/** * @file llfloatermodelwizard.cpp * @author Leyla Farazha * @brief Implementation of the LLFloaterModelWizard class. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lldrawable.h" #include "llfloater.h" #include "llfloatermodelwizard.h" #include "llfloatermodelpreview.h" #include "llfloaterreg.h" LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key) : LLFloater(key) { } void LLFloaterModelWizard::loadModel() { mModelPreview->mLoading = TRUE; (new LLMeshFilePicker(mModelPreview, 3))->getFile(); } BOOL LLFloaterModelWizard::postBuild() { LLView* preview_panel = getChild("preview_panel"); childSetValue("import_scale", (F32) 0.67335826); getChild("browse")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this)); mPreviewRect = preview_panel->getRect(); mModelPreview = new LLModelPreview(512, 512, this); mModelPreview->setPreviewTarget(16.f); mModelPreview->setAspect((F32) mPreviewRect.getWidth()/mPreviewRect.getHeight()); center(); return TRUE; } void LLFloaterModelWizard::draw() { LLFloater::draw(); LLRect r = getRect(); mModelPreview->update(); if (mModelPreview) { gGL.color3f(1.f, 1.f, 1.f); gGL.getTexUnit(0)->bind(mModelPreview); LLView* preview_panel = getChild("preview_panel"); LLRect rect = preview_panel->getRect(); if (rect != mPreviewRect) { mModelPreview->refresh(); mPreviewRect = preview_panel->getRect(); } LLRect item_rect; preview_panel->localRectToOtherView(preview_panel->getLocalRect(), &item_rect, this); gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(mPreviewRect.mLeft, item_rect.mTop); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(mPreviewRect.mLeft, item_rect.mBottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(mPreviewRect.mRight, item_rect.mBottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(mPreviewRect.mRight, item_rect.mTop); } gGL.end(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } }