_loaded); } if (mState == REVIEW) { getChildView("upload")->setEnabled(getChild("confirm_checkbox")->getValue().asBoolean()); } } void LLFloaterModelWizard::draw() { refresh(); LLFloater::draw(); LLRect r = getRect(); mModelPreview->update(); if (mModelPreview) { gGL.color3f(1.f, 1.f, 1.f); gGL.getTexUnit(0)->bind(mModelPreview); LLView *view = getChildView(stateNames[mState]+"_panel"); LLView* preview_panel = view->getChildView("preview_panel"); LLRect rect = preview_panel->getRect(); if (rect != mPreviewRect) { mModelPreview->refresh(); mPreviewRect = preview_panel->getRect(); } LLRect item_rect; preview_panel->localRectToOtherView(preview_panel->getLocalRect(), &item_rect, this); gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(item_rect.mLeft, item_rect.mTop-1); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(item_rect.mLeft, item_rect.mBottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(item_rect.mRight-1, item_rect.mBottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(item_rect.mRight-1, item_rect.mTop-1); } gGL.end(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } }