/** * @file llfloatermemleak.cpp * @brief LLFloatermemleak class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloatermemleak.h" #include "lluictrlfactory.h" #include "llbutton.h" #include "llspinctrl.h" #include "llresmgr.h" #include "llmath.h" #include "llviewerwindow.h" LLFloaterMemLeak* LLFloaterMemLeak::sInstance = NULL; U32 LLFloaterMemLeak::sMemLeakingSpeed = 0 ; //bytes leaked per frame U32 LLFloaterMemLeak::sMaxLeakedMem = 0 ; //maximum allowed leaked memory U32 LLFloaterMemLeak::sTotalLeaked = 0 ; S32 LLFloaterMemLeak::sStatus = LLFloaterMemLeak::STOP ; BOOL LLFloaterMemLeak::sbAllocationFailed = FALSE ; LLFloaterMemLeak::LLFloaterMemLeak() : LLFloater() { setTitle("Memory Leaking Simulation Floater"); } LLFloaterMemLeak::~LLFloaterMemLeak() { release() ; sMemLeakingSpeed = 0 ; //bytes leaked per frame sMaxLeakedMem = 0 ; //maximum allowed leaked memory sInstance = NULL ; } void LLFloaterMemLeak::release() { for(S32 i = 0 ; i < (S32)mLeakedMem.size() ; i++) { delete[] mLeakedMem[i] ; } mLeakedMem.clear() ; sStatus = STOP ; sTotalLeaked = 0 ; sbAllocationFailed = FALSE ; } void LLFloaterMemLeak::stop() { sStatus = STOP ; sbAllocationFailed = TRUE ; } void LLFloaterMemLeak::idle() { if(STOP == sStatus) { return ; } sbAllocationFailed = FALSE ; if(RELEASE == sStatus) { release() ; return ; } char* p = NULL ; if(sMemLeakingSpeed > 0 && sTotalLeaked < sMaxLeakedMem) { p = new char[sMemLeakingSpeed] ; if(p) { mLeakedMem.push_back(p) ; sTotalLeaked += sMemLeakingSpeed ; } } if(!p) { sStatus = STOP ; sbAllocationFailed = TRUE ; } } //---------------------- void LLFloaterMemLeak::onChangeLeakingSpeed(LLUICtrl* ctrl, void* userData) { LLFloaterMemLeak *mem_leak = (LLFloaterMemLeak *)userData; if (mem_leak) { F32 tmp ; tmp = mem_leak->childGetValue("leak_speed").asReal(); if(tmp > (F32)0xFFFFFFFF) { sMemLeakingSpeed = 0xFFFFFFFF ; } else { sMemLeakingSpeed = (U32)tmp ; } } } void LLFloaterMemLeak::onChangeMaxMemLeaking(LLUICtrl* ctrl, void* userData) { LLFloaterMemLeak *mem_leak = (LLFloaterMemLeak *)userData; if (mem_leak) { F32 tmp ; tmp = mem_leak->childGetValue("max_leak").asReal(); if(tmp > (F32)0xFFF) { sMaxLeakedMem = 0xFFFFFFFF ; } else { sMaxLeakedMem = ((U32)tmp) << 20 ; } } } void LLFloaterMemLeak::onClickStart(void* userData) { sStatus = START ; } void LLFloaterMemLeak::onClickStop(void* userData) { sStatus = STOP ; } void LLFloaterMemLeak::onClickRelease(void* userData) { sStatus = RELEASE ; } void LLFloaterMemLeak::onClickClose(void* userData) { if (sInstance) { sInstance->setVisible(FALSE); } } //---------------------------------------------- BOOL LLFloaterMemLeak::postBuild(void) { childSetCommitCallback("leak_speed", onChangeLeakingSpeed, this); childSetCommitCallback("max_leak", onChangeMaxMemLeaking, this); childSetAction("start_btn", onClickStart, this); childSetAction("stop_btn", onClickStop, this); childSetAction("release_btn", onClickRelease, this); childSetAction("close_btn", onClickClose, this); return TRUE ; } void LLFloaterMemLeak::draw() { //show total memory leaked if(sTotalLeaked > 0) { std::string bytes_string; LLResMgr::getInstance()->getIntegerString(bytes_string, sTotalLeaked >> 10 ); childSetTextArg("total_leaked_label", "[SIZE]", bytes_string); } else { childSetTextArg("total_leaked_label", "[SIZE]", LLStringExplicit("0")); } if(sbAllocationFailed) { childSetTextArg("note_label_1", "[NOTE1]", LLStringExplicit("Memory leaking simulation stops. Reduce leaking speed or")); childSetTextArg("note_label_2", "[NOTE2]", LLStringExplicit("increase max leaked memory, then press Start to continue.")); } else { childSetTextArg("note_label_1", "[NOTE1]", LLStringExplicit("")); childSetTextArg("note_label_2", "[NOTE2]", LLStringExplicit("")); } LLFloater::draw(); } // static instance of it LLFloaterMemLeak* LLFloaterMemLeak::instance() { if (!sInstance) { sInstance = new LLFloaterMemLeak(); LLUICtrlFactory::getInstance()->buildFloater(sInstance, "floater_mem_leaking.xml", FALSE); if(sInstance) { F32 a, b ; a = sInstance->childGetValue("leak_speed").asReal(); if(a > (F32)(0xFFFFFFFF)) { sMemLeakingSpeed = 0xFFFFFFFF ; } else { sMemLeakingSpeed = (U32)a ; } b = sInstance->childGetValue("max_leak").asReal(); if(b > (F32)0xFFF) { sMaxLeakedMem = 0xFFFFFFFF ; } else { sMaxLeakedMem = ((U32)b) << 20 ; } sbAllocationFailed = FALSE ; } } return sInstance ; } void LLFloaterMemLeak::show(void*) { instance()->openFloater(); } LLFloaterMemLeak* LLFloaterMemLeak::getInstance() { return sInstance ; }