/** * @file llfloatermap.cpp * @brief The "mini-map" or radar in the upper right part of the screen. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" // self include #include "llfloatermap.h" // Library includes #include "llfontgl.h" #include "llinventory.h" #include "message.h" // Viewer includes #include "llagent.h" #include "llcolorscheme.h" #include "llviewercontrol.h" #include "lldraghandle.h" #include "lleconomy.h" #include "llfloaterworldmap.h" #include "llfocusmgr.h" #include "llnetmap.h" #include "llregionhandle.h" #include "llresizebar.h" #include "llresizehandle.h" #include "llresmgr.h" #include "llsky.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llstatgraph.h" #include "llstatusbar.h" //#include "lltextbox.h" #include "llui.h" #include "llviewermenu.h" #include "llviewerparceloverlay.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llurlsimstring.h" #include "llglheaders.h" // // Constants // const S32 LEGEND_SIZE = 16; const S32 HPAD = 4; const S32 MAP_COMBOBOX_WIDTH = 128; const S32 MAP_COMBOBOX_HEIGHT = 20; const S32 GO_BTN_WIDTH = 20; const S32 SLIDER_WIDTH = LEGEND_SIZE + MAP_COMBOBOX_WIDTH + HPAD + GO_BTN_WIDTH - HPAD; const S32 SLIDER_HEIGHT = 16; const S32 SIM_STAT_WIDTH = 8; const S32 MAP_SCALE_MIN = 35; // in pixels per sim const S32 MAP_SCALE_MAX = 180; // in pixels per sim const S32 MAP_SCALE_INCREMENT = 5; const S32 NETMAP_MIN_WIDTH = 128; const S32 NETMAP_MIN_HEIGHT = 128; const S32 FLOATERMAP_MIN_WIDTH = SLIDER_WIDTH + 2 * (HPAD + LLPANEL_BORDER_WIDTH); const S32 MORE_BTN_VPAD = 2; const S32 SPIN_VPAD = 4; const S32 TRACKING_LABEL_HEIGHT = 16; const S32 FLOATERMAP_MIN_HEIGHT_LARGE = 60; // // Globals // LLFloaterMap *gFloaterMap = NULL; // // Member functions // LLFloaterMap::LLFloaterMap(const std::string& name) : LLFloater(name, std::string("FloaterMiniMapRect"), LLStringUtil::null, TRUE, FLOATERMAP_MIN_WIDTH, FLOATERMAP_MIN_HEIGHT_LARGE, FALSE, FALSE, TRUE) // close button { const S32 LEFT = LLPANEL_BORDER_WIDTH; const S32 TOP = getRect().getHeight(); S32 y = 0; // Map itself LLRect map_rect( LEFT, TOP - LLPANEL_BORDER_WIDTH, getRect().getWidth() - LLPANEL_BORDER_WIDTH, y ); LLColor4 bg_color = gColors.getColor( "NetMapBackgroundColor" ); mMap = new LLNetMap("Net Map", map_rect, bg_color); mMap->setFollowsAll(); addChildAtEnd(mMap); // Get the drag handle all the way in back sendChildToBack(getDragHandle()); setIsChrome(TRUE); } LLFloaterMap::~LLFloaterMap() { } // virtual void LLFloaterMap::setVisible(BOOL visible) { LLFloater::setVisible(visible); gSavedSettings.setBOOL("ShowMiniMap", visible); } // virtual void LLFloaterMap::onClose(bool app_quitting) { LLFloater::setVisible(FALSE); if (!app_quitting) { gSavedSettings.setBOOL("ShowMiniMap", FALSE); } } BOOL LLFloaterMap::canClose() { return !LLApp::isExiting(); } // virtual void LLFloaterMap::draw() { // Note: we can't just gAgent.check cameraMouselook() because the transition states are wrong. if( gAgent.cameraMouselook()) { setMouseOpaque(FALSE); getDragHandle()->setMouseOpaque(FALSE); drawChild(mMap); } else { setMouseOpaque(TRUE); getDragHandle()->setMouseOpaque(TRUE); LLFloater::draw(); } } // static void LLFloaterMap::toggle(void*) { if( gFloaterMap ) { if (gFloaterMap->getVisible()) { gFloaterMap->close(); } else { gFloaterMap->open(); /* Flawfinder: ignore */ } } }