/** * @file llfloatermarketplacelistings.h * @brief Implementation of the marketplace listings floater and panels * @author merov@lindenlab.com * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERMARKETPLACELISTINGS_H #define LL_LLFLOATERMARKETPLACELISTINGS_H #include "llfloater.h" #include "llinventoryfilter.h" #include "llinventorypanel.h" #include "llnotificationptr.h" #include "llmodaldialog.h" #include "llmultifloater.h" #include "lltexteditor.h" class LLInventoryCategoriesObserver; class LLInventoryCategoryAddedObserver; class LLTextBox; class LLView; class LLFilterEditor; class LLFloaterMarketplaceListings; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLPanelMarketplaceListings //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLPanelMarketplaceListings : public LLPanel { public: LLPanelMarketplaceListings(); bool postBuild(); bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); void draw(); LLFolderView* getRootFolder() { return mRootFolder; } bool allowDropOnRoot(); void buildAllPanels(); private: LLInventoryPanel* buildInventoryPanel(const std::string& childname, const std::string& filename); // UI callbacks void onViewSortMenuItemClicked(const LLSD& userdata); bool onViewSortMenuItemCheck(const LLSD& userdata); void onAddButtonClicked(); void onAuditButtonClicked(); void onSelectionChange(LLInventoryPanel *panel, const std::deque& items, bool user_action); void onTabChange(); void onFilterEdit(const std::string& search_string); void setSortOrder(U32 sort_order); LLFolderView* mRootFolder; LLButton* mAuditBtn; LLFilterEditor* mFilterEditor; std::string mFilterSubString; bool mFilterListingFoldersOnly; U32 mSortOrder; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterMarketplaceListings //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFloaterMarketplaceListings : public LLFloater { public: LLFloaterMarketplaceListings(const LLSD& key); ~LLFloaterMarketplaceListings(); void initializeMarketPlace(); // virtuals bool postBuild(); bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); void showNotification(const LLNotificationPtr& notification); bool handleHover(S32 x, S32 y, MASK mask); void onMouseLeave(S32 x, S32 y, MASK mask); protected: void setRootFolder(); void setPanels(); bool fetchContents(); void setStatusString(const std::string& statusString); void onClose(bool app_quitting); void onOpen(const LLSD& key); void onFocusReceived(); void onChanged(); bool isAccepted(EAcceptance accept); void updateView(); private: S32 getFolderCount(); LLInventoryCategoriesObserver * mCategoriesObserver; LLInventoryCategoryAddedObserver * mCategoryAddedObserver; LLTextBox * mInventoryStatus; LLView * mInventoryInitializationInProgress; LLView * mInventoryPlaceholder; LLTextBox * mInventoryText; LLTextBox * mInventoryTitle; LLUUID mRootFolderId; bool mRootFolderCreating; LLPanelMarketplaceListings * mPanelListings; bool mPanelListingsSet; }; //----------------------------------------------------------------------------- // LLFloaterAssociateListing //----------------------------------------------------------------------------- class LLFloaterAssociateListing : public LLFloater { friend class LLFloaterReg; public: virtual bool postBuild(); virtual bool handleKeyHere(KEY key, MASK mask); static LLFloaterAssociateListing* show(const LLUUID& folder_id); private: LLFloaterAssociateListing(const LLSD& key); virtual ~LLFloaterAssociateListing(); // UI Callbacks void apply(bool user_confirm = true); void cancel(); void callback_apply(const LLSD& notification, const LLSD& response); LLUUID mUUID; }; //----------------------------------------------------------------------------- // LLFloaterMarketplaceValidation //----------------------------------------------------------------------------- // Note: The key is the UUID of the folder to validate. Validates the whole // marketplace listings content if UUID is null. // Note: For the moment, we just display the validation text. Eventually, we should // get the validation triggered on the server and display the html report. // *TODO : morph into an html/text window using the pattern in llfloatertos class LLFloaterMarketplaceValidation : public LLFloater { public: LLFloaterMarketplaceValidation(const LLSD& key); virtual ~LLFloaterMarketplaceValidation(); virtual bool postBuild(); virtual void draw(); virtual void onOpen(const LLSD& key); void clearMessages(); void appendMessage(std::string& message, S32 depth, LLError::ELevel log_level); static void onOK( void* userdata ); private: struct Message { LLError::ELevel mErrorLevel; std::string mMessage; }; typedef std::vector message_list_t; void handleCurrentListing(); message_list_t mCurrentListingMessages; LLError::ELevel mCurrentListingErrorLevel; message_list_t mMessages; LLTextEditor* mEditor; }; //----------------------------------------------------------------------------- // LLFloaterItemProperties //----------------------------------------------------------------------------- class LLFloaterItemProperties : public LLFloater { public: LLFloaterItemProperties(const LLSD& key); virtual ~LLFloaterItemProperties(); bool postBuild(); virtual void onOpen(const LLSD& key); private: }; class LLMultiItemProperties : public LLMultiFloater { public: LLMultiItemProperties(const LLSD& key); }; #endif // LL_LLFLOATERMARKETPLACELISTINGS_H