/** * @file llfloatermap.cpp * @brief The "mini-map" or radar in the upper right part of the screen. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" // self include #include "llfloatermap.h" // Library includes #include "llfloaterreg.h" #include "llfontgl.h" #include "llglheaders.h" // Viewer includes #include "llagentcamera.h" #include "llviewercontrol.h" #include "llnetmap.h" #include "lltracker.h" #include "llviewercamera.h" #include "lldraghandle.h" #include "lltextbox.h" #include "llfloaterworldmap.h" #include "llagent.h" // // Constants // // The minor cardinal direction labels are hidden if their height is more // than this proportion of the map. const F32 MAP_MINOR_DIR_THRESHOLD = 0.035f; // // Member functions // LLFloaterMap::LLFloaterMap(const LLSD& key) : LLFloater(key), mTextBoxEast(NULL), mTextBoxNorth(NULL), mTextBoxWest(NULL), mTextBoxSouth(NULL), mTextBoxSouthEast(NULL), mTextBoxNorthEast(NULL), mTextBoxNorthWest(NULL), mTextBoxSouthWest(NULL), mMap(NULL) { } LLFloaterMap::~LLFloaterMap() { } BOOL LLFloaterMap::postBuild() { mMap = getChild<LLNetMap>("Net Map"); mMap->setToolTipMsg(getString("ToolTipMsg")); mMap->setParcelNameMsg(getString("ParcelNameMsg")); mMap->setParcelSalePriceMsg(getString("ParcelSalePriceMsg")); mMap->setParcelSaleAreaMsg(getString("ParcelSaleAreaMsg")); mMap->setParcelOwnerMsg(getString("ParcelOwnerMsg")); mMap->setRegionNameMsg(getString("RegionNameMsg")); mMap->setToolTipHintMsg(getString("ToolTipHintMsg")); mMap->setAltToolTipHintMsg(getString("AltToolTipHintMsg")); sendChildToBack(mMap); mTextBoxNorth = getChild<LLTextBox>("floater_map_north"); mTextBoxEast = getChild<LLTextBox>("floater_map_east"); mTextBoxWest = getChild<LLTextBox>("floater_map_west"); mTextBoxSouth = getChild<LLTextBox>("floater_map_south"); mTextBoxSouthEast = getChild<LLTextBox>("floater_map_southeast"); mTextBoxNorthEast = getChild<LLTextBox>("floater_map_northeast"); mTextBoxSouthWest = getChild<LLTextBox>("floater_map_southwest"); mTextBoxNorthWest = getChild<LLTextBox>("floater_map_northwest"); mTextBoxNorth->reshapeToFitText(); mTextBoxEast->reshapeToFitText(); mTextBoxWest->reshapeToFitText(); mTextBoxSouth->reshapeToFitText(); mTextBoxSouthEast->reshapeToFitText(); mTextBoxNorthEast->reshapeToFitText(); mTextBoxSouthWest->reshapeToFitText(); mTextBoxNorthWest->reshapeToFitText(); updateMinorDirections(); // Get the drag handle all the way in back sendChildToBack(getDragHandle()); // keep onscreen gFloaterView->adjustToFitScreen(this, false); return true; } BOOL LLFloaterMap::handleDoubleClick(S32 x, S32 y, MASK mask) { // If floater is minimized, minimap should be shown on doubleclick (STORM-299) if (isMinimized()) { setMinimized(FALSE); return TRUE; } LLVector3d pos_global = mMap->viewPosToGlobal(x, y); LLTracker::stopTracking(false); LLFloaterWorldMap* world_map = LLFloaterWorldMap::getInstance(); if (world_map) { world_map->trackLocation(pos_global); } if (gSavedSettings.getBOOL("DoubleClickTeleport")) { // If DoubleClickTeleport is on, double clicking the minimap will teleport there gAgent.teleportViaLocationLookAt(pos_global); } else if (gSavedSettings.getBOOL("DoubleClickShowWorldMap")) { LLFloaterReg::showInstance("world_map"); } return TRUE; } void LLFloaterMap::setDirectionPos(LLTextBox *text_box, F32 rotation) { // Rotation is in radians. // Rotation of 0 means x = 1, y = 0 on the unit circle. F32 map_half_height = (F32) (getRect().getHeight() / 2) - (getHeaderHeight() / 2); F32 map_half_width = (F32) (getRect().getWidth() / 2); F32 text_half_height = (F32) (text_box->getRect().getHeight() / 2); F32 text_half_width = (F32) (text_box->getRect().getWidth() / 2); F32 extra_padding = (F32) (mTextBoxNorth->getRect().getWidth() / 2); F32 pos_half_height = map_half_height - text_half_height - extra_padding; F32 pos_half_width = map_half_width - text_half_width - extra_padding; F32 corner_angle = atan2(pos_half_height, pos_half_width); F32 rotation_mirrored_into_top = abs(fmodf(rotation, F_PI)); if (rotation < 0) { rotation_mirrored_into_top = F_PI - rotation_mirrored_into_top; } F32 rotation_mirrored_into_top_right = (F_PI_BY_TWO - abs(rotation_mirrored_into_top - F_PI_BY_TWO)); bool at_left_right_edge = rotation_mirrored_into_top_right < corner_angle; F32 part_x = cos(rotation); F32 part_y = sin(rotation); F32 y; F32 x; if (at_left_right_edge) { x = std::copysign(pos_half_width, part_x); y = x * part_y / part_x; } else { y = std::copysign(pos_half_height, part_y); x = y * part_x / part_y; } text_box->setOrigin(ll_round(map_half_width + x - text_half_width), ll_round(map_half_height + y - text_half_height)); } void LLFloaterMap::updateMinorDirections() { if (mTextBoxNorthEast == NULL) { return; } // Hide minor directions if they cover too much of the map bool show_minors = mTextBoxNorthEast->getRect().getHeight() < MAP_MINOR_DIR_THRESHOLD * llmin(getRect().getWidth(), getRect().getHeight()); mTextBoxNorthEast->setVisible(show_minors); mTextBoxNorthWest->setVisible(show_minors); mTextBoxSouthWest->setVisible(show_minors); mTextBoxSouthEast->setVisible(show_minors); } // virtual void LLFloaterMap::draw() { F32 rotation = 0; static LLUICachedControl<bool> rotate_map("MiniMapRotate", true); if( rotate_map ) { // rotate subsequent draws to agent rotation rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); } setDirectionPos( mTextBoxEast, rotation ); setDirectionPos( mTextBoxNorth, rotation + F_PI_BY_TWO ); setDirectionPos( mTextBoxWest, rotation + F_PI ); setDirectionPos( mTextBoxSouth, rotation + F_PI + F_PI_BY_TWO ); setDirectionPos( mTextBoxNorthEast, rotation + F_PI_BY_TWO / 2); setDirectionPos( mTextBoxNorthWest, rotation + F_PI_BY_TWO + F_PI_BY_TWO / 2); setDirectionPos( mTextBoxSouthWest, rotation + F_PI + F_PI_BY_TWO / 2); setDirectionPos( mTextBoxSouthEast, rotation + F_PI + F_PI_BY_TWO + F_PI_BY_TWO / 2); // Note: we can't just gAgent.check cameraMouselook() because the transition states are wrong. if(gAgentCamera.cameraMouselook()) { setMouseOpaque(FALSE); getDragHandle()->setMouseOpaque(FALSE); } else { setMouseOpaque(TRUE); getDragHandle()->setMouseOpaque(TRUE); } LLFloater::draw(); } void LLFloaterMap::reshape(S32 width, S32 height, BOOL called_from_parent) { LLFloater::reshape(width, height, called_from_parent); updateMinorDirections(); } LLFloaterMap* LLFloaterMap::getInstance() { return LLFloaterReg::getTypedInstance<LLFloaterMap>("mini_map"); }