/** * @file llfloatermarketplacelistings.h * @brief Implementation of the marketplace listings floater and panels * @author merov@lindenlab.com * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERMARKETPLACELISTINGS_H #define LL_LLFLOATERMARKETPLACELISTINGS_H #include "llfloater.h" #include "llinventoryfilter.h" #include "llinventorypanel.h" #include "llnotificationptr.h" #include "llmodaldialog.h" #include "lltexteditor.h" class LLInventoryCategoriesObserver; class LLInventoryCategoryAddedObserver; class LLTextBox; class LLView; class LLFloaterMarketplaceListings; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLPanelMarketplaceListings //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLPanelMarketplaceListings : public LLPanel { public: LLPanelMarketplaceListings(); BOOL postBuild(); void draw(); LLFolderView* getRootFolder() { return mAllPanel->getRootFolder(); } // *TODO : Suppress and get DnD in here instead... void buildAllPanels(); private: LLInventoryPanel* buildInventoryPanel(const std::string& childname, const std::string& filename); // UI callbacks void onViewSortMenuItemClicked(const LLSD& userdata); bool onViewSortMenuItemCheck(const LLSD& userdata); void onAddButtonClicked(); void onAuditButtonClicked(); void onSelectionChange(LLInventoryPanel *panel, const std::deque& items, BOOL user_action); void onTabChange(); LLInventoryPanel* mAllPanel; LLInventoryFilter::ESortOrderType mSortOrder; LLInventoryFilter::EFilterType mFilterType; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterMarketplaceListings //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFloaterMarketplaceListings : public LLFloater { public: LLFloaterMarketplaceListings(const LLSD& key); ~LLFloaterMarketplaceListings(); void initializeMarketPlace(); // virtuals BOOL postBuild(); BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); void showNotification(const LLNotificationPtr& notification); BOOL handleHover(S32 x, S32 y, MASK mask); void onMouseLeave(S32 x, S32 y, MASK mask); protected: void setup(); void fetchContents(); void setStatusString(const std::string& statusString); void onClose(bool app_quitting); void onOpen(const LLSD& key); void onFocusReceived(); void onChanged(); bool isAccepted(EAcceptance accept); void updateView(); private: S32 getFolderCount(); LLInventoryCategoriesObserver * mCategoriesObserver; LLInventoryCategoryAddedObserver * mCategoryAddedObserver; LLTextBox * mInventoryStatus; LLView * mInventoryInitializationInProgress; LLView * mInventoryPlaceholder; LLTextBox * mInventoryText; LLTextBox * mInventoryTitle; LLUUID mRootFolderId; LLPanelMarketplaceListings * mPanelListings; bool mFirstViewListings; }; //----------------------------------------------------------------------------- // LLFloaterAssociateListing //----------------------------------------------------------------------------- class LLFloaterAssociateListing : public LLFloater { friend class LLFloaterReg; public: virtual BOOL postBuild(); virtual BOOL handleKeyHere(KEY key, MASK mask); static LLFloaterAssociateListing* show(const LLUUID& folder_id); private: LLFloaterAssociateListing(const LLSD& key); virtual ~LLFloaterAssociateListing(); // UI Callbacks void apply(BOOL user_confirm = TRUE); void cancel(); void callback_apply(const LLSD& notification, const LLSD& response); LLUUID mUUID; }; //----------------------------------------------------------------------------- // LLFloaterMarketplaceValidation //----------------------------------------------------------------------------- // Note: For the moment, we just display the validation text. Eventually, we should // get the validation triggered on the server and display the html report. // *TODO : morph into an html/text window using the pattern in llfloatertos class LLFloaterMarketplaceValidation : public LLFloater { public: LLFloaterMarketplaceValidation(const LLSD& key); virtual ~LLFloaterMarketplaceValidation(); virtual BOOL postBuild(); virtual void draw(); virtual void onOpen(const LLSD& key); void appendMessage(std::string& message, LLError::ELevel log_level); static void onOK( void* userdata ); private: LLTextEditor* mEditor; }; //----------------------------------------------------------------------------- // LLFloaterItemProperties //----------------------------------------------------------------------------- class LLFloaterItemProperties : public LLFloater { public: LLFloaterItemProperties(const LLSD& key); virtual ~LLFloaterItemProperties(); BOOL postBuild(); virtual void onOpen(const LLSD& key); private: }; #endif // LL_LLFLOATERMARKETPLACELISTINGS_H