/** * @file llfloaterinventory.h * @brief LLFloaterInventory, LLInventoryFolder, and LLInventoryItem * class definition * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERINVENTORY_H #define LL_LLFLOATERINVENTORY_H #include "llfloater.h" #include "llfoldertype.h" class LLInventoryPanel; class LLPanelMainInventory; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterInventory // // This deals with the buttons and views used to navigate as // well as controlling the behavior of the overall object. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFloaterInventory : public LLFloater { public: LLFloaterInventory(const LLSD& key); ~LLFloaterInventory(); BOOL postBuild(); // This method makes sure that an inventory view exists, is // visible, and has focus. The view chosen is returned. static LLFloaterInventory* showAgentInventory(); // Final cleanup, destroy all open inventory views. static void cleanup(); // Inherited functionality /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void onClose(bool app_quitting); LLInventoryPanel* getPanel(); LLPanelMainInventory* getMainInventoryPanel() { return mPanelMainInventory;} private: LLPanelMainInventory* mPanelMainInventory; }; #endif // LL_LLFLOATERINVENTORY_H