/** * @file llfloaterinventory.h * @brief LLFloaterInventory, LLInventoryFolder, and LLInventoryItem * class definition * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERINVENTORY_H #define LL_LLFLOATERINVENTORY_H #include "llfloater.h" #include "llfoldertype.h" class LLInventoryPanel; class LLPanelMainInventory; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterInventory // // This deals with the buttons and views used to navigate as // well as controlling the behavior of the overall object. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFloaterInventory : public LLFloater { public: LLFloaterInventory(const LLSD& key); ~LLFloaterInventory(); BOOL postBuild(); // This method makes sure that an inventory view exists, is // visible, and has focus. The view chosen is returned. static LLFloaterInventory* showAgentInventory(); // Final cleanup, destroy all open inventory views. static void cleanup(); // Inherited functionality /*virtual*/ void onOpen(const LLSD& key); LLInventoryPanel* getPanel(); LLPanelMainInventory* getMainInventoryPanel() { return mPanelMainInventory;} private: LLPanelMainInventory* mPanelMainInventory; }; #endif // LL_LLFLOATERINVENTORY_H