/** * @file llfloatermemleak.h * @brief memory leaking simulation window, debug use only * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERMEMLEAK_H #define LL_LLFLOATERMEMLEAK_H #include "llfloater.h" class LLFloaterMemLeak : public LLFloater { public: LLFloaterMemLeak(); virtual ~LLFloaterMemLeak(); /// initialize all the callbacks for the menu //void initCallbacks(void); virtual BOOL postBuild() ; virtual void draw() ; /// one and one instance only static LLFloaterMemLeak* instance(); static void onChangeLeakingSpeed(LLUICtrl* ctrl, void* userData); static void onChangeMaxMemLeaking(LLUICtrl* ctrl, void* userData); static void onClickStart(void* userData); static void onClickStop(void* userData); static void onClickRelease(void* userData); static void onClickClose(void* userData); /// show off our menu static void show(void*); public: static LLFloaterMemLeak* getInstance() ; void idle() ; void stop() ; private: void release() ; private: enum { RELEASE = -1 , STOP, START } ; // one instance on the inside static LLFloaterMemLeak* sInstance; static U32 sMemLeakingSpeed ; //bytes leaked per frame static U32 sMaxLeakedMem ; //maximum allowed leaked memory static U32 sTotalLeaked ; static S32 sStatus ; //0: stop ; >0: start ; <0: release static BOOL sbAllocationFailed ; std::vector mLeakedMem ; }; #endif // LL_LLFLOATERMEMLEAK_H