/** * @file llfloatermodelpreview.cpp * @brief LLFloaterModelPreview class implementation * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "dae.h" //#include "dom.h" #include "dom/domAsset.h" #include "dom/domBind_material.h" #include "dom/domCOLLADA.h" #include "dom/domConstants.h" #include "dom/domController.h" #include "dom/domEffect.h" #include "dom/domGeometry.h" #include "dom/domInstance_geometry.h" #include "dom/domInstance_material.h" #include "dom/domInstance_node.h" #include "dom/domInstance_effect.h" #include "dom/domMaterial.h" #include "dom/domMatrix.h" #include "dom/domNode.h" #include "dom/domProfile_COMMON.h" #include "dom/domRotate.h" #include "dom/domScale.h" #include "dom/domTranslate.h" #include "dom/domVisual_scene.h" #include "llfloatermodelpreview.h" #include "llfilepicker.h" #include "llimagebmp.h" #include "llimagetga.h" #include "llimagejpeg.h" #include "llimagepng.h" #include "llagent.h" #include "llbutton.h" #include "llcombobox.h" #include "lldatapacker.h" #include "lldrawable.h" #include "lldrawpoolavatar.h" #include "llrender.h" #include "llface.h" #include "lleconomy.h" #include "llfocusmgr.h" #include "llfloaterperms.h" #include "llmatrix4a.h" #include "llmeshrepository.h" #include "llsdutil_math.h" #include "lltextbox.h" #include "lltoolmgr.h" #include "llui.h" #include "llvector4a.h" #include "llviewercamera.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "llvoavatarself.h" #include "pipeline.h" #include "lluictrlfactory.h" #include "llviewermenufile.h" #include "llviewerregion.h" #include "llstring.h" #include "llbutton.h" #include "llcheckboxctrl.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llvfile.h" #include "llvfs.h" #include "glod/glod.h" //static S32 LLFloaterModelPreview::sUploadAmount = 10; LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; const S32 PREVIEW_TEXTURE_HEIGHT = 300; void drawBoxOutline(const LLVector3& pos, const LLVector3& size); std::string limit_name[] = { "lowest limit", "low limit", "medium limit", "high limit", "physics limit", "I went off the end of the limit_name array. Me so smart." }; std::string info_name[] = { "lowest info", "low info", "medium info", "high info", "physics info", "I went off the end of the info_name array. Me so smart." }; bool validate_face(const LLVolumeFace& face) { for (U32 i = 0; i < face.mNumIndices; ++i) { if (face.mIndices[i] >= face.mNumVertices) { llwarns << "Face has invalid index." << llendl; return false; } } return true; } bool validate_model(const LLModel* mdl) { if (mdl->getNumVolumeFaces() == 0) { llwarns << "Model has no faces!" << llendl; return false; } for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { if (mdl->getVolumeFace(i).mNumVertices == 0) { llwarns << "Face has no vertices." << llendl; return false; } if (mdl->getVolumeFace(i).mNumIndices == 0) { llwarns << "Face has no indices." << llendl; return false; } if (!validate_face(mdl->getVolumeFace(i))) { return false; } } return true; } BOOL stop_gloderror() { GLuint error = glodGetError(); if (error != GLOD_NO_ERROR) { llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; return TRUE; } return FALSE; } LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key) : LLFloater(key) { } LLPhysicsDecompFloater::~LLPhysicsDecompFloater() { if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater) { LLFloaterModelPreview::sInstance->mDecompFloater = NULL; } } class LLMeshFilePicker : public LLFilePickerThread { public: LLFloaterModelPreview* mFMP; S32 mLOD; LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod) : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) { mFMP = fmp; mLOD = lod; } virtual void notify(const std::string& filename) { mFMP->mModelPreview->loadModel(mFile, mLOD); } }; //----------------------------------------------------------------------------- // LLFloaterModelPreview() //----------------------------------------------------------------------------- LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : LLFloater(key) { sInstance = this; mLastMouseX = 0; mLastMouseY = 0; mGLName = 0; mLoading = FALSE; mDecompFloater = NULL; } //----------------------------------------------------------------------------- // postBuild() //----------------------------------------------------------------------------- BOOL LLFloaterModelPreview::postBuild() { if (!LLFloater::postBuild()) { return FALSE; } childSetCommitCallback("high detail combo", onHighLODCommit, this); childSetCommitCallback("medium detail combo", onMediumLODCommit, this); childSetCommitCallback("low detail combo", onLowLODCommit, this); childSetCommitCallback("lowest detail combo", onLowestLODCommit, this); childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this); childSetCommitCallback("high limit", onHighLimitCommit, this); childSetCommitCallback("medium limit", onMediumLimitCommit, this); childSetCommitCallback("low limit", onLowLimitCommit, this); childSetCommitCallback("lowest limit", onLowestLimitCommit, this); childSetCommitCallback("physics limit", onPhysicsLimitCommit, this); childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this); childSetCommitCallback("show edges", onShowEdgesCommit, this); childSetCommitCallback("auto fill", onAutoFillCommit, this); childSetTextArg("status", "[STATUS]", getString("status_idle")); for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) { if (lod == LLModel::LOD_PHYSICS) { childSetTextArg(info_name[lod], "[HULLS]", std::string("0")); childSetTextArg(info_name[lod], "[POINTS]", std::string("0")); } else { childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0")); childSetTextArg(info_name[lod], "[VERTICES]", std::string("0")); childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0")); std::string msg = getString("required"); childSetTextArg(info_name[lod], "[MESSAGE]", msg); } childSetVisible(limit_name[lod], FALSE); } //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); childSetAction("ok_btn", onUpload, this); childSetAction("consolidate", onConsolidate, this); childSetAction("scrub materials", onScrubMaterials, this); childSetAction("decompose_btn", onDecompose, this); childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); childSetCommitCallback("upload_skin", onUploadSkinCommit, this); childSetCommitCallback("upload_joints", onUploadJointsCommit, this); childSetCommitCallback("debug scale", onDebugScaleCommit, this); childDisable("upload_skin"); childDisable("upload_joints"); const U32 width = 512; const U32 height = 512; mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width, PREVIEW_HPAD+height, getRect().getWidth()-PREVIEW_HPAD, PREVIEW_HPAD); mModelPreview = new LLModelPreview(512, 512, this); mModelPreview->setPreviewTarget(16.f); return TRUE; } //----------------------------------------------------------------------------- // LLFloaterModelPreview() //----------------------------------------------------------------------------- LLFloaterModelPreview::~LLFloaterModelPreview() { sInstance = NULL; if ( mModelPreview->containsRiggedAsset() ) { gAgentAvatarp->resetJointPositions(); } delete mModelPreview; if (mGLName) { LLImageGL::deleteTextures(1, &mGLName ); } if (mDecompFloater) { mDecompFloater->closeFloater(); mDecompFloater = NULL; } } void LLFloaterModelPreview::loadModel(S32 lod) { mLoading = TRUE; (new LLMeshFilePicker(this, lod))->getFile(); } void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode) { if (mode == 0) { if (lod != LLModel::LOD_PHYSICS) { for (S32 i = lod; i > 0; i--) { mModelPreview->clearModel(lod); } } else { mModelPreview->clearModel(lod); } mModelPreview->refresh(); mModelPreview->calcResourceCost(); } else if (mode == 1) { loadModel(lod); } else if (mode != mModelPreview->mLODMode[lod]) { mModelPreview->mLODMode[lod] = mode; mModelPreview->genLODs(lod); } mModelPreview->setPreviewLOD(lod); LLSpinCtrl* lim = getChild(limit_name[lod], TRUE); if (mode == 2) //triangle count { U32 tri_count = 0; for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin(); iter != mModelPreview->mBaseModel.end(); ++iter) { tri_count += (*iter)->getNumTriangles(); } lim->setMaxValue(tri_count); lim->setVisible(TRUE); } else { lim->setVisible(FALSE); } } void LLFloaterModelPreview::setLimit(S32 lod, S32 limit) { if (limit != mModelPreview->mLimit[lod]) { mModelPreview->mLimit[lod] = limit; mModelPreview->genLODs(lod); mModelPreview->setPreviewLOD(lod); } } //static void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata) { LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; if (!fp->mModelPreview) { return; } fp->mModelPreview->calcResourceCost(); } //static void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) { LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; if (!fp->mModelPreview) { return; } fp->mModelPreview->refresh(); } //static void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) { LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; if (!fp->mModelPreview) { return; } fp->mModelPreview->refresh(); fp->mModelPreview->resetPreviewTarget(); fp->mModelPreview->clearBuffers(); } //static void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; if (!fp->mModelPreview) { return; } S32 which_mode = 0; LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo"); if (iface) { which_mode = iface->getFirstSelectedIndex(); } fp->mModelPreview->setPreviewLOD(which_mode); } //static void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata) { LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; if (!fp->mModelPreview) { return; } S32 which_mode = 0; std::string combo_name[] = { "lowest detail combo", "low detail combo", "medium detail combo", "high detail combo", "physics detail combo", "I went off the end of the combo_name array. Me so smart." }; LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]); if (iface) { which_mode = iface->getFirstSelectedIndex(); } fp->setLODMode(lod, which_mode); } //static void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview::setLODMode(3, userdata); } //static void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview::setLODMode(2, userdata); } //static void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview::setLODMode(1, userdata); } //static void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview::setLODMode(0, userdata); } //static void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview::setLODMode(4, userdata); } //static void LLFloaterModelPreview::setLimit(S32 lod, void* userdata) { LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; if (!fp->mModelPreview) { return; } S32 limit = fp->childGetValue(limit_name[lod]).asInteger(); fp->setLimit(lod, limit); } //static void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview::setLimit(3, userdata); } //static void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview::setLimit(2, userdata); } //static void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview::setLimit(1, userdata); } //static void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview::setLimit(0, userdata); } //static void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview::setLimit(4, userdata); } //static void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; fp->mModelPreview->smoothNormals(); } //static void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; fp->mModelPreview->refresh(); } //static void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; fp->mModelPreview->refresh(); } //static void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; fp->mModelPreview->genLODs(); } //----------------------------------------------------------------------------- // draw() //----------------------------------------------------------------------------- void LLFloaterModelPreview::draw() { LLFloater::draw(); LLRect r = getRect(); mModelPreview->update(); if (!mLoading) { childSetTextArg("status", "[STATUS]", getString("status_idle")); } childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); if (mDecompFloater) { if (mCurRequest.notNull()) { mDecompFloater->childSetText("status", mCurRequest->mStatusMessage); } else { const std::string idle("Idle."); mDecompFloater->childSetText("status", idle); } } U32 resource_cost = mModelPreview->mResourceCost*10; if (childGetValue("upload_textures").asBoolean()) { resource_cost += mModelPreview->mTextureSet.size()*10; } childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); if (mModelPreview) { gGL.color3f(1.f, 1.f, 1.f); gGL.getTexUnit(0)->bind(mModelPreview); gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); } gGL.end(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } //----------------------------------------------------------------------------- // handleMouseDown() //----------------------------------------------------------------------------- BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) { if (mPreviewRect.pointInRect(x, y)) { bringToFront( x, y ); gFocusMgr.setMouseCapture(this); gViewerWindow->hideCursor(); mLastMouseX = x; mLastMouseY = y; return TRUE; } return LLFloater::handleMouseDown(x, y, mask); } //----------------------------------------------------------------------------- // handleMouseUp() //----------------------------------------------------------------------------- BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) { gFocusMgr.setMouseCapture(FALSE); gViewerWindow->showCursor(); return LLFloater::handleMouseUp(x, y, mask); } //----------------------------------------------------------------------------- // handleHover() //----------------------------------------------------------------------------- BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) { MASK local_mask = mask & ~MASK_ALT; if (mModelPreview && hasMouseCapture()) { if (local_mask == MASK_PAN) { // pan here mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); } else if (local_mask == MASK_ORBIT) { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; mModelPreview->rotate(yaw_radians, pitch_radians); } else { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; mModelPreview->rotate(yaw_radians, 0.f); mModelPreview->zoom(zoom_amt); } mModelPreview->refresh(); LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); } if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) { return LLFloater::handleHover(x, y, mask); } else if (local_mask == MASK_ORBIT) { gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); } else if (local_mask == MASK_PAN) { gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); } else { gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); } return TRUE; } //----------------------------------------------------------------------------- // handleScrollWheel() //----------------------------------------------------------------------------- BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { if (mPreviewRect.pointInRect(x, y) && mModelPreview) { mModelPreview->zoom((F32)clicks * -0.2f); mModelPreview->refresh(); } return TRUE; } //static void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) { if (LLConvexDecomposition::getInstance() == NULL) { llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; return; } if (sInstance) { LLCDParam* param = (LLCDParam*) data; sInstance->mDecompParams[param->mName] = ctrl->getValue(); } } //static void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) { LLCDStageData* stage = (LLCDStageData*) data; LLModel* mdl = NULL; if (sInstance) { if (sInstance->mCurRequest.notNull()) { llinfos << "Decomposition request still pending." << llendl; return; } if (sInstance->mModelPreview) { if (sInstance->mDecompFloater) { S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger(); if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size()) { mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx]; } } } } if (mdl) { sInstance->mCurRequest = new DecompRequest(stage->mName, mdl); gMeshRepo.mDecompThread->submitRequest(sInstance->mCurRequest); } } //static void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) { if (sInstance && sInstance->mCurRequest.notNull()) { sInstance->mCurRequest->mContinue = 0; } } void LLFloaterModelPreview::showDecompFloater() { if (!mDecompFloater) { LLSD key; mDecompFloater = new LLPhysicsDecompFloater(key); S32 left = 20; S32 right = 320; S32 cur_y = 30; { //add status text LLTextBox::Params p; p.name("status"); p.rect(LLRect(left, cur_y, right-80, cur_y-20)); mDecompFloater->addChild(LLUICtrlFactory::create(p)); } { //add cancel button LLButton::Params p; p.name("Cancel"); p.label("Cancel"); p.rect(LLRect(right-80, cur_y, right, cur_y-20)); LLButton* button = LLUICtrlFactory::create(p); button->setCommitCallback(onPhysicsStageCancel, NULL); mDecompFloater->addChild(button); } cur_y += 30; const LLCDStageData* stage; S32 stage_count = 0; if (LLConvexDecomposition::getInstance() != NULL) { stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); } const LLCDParam* param; S32 param_count = 0; if (LLConvexDecomposition::getInstance() != NULL) { param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); } for (S32 j = stage_count-1; j >= 0; --j) { LLButton::Params p; p.name(stage[j].mName); p.label(stage[j].mName); p.rect(LLRect(left, cur_y, right, cur_y-20)); LLButton* button = LLUICtrlFactory::create(p); button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]); mDecompFloater->addChild(button); gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; cur_y += 30; // protected against stub by stage_count being 0 for stub above LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl; llinfos << "------------------------------------" << llendl; for (S32 i = 0; i < param_count; ++i) { if (param[i].mStage != j) { continue; } std::string name(param[i].mName ? param[i].mName : ""); std::string description(param[i].mDescription ? param[i].mDescription : ""); std::string type = "unknown"; llinfos << name << " - " << description << llendl; if (param[i].mType == LLCDParam::LLCD_FLOAT) { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; LLSliderCtrl::Params p; p.name(name); p.label(name); p.rect(LLRect(left, cur_y, right, cur_y-20)); p.min_value(param[i].mDetails.mRange.mLow.mFloat); p.max_value(param[i].mDetails.mRange.mHigh.mFloat); p.increment(param[i].mDetails.mRange.mDelta.mFloat); p.tool_tip(description); p.decimal_digits(3); p.initial_value(param[i].mDefault.mFloat); LLSliderCtrl* slider = LLUICtrlFactory::create(p); slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); mDecompFloater->addChild(slider); cur_y += 30; } else if (param[i].mType == LLCDParam::LLCD_INTEGER) { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; LLSliderCtrl::Params p; p.name(name); p.label(name); p.rect(LLRect(left, cur_y, right, cur_y-20)); p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue); p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue); p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue); p.tool_tip(description); p.initial_value(param[i].mDefault.mIntOrEnumValue); LLSliderCtrl* slider = LLUICtrlFactory::create(p); slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); mDecompFloater->addChild(slider); cur_y += 30; } else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) { mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; LLCheckBoxCtrl::Params p; p.rect(LLRect(left, cur_y, right, cur_y-20)); p.name(name); p.label(name); p.initial_value(param[i].mDefault.mBool); p.tool_tip(description); LLCheckBoxCtrl* check_box = LLUICtrlFactory::create(p); check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); mDecompFloater->addChild(check_box); cur_y += 30; } else if (param[i].mType == LLCDParam::LLCD_ENUM) { S32 cur_x = left; mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; { //add label LLTextBox::Params p; const LLFontGL* font = (LLFontGL*) p.font(); p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20)); p.name(name); p.label(name); p.initial_value(name); LLTextBox* text_box = LLUICtrlFactory::create(p); mDecompFloater->addChild(text_box); cur_x += text_box->getRect().getWidth(); } { //add combo_box LLComboBox::Params p; p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20)); p.name(name); p.label(name); p.tool_tip(description); llinfos << "Accepted values: " << llendl; LLComboBox* combo_box = LLUICtrlFactory::create(p); for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) { llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); } combo_box->setValue(param[i].mDefault.mIntOrEnumValue); combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); mDecompFloater->addChild(combo_box); cur_y += 30; } llinfos << "----" << llendl; } llinfos << "-----------------------------" << llendl; } } cur_y += 30; //explode slider { LLSliderCtrl::Params p; p.initial_value(0); p.min_value(0); p.max_value(1); p.decimal_digits(2); p.increment(0.05f); p.label("Explode"); p.name("explode"); p.rect(LLRect(left, cur_y, right, cur_y-20)); LLSliderCtrl* slider = LLUICtrlFactory::create(p); mDecompFloater->addChild(slider); cur_y += 30; } //mesh render checkbox { LLCheckBoxCtrl::Params p; p.label("Mesh: "); p.name("render_mesh"); p.rect(LLRect(left, cur_y, right/4, cur_y-20)); LLCheckBoxCtrl* check = LLUICtrlFactory::create(p); check->setValue(true); mDecompFloater->addChild(check); } //hull render checkbox { LLCheckBoxCtrl::Params p; p.label("Hull: "); p.name("render_hull"); p.rect(LLRect(right/4, cur_y, right/2, cur_y-20)); LLCheckBoxCtrl* check = LLUICtrlFactory::create(p); check->setValue(true); mDecompFloater->addChild(check); } { //submesh combo box label LLTextBox::Params p; p.label("Model"); p.name("model label"); p.rect(LLRect(right/2, cur_y, right-right/3, cur_y-20)); LLTextBox* text_box = LLUICtrlFactory::create(p); text_box->setValue("Model"); mDecompFloater->addChild(text_box); } { //add submesh combo box LLComboBox::Params p; p.rect(LLRect(right-right/2+p.font()->getWidth("Model"), cur_y, right, cur_y-20)); p.name("model"); LLComboBox* combo_box = LLUICtrlFactory::create(p); for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i) { LLModel* mdl = mModelPreview->mBaseModel[i]; combo_box->add(mdl->mLabel, i); } combo_box->setValue(0); mDecompFloater->addChild(combo_box); cur_y += 30; } mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10)); } mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this); mDecompFloater->openFloater(); } //----------------------------------------------------------------------------- // onMouseCaptureLost() //----------------------------------------------------------------------------- // static void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler) { gViewerWindow->showCursor(); } //----------------------------------------------------------------------------- // LLModelLoader //----------------------------------------------------------------------------- LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) : LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE) { mJointMap["mPelvis"] = "mPelvis"; mJointMap["mTorso"] = "mTorso"; mJointMap["mChest"] = "mChest"; mJointMap["mNeck"] = "mNeck"; mJointMap["mHead"] = "mHead"; mJointMap["mSkull"] = "mSkull"; mJointMap["mEyeRight"] = "mEyeRight"; mJointMap["mEyeLeft"] = "mEyeLeft"; mJointMap["mCollarLeft"] = "mCollarLeft"; mJointMap["mShoulderLeft"] = "mShoulderLeft"; mJointMap["mElbowLeft"] = "mElbowLeft"; mJointMap["mWristLeft"] = "mWristLeft"; mJointMap["mCollarRight"] = "mCollarRight"; mJointMap["mShoulderRight"] = "mShoulderRight"; mJointMap["mElbowRight"] = "mElbowRight"; mJointMap["mWristRight"] = "mWristRight"; mJointMap["mHipRight"] = "mHipRight"; mJointMap["mKneeRight"] = "mKneeRight"; mJointMap["mAnkleRight"] = "mAnkleRight"; mJointMap["mFootRight"] = "mFootRight"; mJointMap["mToeRight"] = "mToeRight"; mJointMap["mHipLeft"] = "mHipLeft"; mJointMap["mKneeLeft"] = "mKneeLeft"; mJointMap["mAnkleLeft"] = "mAnkleLeft"; mJointMap["mFootLeft"] = "mFootLeft"; mJointMap["mToeLeft"] = "mToeLeft"; mJointMap["avatar_mPelvis"] = "mPelvis"; mJointMap["avatar_mTorso"] = "mTorso"; mJointMap["avatar_mChest"] = "mChest"; mJointMap["avatar_mNeck"] = "mNeck"; mJointMap["avatar_mHead"] = "mHead"; mJointMap["avatar_mSkull"] = "mSkull"; mJointMap["avatar_mEyeRight"] = "mEyeRight"; mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; mJointMap["avatar_mWristLeft"] = "mWristLeft"; mJointMap["avatar_mCollarRight"] = "mCollarRight"; mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; mJointMap["avatar_mElbowRight"] = "mElbowRight"; mJointMap["avatar_mWristRight"] = "mWristRight"; mJointMap["avatar_mHipRight"] = "mHipRight"; mJointMap["avatar_mKneeRight"] = "mKneeRight"; mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; mJointMap["avatar_mFootRight"] = "mFootRight"; mJointMap["avatar_mToeRight"] = "mToeRight"; mJointMap["avatar_mHipLeft"] = "mHipLeft"; mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; mJointMap["avatar_mFootLeft"] = "mFootLeft"; mJointMap["avatar_mToeLeft"] = "mToeLeft"; mJointMap["hip"] = "mPelvis"; mJointMap["abdomen"] = "mTorso"; mJointMap["chest"] = "mChest"; mJointMap["neck"] = "mNeck"; mJointMap["head"] = "mHead"; mJointMap["figureHair"] = "mSkull"; mJointMap["lCollar"] = "mCollarLeft"; mJointMap["lShldr"] = "mShoulderLeft"; mJointMap["lForeArm"] = "mElbowLeft"; mJointMap["lHand"] = "mWristLeft"; mJointMap["rCollar"] = "mCollarRight"; mJointMap["rShldr"] = "mShoulderRight"; mJointMap["rForeArm"] = "mElbowRight"; mJointMap["rHand"] = "mWristRight"; mJointMap["rThigh"] = "mHipRight"; mJointMap["rShin"] = "mKneeRight"; mJointMap["rFoot"] = "mFootRight"; mJointMap["lThigh"] = "mHipLeft"; mJointMap["lShin"] = "mKneeLeft"; mJointMap["lFoot"] = "mFootLeft"; } void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) { LLVector4a box[] = { LLVector4a(-1, 1,-1), LLVector4a(-1, 1, 1), LLVector4a(-1,-1,-1), LLVector4a(-1,-1, 1), LLVector4a( 1, 1,-1), LLVector4a( 1, 1, 1), LLVector4a( 1,-1,-1), LLVector4a( 1,-1, 1), }; for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) { const LLVolumeFace& face = model->getVolumeFace(j); LLVector4a center; center.setAdd(face.mExtents[0], face.mExtents[1]); center.mul(0.5f); LLVector4a size; size.setSub(face.mExtents[1],face.mExtents[0]); size.mul(0.5f); for (U32 i = 0; i < 8; i++) { LLVector4a t; t.setMul(size, box[i]); t.add(center); LLVector4a v; mat.affineTransform(t, v); if (first_transform) { first_transform = FALSE; min = max = v; } else { update_min_max(min, max, v); } } } } void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) { LLVector4a mina, maxa; LLMatrix4a mata; mata.loadu(mat); mina.load3(min.mV); maxa.load3(max.mV); stretch_extents(model, mata, mina, maxa, first_transform); min.set(mina.getF32ptr()); max.set(maxa.getF32ptr()); } void LLModelLoader::run() { DAE dae; domCOLLADA* dom = dae.open(mFilename); if (dom) { daeDatabase* db = dae.getDatabase(); daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); daeDocument* doc = dae.getDoc(mFilename); if (!doc) { llwarns << "can't find internal doc" << llendl; return; } daeElement* root = doc->getDomRoot(); if (!root) { llwarns << "document has no root" << llendl; return; } //get unit scale mTransform.setIdentity(); domAsset::domUnit* unit = daeSafeCast(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); if (unit) { F32 meter = unit->getMeter(); mTransform.mMatrix[0][0] = meter; mTransform.mMatrix[1][1] = meter; mTransform.mMatrix[2][2] = meter; } //get up axis rotation LLMatrix4 rotation; domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP domAsset::domUp_axis* up_axis = daeSafeCast(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); if (up_axis) { up = up_axis->getValue(); } if (up == UPAXISTYPE_X_UP) { rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); } else if (up == UPAXISTYPE_Y_UP) { rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); } rotation *= mTransform; mTransform = rotation; for (daeInt idx = 0; idx < count; ++idx) { //build map of domEntities to LLModel domMesh* mesh = NULL; db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); if (mesh) { LLPointer model = LLModel::loadModelFromDomMesh(mesh); if (model.notNull() && validate_model(model)) { mModelList.push_back(model); mModel[mesh] = model; } } } count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); for (daeInt idx = 0; idx < count; ++idx) { //add skinned meshes as instances domSkin* skin = NULL; db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); if (skin) { domGeometry* geom = daeSafeCast(skin->getSource().getElement()); if (geom) { domMesh* mesh = geom->getMesh(); if (mesh) { LLModel* model = mModel[mesh]; if (model) { LLVector3 mesh_scale_vector; LLVector3 mesh_translation_vector; model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); LLMatrix4 normalized_transformation; normalized_transformation.setTranslation(mesh_translation_vector); LLMatrix4 mesh_scale; mesh_scale.initScale(mesh_scale_vector); mesh_scale *= normalized_transformation; normalized_transformation = mesh_scale; glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); inv_mat = inv_mat.inverse(); LLMatrix4 inverse_normalized_transformation(inv_mat.m); domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); if (bind_mat) { //get bind shape matrix domFloat4x4& dom_value = bind_mat->getValue(); for (int i = 0; i < 4; i++) { for(int j = 0; j < 4; j++) { model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; } } LLMatrix4 trans = normalized_transformation; trans *= model->mBindShapeMatrix; model->mBindShapeMatrix = trans; } /*{ LLMatrix4 rotation; if (up == UPAXISTYPE_X_UP) { rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); } else if (up == UPAXISTYPE_Z_UP) { rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); } rotation *= model->mBindShapeMatrix; model->mBindShapeMatrix = rotation; }*/ //The joint transfom map that we'll populate below std::map jointTransforms; jointTransforms.clear(); //Some collada setup for accessing the skeleton daeElement* pElement = 0; dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); domInstance_controller::domSkeleton* pSkeleton = daeSafeCast( pElement ); if ( pSkeleton ) { //Get the root node of the skeleton daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); if ( pSkeletonRootNode ) { //Once we have the root node - start acccessing it's joint components const int jointCnt = mJointMap.size(); std::map :: const_iterator jointIt = mJointMap.begin(); bool missingID = false; //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. for ( int i=0; i(resolver.getElement()); if ( pJoint ) { //Pull out the translate id and store it in the jointTranslations map daeSIDResolver jointResolver( pJoint, "./translate" ); domTranslate* pTranslate = daeSafeCast( jointResolver.getElement() ); LLMatrix4 workingTransform; //Translation if ( pTranslate ) { domFloat3 jointTrans = pTranslate->getValue(); LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); workingTransform.setTranslation( singleJointTranslation ); } else { missingID = true; llwarns<< "No translation sid!" << llendl; } //Store the joint transform w/respect to it's name. jointTransforms[(*jointIt).second.c_str()] = workingTransform; } else { missingID = true; llwarns<< "Missing joint." << llendl; } } //If anything failed in regards to extracting the skeleton, joints or translation id, //mention it if ( missingID ) { llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl; } //Set the joint translations on the avatar //The joints are reset in the dtor jointIt = mJointMap.begin(); for ( int i=0; igetJoint( lookingForJoint ); if ( pJoint ) { pJoint->storeCurrentXform( jointTransform.getTranslation() ); } else { //Most likely an error in the asset. llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; } } } } else { llwarns<<"No root node in this skeleton" << llendl; } } else { llwarns<<"No skeleton in this asset" << llendl; } domSkin::domJoints* joints = skin->getJoints(); domInputLocal_Array& joint_input = joints->getInput_array(); for (size_t i = 0; i < joint_input.getCount(); ++i) { domInputLocal* input = joint_input.get(i); xsNMTOKEN semantic = input->getSemantic(); if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) { //found joint source, fill model->mJointMap and model->mJointList daeElement* elem = input->getSource().getElement(); domSource* source = daeSafeCast(elem); if (source) { domName_array* names_source = source->getName_array(); if (names_source) { domListOfNames &names = names_source->getValue(); for (size_t j = 0; j < names.getCount(); ++j) { std::string name(names.get(j)); if (mJointMap.find(name) != mJointMap.end()) { name = mJointMap[name]; } model->mJointList.push_back(name); model->mJointMap[name] = j; } } else { domIDREF_array* names_source = source->getIDREF_array(); if (names_source) { xsIDREFS& names = names_source->getValue(); for (size_t j = 0; j < names.getCount(); ++j) { std::string name(names.get(j).getID()); if (mJointMap.find(name) != mJointMap.end()) { name = mJointMap[name]; } model->mJointList.push_back(name); model->mJointMap[name] = j; } } } } } else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) { //found inv_bind_matrix array, fill model->mInvBindMatrix domSource* source = daeSafeCast(input->getSource().getElement()); if (source) { domFloat_array* t = source->getFloat_array(); if (t) { domListOfFloats& transform = t->getValue(); S32 count = transform.getCount()/16; for (S32 k = 0; k < count; ++k) { LLMatrix4 mat; for (int i = 0; i < 4; i++) { for(int j = 0; j < 4; j++) { mat.mMatrix[i][j] = transform[k*16 + i + j*4]; } } model->mInvBindMatrix.push_back(mat); } } } } } //We need to construct the alternate bind matrix (which contains the new joint positions) //in the same order as they were stored in the joint buffer. The joints associated //with the skeleton are not stored in the same order as they are in the exported joint buffer. //This remaps the skeletal joints to be in the same order as the joints stored in the model. std::vector :: const_iterator jointIt = model->mJointList.begin(); const int jointCnt = model->mJointList.size(); for ( int i=0; imInvBindMatrix[i]; newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() ); model->mAlternateBindMatrix.push_back( newInverse ); } else { llwarns<<"Possibly misnamed/missing joint [" <getVertices(); if (verts) { domInputLocal_Array& inputs = verts->getInput_array(); for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) { if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) { domSource* pos_source = daeSafeCast(inputs[i]->getSource().getElement()); if (pos_source) { domFloat_array* pos_array = pos_source->getFloat_array(); if (pos_array) { domListOfFloats& pos = pos_array->getValue(); for (size_t j = 0; j < pos.getCount(); j += 3) { if (pos.getCount() <= j+2) { llerrs << "WTF?" << llendl; } LLVector3 v(pos[j], pos[j+1], pos[j+2]); //transform from COLLADA space to volume space v = v * inverse_normalized_transformation; model->mPosition.push_back(v); } } } } } } //grab skin weights array domSkin::domVertex_weights* weights = skin->getVertex_weights(); if (weights) { domInputLocalOffset_Array& inputs = weights->getInput_array(); domFloat_array* vertex_weights = NULL; for (size_t i = 0; i < inputs.getCount(); ++i) { if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) { domSource* weight_source = daeSafeCast(inputs[i]->getSource().getElement()); if (weight_source) { vertex_weights = weight_source->getFloat_array(); } } } if (vertex_weights) { domListOfFloats& w = vertex_weights->getValue(); domListOfUInts& vcount = weights->getVcount()->getValue(); domListOfInts& v = weights->getV()->getValue(); U32 c_idx = 0; for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) { //for each vertex daeUInt count = vcount[vc_idx]; //create list of weights that influence this vertex LLModel::weight_list weight_list; for (daeUInt i = 0; i < count; ++i) { //for each weight daeInt joint_idx = v[c_idx++]; daeInt weight_idx = v[c_idx++]; if (joint_idx == -1) { //ignore bindings to bind_shape_matrix continue; } F32 weight_value = w[weight_idx]; weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); } //sort by joint weight std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); std::vector wght; F32 total = 0.f; for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) { //take up to 4 most significant weights if (weight_list[i].mWeight > 0.f) { wght.push_back( weight_list[i] ); total += weight_list[i].mWeight; } } F32 scale = 1.f/total; if (scale != 1.f) { //normalize weights for (U32 i = 0; i < wght.size(); ++i) { wght[i].mWeight *= scale; } } model->mSkinWeights[model->mPosition[vc_idx]] = wght; } //add instance to scene for this model LLMatrix4 transform; std::vector materials; materials.resize(model->getNumVolumeFaces()); mScene[transform].push_back(LLModelInstance(model, transform, materials)); stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform); } } } } } } } daeElement* scene = root->getDescendant("visual_scene"); if (!scene) { llwarns << "document has no visual_scene" << llendl; return; } processElement(scene); mPreview->loadModelCallback(mLod); } } void LLModelLoader::processElement(daeElement* element) { LLMatrix4 saved_transform = mTransform; domTranslate* translate = daeSafeCast(element); if (translate) { domFloat3 dom_value = translate->getValue(); LLMatrix4 translation; translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); translation *= mTransform; mTransform = translation; } domRotate* rotate = daeSafeCast(element); if (rotate) { domFloat4 dom_value = rotate->getValue(); LLMatrix4 rotation; rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); rotation *= mTransform; mTransform = rotation; } domScale* scale = daeSafeCast(element); if (scale) { domFloat3 dom_value = scale->getValue(); LLMatrix4 scaling; scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); scaling *= mTransform; mTransform = scaling; } domMatrix* matrix = daeSafeCast(element); if (matrix) { domFloat4x4 dom_value = matrix->getValue(); LLMatrix4 matrix_transform; for (int i = 0; i < 4; i++) { for(int j = 0; j < 4; j++) { matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; } } matrix_transform *= mTransform; mTransform = matrix_transform; } domInstance_geometry* instance_geo = daeSafeCast(element); if (instance_geo) { domGeometry* geo = daeSafeCast(instance_geo->getUrl().getElement()); if (geo) { domMesh* mesh = daeSafeCast(geo->getDescendant(daeElement::matchType(domMesh::ID()))); if (mesh) { LLModel* model = mModel[mesh]; if (model) { LLMatrix4 transformation = mTransform; std::vector materials = getMaterials(model, instance_geo); // adjust the transformation to compensate for mesh normalization LLVector3 mesh_scale_vector; LLVector3 mesh_translation_vector; model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); LLMatrix4 mesh_translation; mesh_translation.setTranslation(mesh_translation_vector); mesh_translation *= transformation; transformation = mesh_translation; LLMatrix4 mesh_scale; mesh_scale.initScale(mesh_scale_vector); mesh_scale *= transformation; transformation = mesh_scale; mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); } } } } domInstance_node* instance_node = daeSafeCast(element); if (instance_node) { daeElement* instance = instance_node->getUrl().getElement(); if (instance) { processElement(instance); } } //process children daeTArray< daeSmartRef > children = element->getChildren(); for (S32 i = 0; i < children.getCount(); i++) { processElement(children[i]); } domNode* node = daeSafeCast(element); if (node) { //this element was a node, restore transform before processiing siblings mTransform = saved_transform; } } std::vector LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) { std::vector materials; for (int i = 0; i < model->mMaterialList.size(); i++) { LLImportMaterial import_material; domInstance_material* instance_mat = NULL; domBind_material::domTechnique_common* technique = daeSafeCast(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); if (technique) { daeTArray< daeSmartRef > inst_materials = technique->getChildrenByType(); for (int j = 0; j < inst_materials.getCount(); j++) { std::string symbol(inst_materials[j]->getSymbol()); if (symbol == model->mMaterialList[i]) // found the binding { instance_mat = inst_materials[j]; } } } if (instance_mat) { domMaterial* material = daeSafeCast(instance_mat->getTarget().getElement()); if (material) { domInstance_effect* instance_effect = daeSafeCast(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); if (instance_effect) { domEffect* effect = daeSafeCast(instance_effect->getUrl().getElement()); if (effect) { domProfile_COMMON* profile = daeSafeCast(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); if (profile) { import_material = profileToMaterial(profile); } } } } } materials.push_back(import_material); } return materials; } LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) { LLImportMaterial mat; mat.mFullbright = FALSE; daeElement* diffuse = material->getDescendant("diffuse"); if (diffuse) { domCommon_color_or_texture_type_complexType::domTexture* texture = daeSafeCast(diffuse->getDescendant("texture")); if (texture) { domCommon_newparam_type_Array newparams = material->getNewparam_array(); for (S32 i = 0; i < newparams.getCount(); i++) { domFx_surface_common* surface = newparams[i]->getSurface(); if (surface) { domFx_surface_init_common* init = surface->getFx_surface_init_common(); if (init) { domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); if (init_from.getCount() > i) { domImage* image = daeSafeCast(init_from[i]->getValue().getElement()); if (image) { // we only support init_from now - embedded data will come later domImage::domInit_from* init = image->getInit_from(); if (init) { std::string filename = cdom::uriToNativePath(init->getValue().str()); mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); mat.mDiffuseMap->forceToSaveRawImage(); mat.mDiffuseMapFilename = filename; mat.mDiffuseMapLabel = getElementLabel(material); } } } } } } } domCommon_color_or_texture_type_complexType::domColor* color = daeSafeCast(diffuse->getDescendant("color")); if (color) { domFx_color_common domfx_color = color->getValue(); LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); mat.mDiffuseColor = value; } } daeElement* emission = material->getDescendant("emission"); if (emission) { LLColor4 emission_color = getDaeColor(emission); if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) { mat.mFullbright = TRUE; } } return mat; } // try to get a decent label for this element std::string LLModelLoader::getElementLabel(daeElement *element) { // if we have a name attribute, use it std::string name = element->getAttribute("name"); if (name.length()) { return name; } // if we have an ID attribute, use it if (element->getID()) { return std::string(element->getID()); } // if we have a parent, use it daeElement* parent = element->getParent(); if (parent) { // if parent has a name, use it std::string name = parent->getAttribute("name"); if (name.length()) { return name; } // if parent has an ID, use it if (parent->getID()) { return std::string(parent->getID()); } } // try to use our type daeString element_name = element->getElementName(); if (element_name) { return std::string(element_name); } // if all else fails, use "object" return std::string("object"); } LLColor4 LLModelLoader::getDaeColor(daeElement* element) { LLColor4 value; domCommon_color_or_texture_type_complexType::domColor* color = daeSafeCast(element->getDescendant("color")); if (color) { domFx_color_common domfx_color = color->getValue(); value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); } return value; } //----------------------------------------------------------------------------- // LLModelPreview //----------------------------------------------------------------------------- LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) { mNeedsUpdate = TRUE; mCameraDistance = 0.f; mCameraYaw = 0.f; mCameraPitch = 0.f; mCameraZoom = 1.f; mTextureName = 0; mPreviewLOD = 3; mModelLoader = NULL; mDirty = false; mLODMode[0] = 0; for (U32 i = 1; i < LLModel::NUM_LODS; i++) { mLODMode[i] = 1; mLimit[i] = 0; } mFMP = fmp; glodInit(); } LLModelPreview::~LLModelPreview() { if (mModelLoader) { delete mModelLoader; mModelLoader = NULL; } //*HACK : *TODO : turn this back on when we understand why this crashes //glodShutdown(); } U32 LLModelPreview::calcResourceCost() { rebuildUploadData(); U32 cost = 0; std::set accounted; U32 num_points = 0; U32 num_hulls = 0; F32 debug_scale = mFMP->childGetValue("debug scale").asReal(); F32 streaming_cost = 0.f; for (U32 i = 0; i < mUploadData.size(); ++i) { LLModelInstance& instance = mUploadData[i]; if (accounted.find(instance.mModel) == accounted.end()) { accounted.insert(instance.mModel); LLModel::physics_shape& physics_shape = instance.mLOD[LLModel::LOD_PHYSICS] ? instance.mLOD[LLModel::LOD_PHYSICS]->mPhysicsShape : instance.mModel->mPhysicsShape; LLSD ret = LLModel::writeModel("", instance.mLOD[4], instance.mLOD[3], instance.mLOD[2], instance.mLOD[1], instance.mLOD[0], physics_shape, mFMP->childGetValue("upload_skin").asBoolean(), mFMP->childGetValue("upload_joints").asBoolean(), true); cost += gMeshRepo.calcResourceCost(ret); num_hulls += physics_shape.size(); for (U32 i = 0; i < physics_shape.size(); ++i) { num_points += physics_shape[i].size(); } //calculate streaming cost LLMatrix4 transformation = instance.mTransform; LLVector3 position = LLVector3(0, 0, 0) * transformation; LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; F32 x_length = x_transformed.normalize(); F32 y_length = y_transformed.normalize(); F32 z_length = z_transformed.normalize(); LLVector3 scale = LLVector3(x_length, y_length, z_length); F32 radius = scale.length()*debug_scale; streaming_cost += LLMeshRepository::getStreamingCost(ret, radius); } } mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); updateStatusMessages(); return cost; } void LLModelPreview::rebuildUploadData() { mUploadData.clear(); mTextureSet.clear(); //fill uploaddata instance vectors from scene data for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) { //for each transform in scene for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { //for each instance with said transform applied LLModelInstance& instance = *model_iter; LLModel* base_model = instance.mModel; S32 idx = 0; for (idx = 0; idx < mBaseModel.size(); ++idx) { //find reference instance for this model if (mBaseModel[idx] == base_model) { break; } } for (U32 i = 0; i < LLModel::NUM_LODS; i++) { //fill LOD slots based on reference model index if (!mModel[i].empty()) { instance.mLOD[i] = mModel[i][idx]; } else { instance.mLOD[i] = NULL; } } mUploadData.push_back(instance); } } } void LLModelPreview::clearModel(S32 lod) { if (lod < 0 || lod > LLModel::LOD_PHYSICS) { return; } mVertexBuffer[lod].clear(); mModel[lod].clear(); mScene[lod].clear(); } void LLModelPreview::loadModel(std::string filename, S32 lod) { LLMutexLock lock(this); if (mModelLoader) { delete mModelLoader; mModelLoader = NULL; } if (filename.empty()) { if (mBaseModel.empty()) { // this is the initial file picking. Close the whole floater // if we don't have a base model to show for high LOD. mFMP->closeFloater(false); } mFMP->mLoading = false; return; } if (lod == 3 && !mGroup.empty()) { for (std::map, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter) { glodDeleteGroup(iter->second); stop_gloderror(); } for (std::map, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) { glodDeleteObject(iter->second); stop_gloderror(); } mGroup.clear(); mObject.clear(); } mModelLoader = new LLModelLoader(filename, lod, this); mModelLoader->start(); mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); if (mFMP->childGetValue("description_form").asString().empty()) { std::string name = gDirUtilp->getBaseFileName(filename, true); mFMP->childSetValue("description_form", name); } mFMP->openFloater(); } void LLModelPreview::clearIncompatible(S32 lod) { for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) { //clear out any entries that aren't compatible with this model if (i != lod) { if (mModel[i].size() != mModel[lod].size()) { mModel[i].clear(); mScene[i].clear(); mVertexBuffer[i].clear(); if (i == LLModel::LOD_HIGH) { mBaseModel = mModel[lod]; mBaseScene = mScene[lod]; mVertexBuffer[5].clear(); } } } } } void LLModelPreview::loadModelCallback(S32 lod) { //NOT the main thread LLMutexLock lock(this); if (!mModelLoader) { return; } mModel[lod] = mModelLoader->mModelList; mScene[lod] = mModelLoader->mScene; mVertexBuffer[lod].clear(); if (lod == LLModel::LOD_PHYSICS) { mPhysicsMesh.clear(); } setPreviewLOD(lod); if (lod == LLModel::LOD_HIGH) { //save a copy of the highest LOD for automatic LOD manipulation mBaseModel = mModel[lod]; mBaseScene = mScene[lod]; mVertexBuffer[5].clear(); //mModel[lod] = NULL; } clearIncompatible(lod); mDirty = true; resetPreviewTarget(); mFMP->mLoading = FALSE; refresh(); } void LLModelPreview::resetPreviewTarget() { mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; setPreviewTarget(mPreviewScale.magVec()*2.f); } void LLModelPreview::smoothNormals() { S32 which_lod = mPreviewLOD; if (which_lod > 4 || which_lod < 0 || mModel[which_lod].empty()) { return; } F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal(); angle_cutoff *= DEG_TO_RAD; if (which_lod == 3 && !mBaseModel.empty()) { for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) { (*iter)->smoothNormals(angle_cutoff); } mVertexBuffer[5].clear(); } for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) { (*iter)->smoothNormals(angle_cutoff); } mVertexBuffer[which_lod].clear(); refresh(); } void LLModelPreview::consolidate() { std::map > composite; LLMatrix4 identity; //bake out each node in current scene to composite for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { //for each transform in current scene LLMatrix4 mat = iter->first; glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); LLMatrix4 norm_mat(inv_trans.m); for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { //for each instance with that transform LLModelInstance& source_instance = *model_iter; LLModel* source = source_instance.mModel; if (!validate_model(source)) { llerrs << "Invalid model found!" << llendl; } for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) { //for each face in instance const LLVolumeFace& src_face = source->getVolumeFace(i); LLImportMaterial& source_material = source_instance.mMaterial[i]; //get model in composite that is composite for this material LLModel* model = NULL; if (composite.find(source_material) != composite.end()) { model = composite[source_material].rbegin()->mModel; if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535) { model = NULL; } } if (model == NULL) { //no model found, make new model std::vector materials; materials.push_back(source_material); LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); model = new LLModel(volume_params, 0.f); model->mLabel = source->mLabel; model->setNumVolumeFaces(0); composite[source_material].push_back(LLModelInstance(model, identity, materials)); } model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); } } } //condense composite into as few LLModel instances as possible LLModelLoader::model_list new_model; std::vector instance_list; LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); std::vector empty_material; LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); cur_instance.mModel->setNumVolumeFaces(0); BOOL first_transform = TRUE; LLModelLoader::scene new_scene; LLVector3 min,max; for (std::map >::iterator iter = composite.begin(); iter != composite.end(); ++iter) { std::map >::iterator next_iter = iter; ++next_iter; for (std::vector::iterator instance_iter = iter->second.begin(); instance_iter != iter->second.end(); ++instance_iter) { LLModel* source = instance_iter->mModel; if (instance_iter->mMaterial.size() != 1) { llerrs << "WTF?" << llendl; } if (source->getNumVolumeFaces() != 1) { llerrs << "WTF?" << llendl; } if (source->mMaterialList.size() != 1) { llerrs << "WTF?" << llendl; } cur_instance.mModel->addFace(source->getVolumeFace(0)); cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); BOOL last_model = FALSE; std::vector::iterator next_instance = instance_iter; ++next_instance; if (next_iter == composite.end() && next_instance == iter->second.end()) { last_model = TRUE; } if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) { cur_instance.mModel->mLabel = source->mLabel; cur_instance.mModel->optimizeVolumeFaces(); cur_instance.mModel->normalizeVolumeFaces(); if (!validate_model(cur_instance.mModel)) { llerrs << "Invalid model detected." << llendl; } new_model.push_back(cur_instance.mModel); LLMatrix4 transformation = LLMatrix4(); // adjust the transformation to compensate for mesh normalization LLVector3 mesh_scale_vector; LLVector3 mesh_translation_vector; cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); LLMatrix4 mesh_translation; mesh_translation.setTranslation(mesh_translation_vector); mesh_translation *= transformation; transformation = mesh_translation; LLMatrix4 mesh_scale; mesh_scale.initScale(mesh_scale_vector); mesh_scale *= transformation; transformation = mesh_scale; cur_instance.mTransform = transformation; new_scene[transformation].push_back(cur_instance); stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); if (!last_model) { cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); cur_instance.mModel->setNumVolumeFaces(0); } } } } mScene[mPreviewLOD] = new_scene; mModel[mPreviewLOD] = new_model; mVertexBuffer[mPreviewLOD].clear(); if (mPreviewLOD == LLModel::LOD_HIGH) { mBaseScene = new_scene; mBaseModel = new_model; mVertexBuffer[5].clear(); } mPreviewTarget = (min+max)*0.5f; mPreviewScale = (max-min)*0.5f; setPreviewTarget(mPreviewScale.magVec()*2.f); clearIncompatible(mPreviewLOD); mResourceCost = calcResourceCost(); refresh(); } void LLModelPreview::scrubMaterials() { for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { //for each transform in current scene for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { //for each instance with that transform LLModelInstance& source_instance = *model_iter; LLModel* source = source_instance.mModel; for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) { //for each face in instance LLImportMaterial& source_material = source_instance.mMaterial[i]; //clear material info source_material.mDiffuseColor = LLColor4(1,1,1,1); source_material.mDiffuseMap = NULL; source_material.mDiffuseMapFilename.clear(); source_material.mDiffuseMapLabel.clear(); source_material.mFullbright = false; } } } mVertexBuffer[mPreviewLOD].clear(); if (mPreviewLOD == LLModel::LOD_HIGH) { mBaseScene = mScene[mPreviewLOD]; mBaseModel = mModel[mPreviewLOD]; mVertexBuffer[5].clear(); } mResourceCost = calcResourceCost(); refresh(); } bool LLModelPreview::containsRiggedAsset( void ) { //loop through the models and determine if any of them contained a rigged asset, and if so //return true. //This is used to cleanup the joint positions after a preview. for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) { LLModel* pModel = *iter; if ( pModel->mAlternateBindMatrix.size() > 0 ) { return true; } } return false; } void LLModelPreview::genLODs(S32 which_lod) { if (mBaseModel.empty()) { return; } if (which_lod == LLModel::LOD_PHYSICS) { //clear physics mesh map mPhysicsMesh.clear(); } LLVertexBuffer::unbind(); stop_gloderror(); static U32 cur_name = 1; S32 limit = -1; if (which_lod != -1) { limit = mLimit[which_lod]; } U32 triangle_count = 0; for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) { LLModel* mdl = *iter; for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { triangle_count += mdl->getVolumeFace(i).mNumIndices/3; } } U32 base_triangle_count = triangle_count; U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; if (mGroup[mBaseModel[0]] == 0) { //clear LOD maps mGroup.clear(); mObject.clear(); mPercentage.clear(); mPatch.clear(); } for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) { //build GLOD objects for each model in base model list LLModel* mdl = *iter; if (mGroup[mdl] == 0) { mGroup[mdl] = cur_name++; mObject[mdl] = cur_name++; glodNewGroup(mGroup[mdl]); stop_gloderror(); glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); stop_gloderror(); glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); stop_gloderror(); glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); stop_gloderror(); glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE); stop_gloderror(); if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation mVertexBuffer[5].clear(); } if (mVertexBuffer[5].empty()) { genBuffers(5, false); } U32 tri_count = 0; for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) { mVertexBuffer[5][mdl][i]->setBuffer(type_mask); U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); if (num_indices > 2) { glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); } tri_count += num_indices/3; stop_gloderror(); } //store what percentage of total model (in terms of triangle count) this model makes up mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count; //build glodobject glodBuildObject(mObject[mdl]); if (stop_gloderror()) { glodDeleteGroup(mGroup[mdl]); stop_gloderror(); glodDeleteObject(mObject[mdl]); stop_gloderror(); mGroup[mdl] = 0; mObject[mdl] = 0; if (which_lod == -1) { mModel[LLModel::LOD_HIGH] = mBaseModel; } return; } } //generating LODs for all entries, or this entry has a triangle budget glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); stop_gloderror(); glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); stop_gloderror(); } S32 start = LLModel::LOD_HIGH; S32 end = 0; if (which_lod != -1) { start = end = which_lod; } std::string combo_name[] = { "lowest detail combo", "low detail combo", "medium detail combo", "high detail combo", "physics detail combo" }; std::string limit_name[] = { "lowest limit", "low limit", "medium limit", "high limit", "physics limit" }; for (S32 lod = start; lod >= end; --lod) { if (which_lod == -1) { if (lod < start) { triangle_count /= 3; } } else { triangle_count = limit; } LLComboBox* combo_box = mFMP->findChild(combo_name[lod]); combo_box->setCurrentByIndex(2); LLSpinCtrl* lim = mFMP->getChild(limit_name[lod], TRUE); lim->setMaxValue(base_triangle_count); lim->setVisible(true); mModel[lod].clear(); mModel[lod].resize(mBaseModel.size()); mVertexBuffer[lod].clear(); U32 actual_tris = 0; U32 actual_verts = 0; U32 submeshes = 0; for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) { LLModel* base = mBaseModel[mdl_idx]; U32 target_count = U32(mPercentage[base]*triangle_count); if (target_count < 4) { target_count = 4; } glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count); stop_gloderror(); glodAdaptGroup(mGroup[base]); stop_gloderror(); GLint patch_count = 0; glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); stop_gloderror(); LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); GLint* sizes = new GLint[patch_count*2]; glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); stop_gloderror(); GLint* names = new GLint[patch_count]; glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); stop_gloderror(); mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); LLModel* target_model = mModel[lod][mdl_idx]; for (GLint i = 0; i < patch_count; ++i) { LLPointer buff = new LLVertexBuffer(type_mask, 0); if (sizes[i*2+1] > 0 && sizes[i*2] > 0) { buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); buff->setBuffer(type_mask); glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); stop_gloderror(); } else { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) buff->allocateBuffer(1, 3, true); memset(buff->getMappedData(), 0, buff->getSize()); memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); } buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); LLStrider pos; LLStrider norm; LLStrider tc; LLStrider index; buff->getVertexStrider(pos); buff->getNormalStrider(norm); buff->getTexCoord0Strider(tc); buff->getIndexStrider(index); target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); actual_tris += buff->getNumIndices()/3; actual_verts += buff->getNumVerts(); ++submeshes; if (!validate_face(target_model->getVolumeFace(names[i]))) { llerrs << "Invalid face generated during LOD generation." << llendl; } } //blind copy skin weights and just take closest skin weight to point on //decimated mesh for now (auto-generating LODs with skin weights is still a bit //of an open problem). target_model->mPosition = base->mPosition; target_model->mSkinWeights = base->mSkinWeights; target_model->mJointMap = base->mJointMap; target_model->mJointList = base->mJointList; target_model->mInvBindMatrix = base->mInvBindMatrix; target_model->mBindShapeMatrix = base->mBindShapeMatrix; target_model->mAlternateBindMatrix = base->mAlternateBindMatrix; //copy material list target_model->mMaterialList = base->mMaterialList; if (!validate_model(target_model)) { llerrs << "Invalid model generated when creating LODs" << llendl; } delete [] sizes; delete [] names; } //rebuild scene based on mBaseScene mScene[lod].clear(); mScene[lod] = mBaseScene; for (U32 i = 0; i < mBaseModel.size(); ++i) { LLModel* mdl = mBaseModel[i]; LLModel* target = mModel[lod][i]; if (target) { for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) { for (U32 j = 0; j < iter->second.size(); ++j) { if (iter->second[j].mModel == mdl) { iter->second[j].mModel = target; } } } } } } mResourceCost = calcResourceCost(); /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) { //build physics scene mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) { mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); } }*/ } void LLModelPreview::updateStatusMessages() { //triangle/vertex/submesh count for each mesh asset for each lod std::vector tris[LLModel::NUM_LODS]; std::vector verts[LLModel::NUM_LODS]; std::vector submeshes[LLModel::NUM_LODS]; //total triangle/vertex/submesh count for each lod S32 total_tris[LLModel::NUM_LODS]; S32 total_verts[LLModel::NUM_LODS]; S32 total_submeshes[LLModel::NUM_LODS]; for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) { //initialize total for this lod to 0 total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; for (U32 i = 0; i < mModel[lod].size(); ++i) { //for each model in the lod S32 cur_tris = 0; S32 cur_verts = 0; S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); for (S32 j = 0; j < cur_submeshes; ++j) { //for each submesh (face), add triangles and vertices to current total const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); cur_tris += face.mNumIndices/3; cur_verts += face.mNumVertices; } //add this model to the lod total total_tris[lod] += cur_tris; total_verts[lod] += cur_verts; total_submeshes[lod] += cur_submeshes; //store this model's counts to asset data tris[lod].push_back(cur_tris); verts[lod].push_back(cur_verts); submeshes[lod].push_back(cur_submeshes); } } std::string upload_message; for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) { mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod])); mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod])); mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod])); std::string message = "good"; const U32 lod_high = LLModel::LOD_HIGH; if (lod != lod_high) { if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) { message = "mesh_mismatch"; upload_message = "bad_lod"; } else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) { message = "model_mismatch"; upload_message = "bad_lod"; } else if (!verts[lod].empty()) { for (U32 i = 0; i < verts[lod].size(); ++i) { S32 max_verts = verts[lod+1][i]; if (verts[lod][i] > max_verts) { message = "too_heavy"; upload_message = "bad_lod"; } } } } mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message)); } if (upload_message.empty()) { mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string("")); mFMP->childEnable("ok_btn"); } else { mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message)); mFMP->childDisable("ok_btn"); } } void LLModelPreview::setPreviewTarget(F32 distance) { mCameraDistance = distance; mCameraZoom = 1.f; mCameraPitch = 0.f; mCameraYaw = 0.f; mCameraOffset.clearVec(); } void LLModelPreview::clearBuffers() { for (U32 i = 0; i < 6; i++) { mVertexBuffer[i].clear(); } } void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) { U32 tri_count = 0; U32 vertex_count = 0; U32 mesh_count = 0; LLModelLoader::model_list* model = NULL; if (lod < 0 || lod > 4) { model = &mBaseModel; lod = 5; } else { model = &(mModel[lod]); } if (!mVertexBuffer[lod].empty()) { mVertexBuffer[lod].clear(); } mVertexBuffer[lod].clear(); LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) { LLModel* mdl = *iter; if (!mdl) { continue; } LLModel* base_mdl = *base_iter; base_iter++; for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { const LLVolumeFace &vf = mdl->getVolumeFace(i); U32 num_vertices = vf.mNumVertices; U32 num_indices = vf.mNumIndices; if (!num_vertices || ! num_indices) { continue; } LLVertexBuffer* vb = NULL; bool skinned = avatar_preview && !mdl->mSkinWeights.empty(); U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; if (skinned) { mask |= LLVertexBuffer::MAP_WEIGHT4; } vb = new LLVertexBuffer(mask, 0); vb->allocateBuffer(num_vertices, num_indices, TRUE); LLStrider vertex_strider; LLStrider normal_strider; LLStrider tc_strider; LLStrider index_strider; LLStrider weights_strider; vb->getVertexStrider(vertex_strider); vb->getNormalStrider(normal_strider); vb->getTexCoord0Strider(tc_strider); vb->getIndexStrider(index_strider); if (skinned) { vb->getWeight4Strider(weights_strider); } LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); if (skinned) { for (U32 i = 0; i < num_vertices; i++) { //find closest weight to vf.mVertices[i].mPosition LLVector3 pos(vf.mPositions[i].getF32ptr()); const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); LLVector4 w(0,0,0,0); if (weight_list.size() > 4) { llerrs << "WTF?" << llendl; } for (U32 i = 0; i < weight_list.size(); ++i) { F32 wght = llmin(weight_list[i].mWeight, 0.999999f); F32 joint = (F32) weight_list[i].mJointIdx; w.mV[i] = joint + wght; } *(weights_strider++) = w; } } // build indices for (U32 i = 0; i < num_indices; i++) { *(index_strider++) = vf.mIndices[i]; } mVertexBuffer[lod][mdl].push_back(vb); vertex_count += num_vertices; tri_count += num_indices/3; ++mesh_count; } } } void LLModelPreview::update() { if (mDirty) { mDirty = false; mResourceCost = calcResourceCost(); } } //----------------------------------------------------------------------------- // render() //----------------------------------------------------------------------------- BOOL LLModelPreview::render() { LLMutexLock lock(this); mNeedsUpdate = FALSE; S32 width = getWidth(); S32 height = getHeight(); LLGLSUIDefault def; LLGLDisable no_blend(GL_BLEND); LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_TRUE); LLGLDisable fog(GL_FOG); glMatrixMode(GL_PROJECTION); gGL.pushMatrix(); glLoadIdentity(); glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); glLoadIdentity(); gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); gl_rect_2d_simple( width, height ); bool avatar_preview = false; bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { LLModelInstance& instance = *model_iter; LLModel* model = instance.mModel; if (!model->mSkinWeights.empty()) { avatar_preview = true; } } } if (upload_skin && !avatar_preview) { mFMP->childSetValue("upload_skin", false); upload_skin = false; } if (!upload_skin && upload_joints) { mFMP->childSetValue("upload_joints", false); upload_joints = false; } if (!avatar_preview) { mFMP->childDisable("upload_skin"); } else { mFMP->childEnable("upload_skin"); } if (!upload_skin) { mFMP->childDisable("upload_joints"); } else { mFMP->childEnable("upload_joints"); } avatar_preview = avatar_preview && upload_skin; mFMP->childSetEnabled("consolidate", !avatar_preview); F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f; glMatrixMode(GL_PROJECTION); gGL.popMatrix(); glMatrixMode(GL_MODELVIEW); gGL.popMatrix(); glClear(GL_DEPTH_BUFFER_BIT); LLViewerCamera::getInstance()->setAspect((F32) width / height ); LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); LLVector3 target_pos = mPreviewTarget; LLVector3 offset = mCameraOffset; F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f); F32 z_far = mCameraDistance+mPreviewScale.magVec(); if (avatar_preview) { target_pos = gAgentAvatarp->getPositionAgent(); z_near = 0.01f; z_far = 1024.f; mCameraDistance = 16.f; //render avatar previews every frame refresh(); } LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * LLQuaternion(mCameraYaw, LLVector3::z_axis); LLQuaternion av_rot = camera_rot; LLViewerCamera::getInstance()->setOriginAndLookAt( target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera LLVector3::z_axis, // up target_pos); // point of interest LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); stop_glerror(); gPipeline.enableLightsAvatar(); gGL.pushMatrix(); const F32 BRIGHTNESS = 0.9f; gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); LLGLEnable normalize(GL_NORMALIZE); if (!mBaseModel.empty() && mVertexBuffer[5].empty()) { genBuffers(-1, avatar_preview); //genBuffers(3); //genLODs(); } bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS); S32 physics_idx = -1; bool render_mesh = true; bool render_hull = false; if (physics && mFMP->mDecompFloater) { physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger(); render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean(); render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean(); } if (!mModel[mPreviewLOD].empty()) { if (mVertexBuffer[mPreviewLOD].empty()) { genBuffers(mPreviewLOD, avatar_preview); } if (!avatar_preview) { for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { gGL.pushMatrix(); LLMatrix4 mat = iter->first; glMultMatrixf((GLfloat*) mat.mMatrix); for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { LLModelInstance& instance = *model_iter; LLModel* model = instance.mModel; if (instance.mTransform != mat) { llerrs << "WTF?" << llendl; } if (render_mesh) { for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) { LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); if (physics) { if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx]) { glColor4f(1,0,0,1); } else { glColor4f(0.75f, 0.75f, 0.75f, 1.f); } } else { glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) { gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) { mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); } } } buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glColor3f(0.4f, 0.4f, 0.4f); if (mFMP->childGetValue("show edges").asBoolean()) { glLineWidth(3.f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); } } } if (render_hull) { LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; if (decomp) { LLMutexLock(decomp->mMutex); std::map, std::vector > >::iterator iter = mPhysicsMesh.find(model); if (iter != mPhysicsMesh.end()) { for (U32 i = 0; i < iter->second.size(); ++i) { if (explode > 0.f) { gGL.pushMatrix(); LLVector3 offset = model->mHullCenter[i]-model->mPhysicsCenter; offset *= explode; gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); } static std::vector hull_colors; if (i+1 >= hull_colors.size()) { hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); } LLVertexBuffer* buff = iter->second[i]; if (buff) { buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); glColor4ubv(hull_colors[i].mV); buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); if (mFMP->childGetValue("show edges").asBoolean()) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glLineWidth(3.f); glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255); buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); } } if (explode > 0.f) { gGL.popMatrix(); } } } } //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size())); //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints)); } } gGL.popMatrix(); } if (physics) { mPreviewLOD = LLModel::LOD_PHYSICS; } } else { LLVOAvatarSelf* avatar = gAgentAvatarp; target_pos = avatar->getPositionAgent(); LLViewerCamera::getInstance()->setOriginAndLookAt( target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera LLVector3::z_axis, // up target_pos); // point of interest avatar->renderCollisionVolumes(); for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { LLModelInstance& instance = *model_iter; LLModel* model = instance.mModel; if (!model->mSkinWeights.empty()) { for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) { LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; const LLVolumeFace& face = model->getVolumeFace(i); LLStrider position; buffer->getVertexStrider(position); LLStrider weight; buffer->getWeight4Strider(weight); //quick 'n dirty software vertex skinning //build matrix palette LLMatrix4 mat[64]; for (U32 j = 0; j < model->mJointList.size(); ++j) { LLJoint* joint = avatar->getJoint(model->mJointList[j]); if (joint) { mat[j] = model->mInvBindMatrix[j]; mat[j] *= joint->getWorldMatrix(); } } for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) { LLMatrix4 final_mat; final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; LLVector4 wght; S32 idx[4]; F32 scale = 0.f; for (U32 k = 0; k < 4; k++) { F32 w = weight[j].mV[k]; idx[k] = (S32) floorf(w); wght.mV[k] = w - floorf(w); scale += wght.mV[k]; } wght *= 1.f/scale; for (U32 k = 0; k < 4; k++) { F32* src = (F32*) mat[idx[k]].mMatrix; F32* dst = (F32*) final_mat.mMatrix; F32 w = wght.mV[k]; for (U32 l = 0; l < 16; l++) { dst[l] += src[l]*w; } } //VECTORIZE THIS LLVector3 v(face.mPositions[j].getF32ptr()); v = v * model->mBindShapeMatrix; v = v * final_mat; position[j] = v; } buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); glColor3f(0.4f, 0.4f, 0.4f); if (mFMP->childGetValue("show edges").asBoolean()) { glLineWidth(3.f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); } } } } } } } gGL.popMatrix(); return TRUE; } //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- void LLModelPreview::refresh() { mNeedsUpdate = TRUE; } //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) { mCameraYaw = mCameraYaw + yaw_radians; mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); } //----------------------------------------------------------------------------- // zoom() //----------------------------------------------------------------------------- void LLModelPreview::zoom(F32 zoom_amt) { F32 new_zoom = mCameraZoom+zoom_amt; mCameraZoom = llclamp(new_zoom, 1.f, 10.f); } void LLModelPreview::pan(F32 right, F32 up) { mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); } void LLModelPreview::setPreviewLOD(S32 lod) { mPreviewLOD = llclamp(lod, 0, 4); refresh(); } //static void LLFloaterModelPreview::onBrowseHighLOD(void* data) { LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; mp->loadModel(3); } //static void LLFloaterModelPreview::onBrowseMediumLOD(void* data) { LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; mp->loadModel(2); } //static void LLFloaterModelPreview::onBrowseLowLOD(void* data) { LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; mp->loadModel(1); } //static void LLFloaterModelPreview::onBrowseLowestLOD(void* data) { LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; mp->loadModel(0); } //static void LLFloaterModelPreview::onUpload(void* user_data) { LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; if (mp->mDecompFloater) { mp->mDecompFloater->closeFloater(); } mp->mModelPreview->rebuildUploadData(); gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); mp->closeFloater(false); } //static void LLFloaterModelPreview::onConsolidate(void* user_data) { LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; mp->mModelPreview->consolidate(); } //static void LLFloaterModelPreview::onScrubMaterials(void* user_data) { LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; mp->mModelPreview->scrubMaterials(); } //static void LLFloaterModelPreview::onDecompose(void* user_data) { LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; mp->showDecompFloater(); } //static void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) { LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; mp->mModelPreview->refresh(); } void LLFloaterModelPreview::updateResourceCost() { U32 cost = mModelPreview->mResourceCost; childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost)); } //static void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) { LLModelPreview* preview = (LLModelPreview*) userdata; preview->refresh(); } LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) { mStage = stage; mContinue = 1; mModel = mdl; mParams = sInstance->mDecompParams; //copy out positions and indices if (mdl) { U16 index_offset = 0; mPositions.clear(); mIndices.clear(); //queue up vertex positions and indices for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = mdl->getVolumeFace(i); if (mPositions.size() + face.mNumVertices > 65535) { continue; } for (U32 j = 0; j < face.mNumVertices; ++j) { mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); } for (U32 j = 0; j < face.mNumIndices; ++j) { mIndices.push_back(face.mIndices[j]+index_offset); } index_offset += face.mNumVertices; } } } S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2) { setStatusMessage(llformat("%s: %d/%d", status, p1, p2)); return mContinue; } void LLFloaterModelPreview::DecompRequest::completed() { mModel->setPhysicsShape(mHull); if (sInstance) { if (sInstance->mModelPreview) { sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh; sInstance->mModelPreview->mDirty = true; LLFloaterModelPreview::sInstance->mModelPreview->refresh(); } sInstance->mCurRequest = NULL; } }