/** * @file llfloaterinventory.cpp * @brief Implementation of the inventory view and associated stuff. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include // for std::pair<> #include "llfloaterinventory.h" // library includes #include "llagent.h" #include "llagentwearables.h" #include "llcallingcard.h" #include "llfloaterreg.h" #include "llsdserialize.h" #include "llfiltereditor.h" #include "llspinctrl.h" #include "llui.h" #include "message.h" // newview includes #include "llappearancemgr.h" #include "llappviewer.h" #include "llfirstuse.h" #include "llfloaterchat.h" #include "llfloatercustomize.h" #include "llfocusmgr.h" #include "llfolderview.h" #include "llgesturemgr.h" #include "lliconctrl.h" #include "llimview.h" #include "llinventorybridge.h" #include "llinventoryclipboard.h" #include "llinventorymodel.h" #include "lllineeditor.h" #include "llmenugl.h" #include "llpreviewanim.h" #include "llpreviewgesture.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" #include "llpreviewsound.h" #include "llpreviewtexture.h" #include "llresmgr.h" #include "llscrollbar.h" #include "llscrollcontainer.h" #include "llselectmgr.h" #include "lltabcontainer.h" #include "lltooldraganddrop.h" #include "lluictrlfactory.h" #include "llviewerinventory.h" #include "llviewermessage.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llwearablelist.h" static LLDefaultChildRegistry::Register r("inventory_panel"); //BOOL LLFloaterInventory::sOpenNextNewItem = FALSE; BOOL LLFloaterInventory::sWearNewClothing = FALSE; LLUUID LLFloaterInventory::sWearNewClothingTransactionID; ///---------------------------------------------------------------------------- /// LLFloaterInventoryFinder ///---------------------------------------------------------------------------- LLFloaterInventoryFinder::LLFloaterInventoryFinder(LLFloaterInventory* inventory_view) : LLFloater(LLSD()), mFloaterInventory(inventory_view), mFilter(inventory_view->mActivePanel->getFilter()) { LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory_view_finder.xml", NULL); updateElementsFromFilter(); } void LLFloaterInventoryFinder::onCheckSinceLogoff(LLUICtrl *ctrl, void *user_data) { LLFloaterInventoryFinder *self = (LLFloaterInventoryFinder *)user_data; if (!self) return; bool since_logoff= self->childGetValue("check_since_logoff"); if (!since_logoff && !( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() ) ) { self->mSpinSinceHours->set(1.0f); } } BOOL LLFloaterInventoryFinder::postBuild() { const LLRect& viewrect = mFloaterInventory->getRect(); setRect(LLRect(viewrect.mLeft - getRect().getWidth(), viewrect.mTop, viewrect.mLeft, viewrect.mTop - getRect().getHeight())); childSetAction("All", selectAllTypes, this); childSetAction("None", selectNoTypes, this); mSpinSinceHours = getChild("spin_hours_ago"); childSetCommitCallback("spin_hours_ago", onTimeAgo, this); mSpinSinceDays = getChild("spin_days_ago"); childSetCommitCallback("spin_days_ago", onTimeAgo, this); // mCheckSinceLogoff = getChild("check_since_logoff"); childSetCommitCallback("check_since_logoff", onCheckSinceLogoff, this); childSetAction("Close", onCloseBtn, this); updateElementsFromFilter(); return TRUE; } void LLFloaterInventoryFinder::onTimeAgo(LLUICtrl *ctrl, void *user_data) { LLFloaterInventoryFinder *self = (LLFloaterInventoryFinder *)user_data; if (!self) return; bool since_logoff=true; if ( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() ) { since_logoff = false; } self->childSetValue("check_since_logoff", since_logoff); } void LLFloaterInventoryFinder::changeFilter(LLInventoryFilter* filter) { mFilter = filter; updateElementsFromFilter(); } void LLFloaterInventoryFinder::updateElementsFromFilter() { if (!mFilter) return; // Get data needed for filter display U32 filter_types = mFilter->getFilterTypes(); std::string filter_string = mFilter->getFilterSubString(); LLInventoryFilter::EFolderShow show_folders = mFilter->getShowFolderState(); U32 hours = mFilter->getHoursAgo(); // update the ui elements LLFloater::setTitle(mFilter->getName()); childSetValue("check_animation", (S32) (filter_types & 0x1 << LLInventoryType::IT_ANIMATION)); childSetValue("check_calling_card", (S32) (filter_types & 0x1 << LLInventoryType::IT_CALLINGCARD)); childSetValue("check_clothing", (S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE)); childSetValue("check_gesture", (S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE)); childSetValue("check_landmark", (S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK)); childSetValue("check_notecard", (S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD)); childSetValue("check_object", (S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT)); childSetValue("check_script", (S32) (filter_types & 0x1 << LLInventoryType::IT_LSL)); childSetValue("check_sound", (S32) (filter_types & 0x1 << LLInventoryType::IT_SOUND)); childSetValue("check_texture", (S32) (filter_types & 0x1 << LLInventoryType::IT_TEXTURE)); childSetValue("check_snapshot", (S32) (filter_types & 0x1 << LLInventoryType::IT_SNAPSHOT)); childSetValue("check_show_empty", show_folders == LLInventoryFilter::SHOW_ALL_FOLDERS); childSetValue("check_since_logoff", mFilter->isSinceLogoff()); mSpinSinceHours->set((F32)(hours % 24)); mSpinSinceDays->set((F32)(hours / 24)); } void LLFloaterInventoryFinder::draw() { LLMemType mt(LLMemType::MTYPE_INVENTORY_DRAW); U32 filter = 0xffffffff; BOOL filtered_by_all_types = TRUE; if (!childGetValue("check_animation")) { filter &= ~(0x1 << LLInventoryType::IT_ANIMATION); filtered_by_all_types = FALSE; } if (!childGetValue("check_calling_card")) { filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD); filtered_by_all_types = FALSE; } if (!childGetValue("check_clothing")) { filter &= ~(0x1 << LLInventoryType::IT_WEARABLE); filtered_by_all_types = FALSE; } if (!childGetValue("check_gesture")) { filter &= ~(0x1 << LLInventoryType::IT_GESTURE); filtered_by_all_types = FALSE; } if (!childGetValue("check_landmark")) { filter &= ~(0x1 << LLInventoryType::IT_LANDMARK); filtered_by_all_types = FALSE; } if (!childGetValue("check_notecard")) { filter &= ~(0x1 << LLInventoryType::IT_NOTECARD); filtered_by_all_types = FALSE; } if (!childGetValue("check_object")) { filter &= ~(0x1 << LLInventoryType::IT_OBJECT); filter &= ~(0x1 << LLInventoryType::IT_ATTACHMENT); filtered_by_all_types = FALSE; } if (!childGetValue("check_script")) { filter &= ~(0x1 << LLInventoryType::IT_LSL); filtered_by_all_types = FALSE; } if (!childGetValue("check_sound")) { filter &= ~(0x1 << LLInventoryType::IT_SOUND); filtered_by_all_types = FALSE; } if (!childGetValue("check_texture")) { filter &= ~(0x1 << LLInventoryType::IT_TEXTURE); filtered_by_all_types = FALSE; } if (!childGetValue("check_snapshot")) { filter &= ~(0x1 << LLInventoryType::IT_SNAPSHOT); filtered_by_all_types = FALSE; } if (!filtered_by_all_types) { // don't include folders in filter, unless I've selected everything filter &= ~(0x1 << LLInventoryType::IT_CATEGORY); } // update the panel, panel will update the filter mFloaterInventory->mActivePanel->setShowFolderState(getCheckShowEmpty() ? LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); mFloaterInventory->mActivePanel->setFilterTypes(filter); if (getCheckSinceLogoff()) { mSpinSinceDays->set(0); mSpinSinceHours->set(0); } U32 days = (U32)mSpinSinceDays->get(); U32 hours = (U32)mSpinSinceHours->get(); if (hours > 24) { days += hours / 24; hours = (U32)hours % 24; mSpinSinceDays->set((F32)days); mSpinSinceHours->set((F32)hours); } hours += days * 24; mFloaterInventory->mActivePanel->setHoursAgo(hours); mFloaterInventory->mActivePanel->setSinceLogoff(getCheckSinceLogoff()); mFloaterInventory->setFilterTextFromFilter(); LLFloater::draw(); } BOOL LLFloaterInventoryFinder::getCheckShowEmpty() { return childGetValue("check_show_empty"); } BOOL LLFloaterInventoryFinder::getCheckSinceLogoff() { return childGetValue("check_since_logoff"); } void LLFloaterInventoryFinder::onCloseBtn(void* user_data) { LLFloaterInventoryFinder* finderp = (LLFloaterInventoryFinder*)user_data; finderp->closeFloater(); } // static void LLFloaterInventoryFinder::selectAllTypes(void* user_data) { LLFloaterInventoryFinder* self = (LLFloaterInventoryFinder*)user_data; if(!self) return; self->childSetValue("check_animation", TRUE); self->childSetValue("check_calling_card", TRUE); self->childSetValue("check_clothing", TRUE); self->childSetValue("check_gesture", TRUE); self->childSetValue("check_landmark", TRUE); self->childSetValue("check_notecard", TRUE); self->childSetValue("check_object", TRUE); self->childSetValue("check_script", TRUE); self->childSetValue("check_sound", TRUE); self->childSetValue("check_texture", TRUE); self->childSetValue("check_snapshot", TRUE); /* self->mCheckCallingCard->set(TRUE); self->mCheckClothing->set(TRUE); self->mCheckGesture->set(TRUE); self->mCheckLandmark->set(TRUE); self->mCheckNotecard->set(TRUE); self->mCheckObject->set(TRUE); self->mCheckScript->set(TRUE); self->mCheckSound->set(TRUE); self->mCheckTexture->set(TRUE); self->mCheckSnapshot->set(TRUE);*/ } //static void LLFloaterInventoryFinder::selectNoTypes(void* user_data) { LLFloaterInventoryFinder* self = (LLFloaterInventoryFinder*)user_data; if(!self) return; /* self->childSetValue("check_animation", FALSE); self->mCheckCallingCard->set(FALSE); self->mCheckClothing->set(FALSE); self->mCheckGesture->set(FALSE); self->mCheckLandmark->set(FALSE); self->mCheckNotecard->set(FALSE); self->mCheckObject->set(FALSE); self->mCheckScript->set(FALSE); self->mCheckSound->set(FALSE); self->mCheckTexture->set(FALSE); self->mCheckSnapshot->set(FALSE);*/ self->childSetValue("check_animation", FALSE); self->childSetValue("check_calling_card", FALSE); self->childSetValue("check_clothing", FALSE); self->childSetValue("check_gesture", FALSE); self->childSetValue("check_landmark", FALSE); self->childSetValue("check_notecard", FALSE); self->childSetValue("check_object", FALSE); self->childSetValue("check_script", FALSE); self->childSetValue("check_sound", FALSE); self->childSetValue("check_texture", FALSE); self->childSetValue("check_snapshot", FALSE); } ///---------------------------------------------------------------------------- /// LLFloaterInventory ///---------------------------------------------------------------------------- void LLSaveFolderState::setApply(BOOL apply) { mApply = apply; // before generating new list of open folders, clear the old one if(!apply) { clearOpenFolders(); } } void LLSaveFolderState::doFolder(LLFolderViewFolder* folder) { LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER); if(mApply) { // we're applying the open state LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); if(!bridge) return; LLUUID id(bridge->getUUID()); if(mOpenFolders.find(id) != mOpenFolders.end()) { folder->setOpen(TRUE); } else { // keep selected filter in its current state, this is less jarring to user if (!folder->isSelected()) { folder->setOpen(FALSE); } } } else { // we're recording state at this point if(folder->isOpen()) { LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); if(!bridge) return; mOpenFolders.insert(bridge->getUUID()); } } } LLFloaterInventory::LLFloaterInventory(const LLSD& key) : LLFloater(key) { LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_INIT); // Menu Callbacks (non contex menus) mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLFloaterInventory::doToSelected, this, _2)); mCommitCallbackRegistrar.add("Inventory.CloseAllFolders", boost::bind(&LLFloaterInventory::closeAllFolders, this)); mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH)); mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND)); mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLFloaterInventory::doCreate, this, _2)); // mCommitCallbackRegistrar.add("Inventory.NewWindow", boost::bind(&LLFloaterInventory::newWindow, this)); mCommitCallbackRegistrar.add("Inventory.ShowFilters", boost::bind(&LLFloaterInventory::toggleFindOptions, this)); mCommitCallbackRegistrar.add("Inventory.ResetFilters", boost::bind(&LLFloaterInventory::resetFilters, this)); mCommitCallbackRegistrar.add("Inventory.SetSortBy", boost::bind(&LLFloaterInventory::setSortBy, this, _2)); // Controls // *TODO: Just use persistant settings for each of these U32 sort_order = gSavedSettings.getU32("InventorySortOrder"); BOOL sort_by_name = ! ( sort_order & LLInventoryFilter::SO_DATE ); BOOL sort_folders_by_name = ( sort_order & LLInventoryFilter::SO_FOLDERS_BY_NAME ); BOOL sort_system_folders_to_top = ( sort_order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP ); gSavedSettings.declareBOOL("Inventory.SortByName", sort_by_name, "Declared in code", FALSE); gSavedSettings.declareBOOL("Inventory.SortByDate", !sort_by_name, "Declared in code", FALSE); gSavedSettings.declareBOOL("Inventory.FoldersAlwaysByName", sort_folders_by_name, "Declared in code", FALSE); gSavedSettings.declareBOOL("Inventory.SystemFoldersToTop", sort_system_folders_to_top, "Declared in code", FALSE); mSavedFolderState = new LLSaveFolderState(); mSavedFolderState->setApply(FALSE); //Called from floater reg: LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory.xml"); } BOOL LLFloaterInventory::postBuild() { gInventory.addObserver(this); mFilterTabs = getChild("inventory filter tabs"); mFilterTabs->setCommitCallback(boost::bind(&LLFloaterInventory::onFilterSelected, this)); //panel->getFilter()->markDefault(); // Set up the default inv. panel/filter settings. mActivePanel = getChild("All Items"); if (mActivePanel) { // "All Items" is the previous only view, so it gets the InventorySortOrder mActivePanel->setSortOrder(gSavedSettings.getU32("InventorySortOrder")); mActivePanel->getFilter()->markDefault(); mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState); mActivePanel->setSelectCallback(boost::bind(&LLInventoryPanel::onSelectionChange, mActivePanel, _1, _2)); } LLInventoryPanel* recent_items_panel = getChild("Recent Items"); if (recent_items_panel) { recent_items_panel->setSinceLogoff(TRUE); recent_items_panel->setSortOrder(LLInventoryFilter::SO_DATE); recent_items_panel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); recent_items_panel->getFilter()->markDefault(); recent_items_panel->setSelectCallback(boost::bind(&LLInventoryPanel::onSelectionChange, recent_items_panel, _1, _2)); } // Now load the stored settings from disk, if available. std::ostringstream filterSaveName; filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml"); llinfos << "LLFloaterInventory::init: reading from " << filterSaveName << llendl; llifstream file(filterSaveName.str()); LLSD savedFilterState; if (file.is_open()) { LLSDSerialize::fromXML(savedFilterState, file); file.close(); // Load the persistent "Recent Items" settings. // Note that the "All Items" settings do not persist. if(recent_items_panel) { if(savedFilterState.has(recent_items_panel->getFilter()->getName())) { LLSD recent_items = savedFilterState.get( recent_items_panel->getFilter()->getName()); recent_items_panel->getFilter()->fromLLSD(recent_items); } } } mFilterEditor = getChild("inventory search editor"); if (mFilterEditor) { mFilterEditor->setCommitCallback(boost::bind(&LLFloaterInventory::onFilterEdit, this, _2)); } // *TODO:Get the cost info from the server const std::string upload_cost("10"); childSetLabelArg("Upload Image", "[COST]", upload_cost); childSetLabelArg("Upload Sound", "[COST]", upload_cost); childSetLabelArg("Upload Animation", "[COST]", upload_cost); childSetLabelArg("Bulk Upload", "[COST]", upload_cost); return TRUE; } // Destroys the object LLFloaterInventory::~LLFloaterInventory( void ) { // Save the filters state. LLSD filterRoot; LLInventoryPanel* all_items_panel = getChild("All Items"); if (all_items_panel) { LLInventoryFilter* filter = all_items_panel->getFilter(); LLSD filterState; filter->toLLSD(filterState); filterRoot[filter->getName()] = filterState; } LLInventoryPanel* recent_items_panel = getChild("Recent Items"); if (recent_items_panel) { LLInventoryFilter* filter = recent_items_panel->getFilter(); LLSD filterState; filter->toLLSD(filterState); filterRoot[filter->getName()] = filterState; } std::ostringstream filterSaveName; filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml"); llofstream filtersFile(filterSaveName.str()); if(!LLSDSerialize::toPrettyXML(filterRoot, filtersFile)) { llwarns << "Could not write to filters save file " << filterSaveName << llendl; } else filtersFile.close(); gInventory.removeObserver(this); delete mSavedFolderState; } void LLFloaterInventory::draw() { if (LLInventoryModel::isEverythingFetched()) { updateTitle(); } LLFloater::draw(); } void LLOpenFilteredFolders::doItem(LLFolderViewItem *item) { if (item->getFiltered()) { item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } } void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder) { if (folder->getFiltered() && folder->getParentFolder()) { folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } // if this folder didn't pass the filter, and none of its descendants did else if (!folder->getFiltered() && !folder->hasFilteredDescendants()) { folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO); } } void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item) { if (item->getFiltered() && !mItemSelected) { item->getRoot()->setSelection(item, FALSE, FALSE); if (item->getParentFolder()) { item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } item->getRoot()->scrollToShowSelection(); mItemSelected = TRUE; } } void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder) { if (folder->getFiltered() && !mItemSelected) { folder->getRoot()->setSelection(folder, FALSE, FALSE); if (folder->getParentFolder()) { folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } folder->getRoot()->scrollToShowSelection(); mItemSelected = TRUE; } } void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item) { if (item->getParentFolder() && item->isSelected()) { item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } } void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder) { if (folder->getParentFolder() && folder->isSelected()) { folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } } void LLFloaterInventory::startSearch() { // this forces focus to line editor portion of search editor if (mFilterEditor) { mFilterEditor->focusFirstItem(TRUE); } } void LLFloaterInventory::onOpen(const LLSD& key) { LLFirstUse::useInventory(); } BOOL LLFloaterInventory::handleKeyHere(KEY key, MASK mask) { LLFolderView* root_folder = mActivePanel ? mActivePanel->getRootFolder() : NULL; if (root_folder) { // first check for user accepting current search results if (mFilterEditor && mFilterEditor->hasFocus() && (key == KEY_RETURN || key == KEY_DOWN) && mask == MASK_NONE) { // move focus to inventory proper mActivePanel->setFocus(TRUE); root_folder->scrollToShowSelection(); return TRUE; } if (mActivePanel->hasFocus() && key == KEY_UP) { startSearch(); } } return LLFloater::handleKeyHere(key, mask); } void LLFloaterInventory::updateTitle() { LLLocale locale(LLLocale::USER_LOCALE); std::string item_count_string; LLResMgr::getInstance()->getIntegerString(item_count_string, gInventory.getItemCount()); LLStringUtil::format_map_t string_args; string_args["[ITEM_COUNT]"] = item_count_string; string_args["[FILTER]"] = mFilterText; if (LLInventoryModel::backgroundFetchActive()) { setTitle(getString("TitleFetching", string_args)); } else { setTitle(getString("TitleCompleted", string_args)); } } void LLFloaterInventory::changed(U32 mask) { updateTitle(); } //---------------------------------------------------------------------------- // menu callbacks void LLFloaterInventory::doToSelected(const LLSD& userdata) { getPanel()->getRootFolder()->doToSelected(&gInventory, userdata); } void LLFloaterInventory::closeAllFolders() { getPanel()->getRootFolder()->closeAllFolders(); } void LLFloaterInventory::doCreate(const LLSD& userdata) { menu_create_inventory_item(getPanel()->getRootFolder(), NULL, userdata); } void LLFloaterInventory::resetFilters() { LLFloaterInventoryFinder *finder = getFinder(); getActivePanel()->getFilter()->resetDefault(); if (finder) { finder->updateElementsFromFilter(); } setFilterTextFromFilter(); } void LLFloaterInventory::setSortBy(const LLSD& userdata) { std::string sort_field = userdata.asString(); if (sort_field == "name") { U32 order = getActivePanel()->getSortOrder(); getActivePanel()->setSortOrder( order & ~LLInventoryFilter::SO_DATE ); gSavedSettings.setBOOL("Inventory.SortByName", TRUE ); gSavedSettings.setBOOL("Inventory.SortByDate", FALSE ); } else if (sort_field == "date") { U32 order = getActivePanel()->getSortOrder(); getActivePanel()->setSortOrder( order | LLInventoryFilter::SO_DATE ); gSavedSettings.setBOOL("Inventory.SortByName", FALSE ); gSavedSettings.setBOOL("Inventory.SortByDate", TRUE ); } else if (sort_field == "foldersalwaysbyname") { U32 order = getActivePanel()->getSortOrder(); if ( order & LLInventoryFilter::SO_FOLDERS_BY_NAME ) { order &= ~LLInventoryFilter::SO_FOLDERS_BY_NAME; gSavedSettings.setBOOL("Inventory.FoldersAlwaysByName", FALSE ); } else { order |= LLInventoryFilter::SO_FOLDERS_BY_NAME; gSavedSettings.setBOOL("Inventory.FoldersAlwaysByName", TRUE ); } getActivePanel()->setSortOrder( order ); } else if (sort_field == "systemfolderstotop") { U32 order = getActivePanel()->getSortOrder(); if ( order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP ) { order &= ~LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP; gSavedSettings.setBOOL("Inventory.SystemFoldersToTop", FALSE ); } else { order |= LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP; gSavedSettings.setBOOL("Inventory.SystemFoldersToTop", TRUE ); } getActivePanel()->setSortOrder( order ); } } //---------------------------------------------------------------------------- // static LLFloaterInventory* LLFloaterInventory::showAgentInventory() { LLFloaterInventory* iv = NULL; if (!gAgent.cameraMouselook()) { iv = LLFloaterReg::showTypedInstance("inventory", LLSD()); } return iv; } // static LLFloaterInventory* LLFloaterInventory::getActiveInventory() { LLFloaterInventory* res = NULL; LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); S32 z_min = S32_MAX; for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter) { LLFloaterInventory* iv = dynamic_cast(*iter); if (iv) { S32 z_order = gFloaterView->getZOrder(iv); if (z_order < z_min) { res = iv; z_min = z_order; } } } return res; } // static void LLFloaterInventory::cleanup() { LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();) { LLFloaterInventory* iv = dynamic_cast(*iter++); if (iv) { iv->destroy(); } } } void LLFloaterInventory::toggleFindOptions() { LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_TOGGLE); LLFloater *floater = getFinder(); if (!floater) { LLFloaterInventoryFinder * finder = new LLFloaterInventoryFinder(this); mFinderHandle = finder->getHandle(); finder->openFloater(); addDependentFloater(mFinderHandle); // start background fetch of folders gInventory.startBackgroundFetch(); } else { floater->closeFloater(); } } // static BOOL LLFloaterInventory::filtersVisible(void* user_data) { LLFloaterInventory* self = (LLFloaterInventory*)user_data; if(!self) return FALSE; return self->getFinder() != NULL; } void LLFloaterInventory::onClearSearch() { LLFloater *finder = getFinder(); if (mActivePanel) { mActivePanel->setFilterSubString(LLStringUtil::null); mActivePanel->setFilterTypes(0xffffffff); } if (finder) { LLFloaterInventoryFinder::selectAllTypes(finder); } // re-open folders that were initially open if (mActivePanel) { mSavedFolderState->setApply(TRUE); mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState); LLOpenFoldersWithSelection opener; mActivePanel->getRootFolder()->applyFunctorRecursively(opener); mActivePanel->getRootFolder()->scrollToShowSelection(); } } void LLFloaterInventory::onFilterEdit(const std::string& search_string ) { if (search_string == "") { onClearSearch(); } if (!mActivePanel) { return; } gInventory.startBackgroundFetch(); std::string uppercase_search_string = search_string; LLStringUtil::toUpper(uppercase_search_string); if (mActivePanel->getFilterSubString().empty() && uppercase_search_string.empty()) { // current filter and new filter empty, do nothing return; } // save current folder open state if no filter currently applied if (!mActivePanel->getRootFolder()->isFilterModified()) { mSavedFolderState->setApply(FALSE); mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState); } // set new filter string mActivePanel->setFilterSubString(uppercase_search_string); } //static BOOL LLFloaterInventory::incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward) { LLFloaterInventory* active_view = NULL; LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter) { LLFloaterInventory* iv = dynamic_cast(*iter); if (iv) { if (gFocusMgr.childHasKeyboardFocus(iv)) { active_view = iv; break; } } } if (!active_view) { return FALSE; } std::string search_string(find_text); if (search_string.empty()) { return FALSE; } if (active_view->mActivePanel && active_view->mActivePanel->getRootFolder()->search(first_item, search_string, backward)) { return TRUE; } return FALSE; } void LLFloaterInventory::onFilterSelected() { // Find my index mActivePanel = (LLInventoryPanel*)childGetVisibleTab("inventory filter tabs"); if (!mActivePanel) { return; } LLInventoryFilter* filter = mActivePanel->getFilter(); LLFloaterInventoryFinder *finder = getFinder(); if (finder) { finder->changeFilter(filter); } if (filter->isActive()) { // If our filter is active we may be the first thing requiring a fetch so we better start it here. gInventory.startBackgroundFetch(); } setFilterTextFromFilter(); } BOOL LLFloaterInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg) { // Check to see if we are auto scrolling from the last frame LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel(); BOOL needsToScroll = panel->getScrollableContainer()->autoScroll(x, y); if(mFilterTabs) { if(needsToScroll) { mFilterTabs->startDragAndDropDelayTimer(); } } BOOL handled = LLFloater::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); return handled; } const std::string& get_item_icon_name(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 attachment_point, BOOL item_is_multi ) { EInventoryIcon idx = OBJECT_ICON_NAME; if ( item_is_multi ) { idx = OBJECT_MULTI_ICON_NAME; } switch(asset_type) { case LLAssetType::AT_TEXTURE: if(LLInventoryType::IT_SNAPSHOT == inventory_type) { idx = SNAPSHOT_ICON_NAME; } else { idx = TEXTURE_ICON_NAME; } break; case LLAssetType::AT_SOUND: idx = SOUND_ICON_NAME; break; case LLAssetType::AT_CALLINGCARD: if(attachment_point!= 0) { idx = CALLINGCARD_ONLINE_ICON_NAME; } else { idx = CALLINGCARD_OFFLINE_ICON_NAME; } break; case LLAssetType::AT_LANDMARK: if(attachment_point!= 0) { idx = LANDMARK_VISITED_ICON_NAME; } else { idx = LANDMARK_ICON_NAME; } break; case LLAssetType::AT_SCRIPT: case LLAssetType::AT_LSL_TEXT: case LLAssetType::AT_LSL_BYTECODE: idx = SCRIPT_ICON_NAME; break; case LLAssetType::AT_CLOTHING: idx = CLOTHING_ICON_NAME; case LLAssetType::AT_BODYPART : if(LLAssetType::AT_BODYPART == asset_type) { idx = BODYPART_ICON_NAME; } switch(LLInventoryItem::II_FLAGS_WEARABLES_MASK & attachment_point) { case WT_SHAPE: idx = BODYPART_SHAPE_ICON_NAME; break; case WT_SKIN: idx = BODYPART_SKIN_ICON_NAME; break; case WT_HAIR: idx = BODYPART_HAIR_ICON_NAME; break; case WT_EYES: idx = BODYPART_EYES_ICON_NAME; break; case WT_SHIRT: idx = CLOTHING_SHIRT_ICON_NAME; break; case WT_PANTS: idx = CLOTHING_PANTS_ICON_NAME; break; case WT_SHOES: idx = CLOTHING_SHOES_ICON_NAME; break; case WT_SOCKS: idx = CLOTHING_SOCKS_ICON_NAME; break; case WT_JACKET: idx = CLOTHING_JACKET_ICON_NAME; break; case WT_GLOVES: idx = CLOTHING_GLOVES_ICON_NAME; break; case WT_UNDERSHIRT: idx = CLOTHING_UNDERSHIRT_ICON_NAME; break; case WT_UNDERPANTS: idx = CLOTHING_UNDERPANTS_ICON_NAME; break; case WT_SKIRT: idx = CLOTHING_SKIRT_ICON_NAME; break; case WT_ALPHA: idx = CLOTHING_ALPHA_ICON_NAME; break; case WT_TATTOO: idx = CLOTHING_TATTOO_ICON_NAME; break; default: // no-op, go with choice above break; } break; case LLAssetType::AT_NOTECARD: idx = NOTECARD_ICON_NAME; break; case LLAssetType::AT_ANIMATION: idx = ANIMATION_ICON_NAME; break; case LLAssetType::AT_GESTURE: idx = GESTURE_ICON_NAME; break; case LLAssetType::AT_FAVORITE: //TODO - need bette idx idx = LANDMARK_ICON_NAME; break; case LLAssetType::AT_LINK: idx = LINKITEM_ICON_NAME; break; case LLAssetType::AT_LINK_FOLDER: idx = LINKFOLDER_ICON_NAME; break; default: break; } return ICON_NAME[idx]; } LLUIImagePtr get_item_icon(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 attachment_point, BOOL item_is_multi) { const std::string& icon_name = get_item_icon_name(asset_type, inventory_type, attachment_point, item_is_multi ); return LLUI::getUIImage(icon_name); } const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder"); const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder"); const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string(""); static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER; LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) : LLPanel(p), mInventoryObserver(NULL), mFolders(NULL), mScroller(NULL), mSortOrderSetting(p.sort_order_setting), mInventory(p.inventory), mAllowMultiSelect(p.allow_multi_select), mHasInventoryConnection(false), mStartFolderString(p.start_folder) , mBuildDefaultHierarchy(true) , mInvFVBridgeBuilder(NULL) { mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER; // contex menu callbacks mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2)); mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH)); mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND)); mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2)); mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2)); mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this)); setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor")); setBackgroundVisible(TRUE); setBackgroundOpaque(TRUE); } BOOL LLInventoryPanel::postBuild() { LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD); mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves // create root folder { LLRect folder_rect(0, 0, getRect().getWidth(), 0); LLFolderView::Params p; p.name = getName(); p.rect = folder_rect; p.parent_panel = this; mFolders = LLUICtrlFactory::create(p); mFolders->setAllowMultiSelect(mAllowMultiSelect); } mCommitCallbackRegistrar.popScope(); mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar); // scroller { LLRect scroller_view_rect = getRect(); scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); LLScrollContainer::Params p; p.name("Inventory Scroller"); p.rect(scroller_view_rect); p.follows.flags(FOLLOWS_ALL); p.reserve_scroll_corner(true); p.tab_stop(true); mScroller = LLUICtrlFactory::create(p); } addChild(mScroller); mScroller->addChild(mFolders); mFolders->setScrollContainer(mScroller); // set up the callbacks from the inventory we're viewing, and then // build everything. mInventoryObserver = new LLInventoryPanelObserver(this); mInventory->addObserver(mInventoryObserver); // determine the root folder, if any, so inventory contents show just the children // of that folder (i.e. not including the folder itself). const LLAssetType::EType preferred_type = LLAssetType::lookupHumanReadable(mStartFolderString); if ("inventory" == mStartFolderString) { mStartFolderID = gInventory.getRootFolderID(); } else if ("library" == mStartFolderString) { mStartFolderID = gInventory.getLibraryRootFolderID(); } else { mStartFolderID = (preferred_type != LLAssetType::AT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null); } // build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection) { rebuildViewsFor(mStartFolderID); mHasInventoryConnection = true; } // bit of a hack to make sure the inventory is open. mFolders->openFolder(preferred_type != LLAssetType::AT_NONE ? LLAssetType::lookupCategoryName(preferred_type) : "My Inventory"); if (mSortOrderSetting != INHERIT_SORT_ORDER) { setSortOrder(gSavedSettings.getU32(mSortOrderSetting)); } else { setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER)); } mFolders->setSortOrder(mFolders->getFilter()->getSortOrder()); return TRUE; } LLInventoryPanel::~LLInventoryPanel() { // should this be a global setting? if (mFolders) { U32 sort_order = mFolders->getSortOrder(); if (mSortOrderSetting != INHERIT_SORT_ORDER) { gSavedSettings.setU32(mSortOrderSetting, sort_order); } } // LLView destructor will take care of the sub-views. mInventory->removeObserver(mInventoryObserver); delete mInventoryObserver; mScroller = NULL; } LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed? void LLInventoryPanel::draw() { // select the desired item (in case it wasn't loaded when the selection was requested) mFolders->updateSelection(); LLPanel::draw(); } void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories) { mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories); } void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask) { mFolders->getFilter()->setFilterPermissions(filter_perm_mask); } void LLInventoryPanel::setFilterSubString(const std::string& string) { mFolders->getFilter()->setFilterSubString(string); } void LLInventoryPanel::setSortOrder(U32 order) { mFolders->getFilter()->setSortOrder(order); if (mFolders->getFilter()->isModified()) { mFolders->setSortOrder(order); // try to keep selection onscreen, even if it wasn't to start with mFolders->scrollToShowSelection(); } } void LLInventoryPanel::setSinceLogoff(BOOL sl) { mFolders->getFilter()->setDateRangeLastLogoff(sl); } void LLInventoryPanel::setHoursAgo(U32 hours) { mFolders->getFilter()->setHoursAgo(hours); } void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show) { mFolders->getFilter()->setShowFolderState(show); } LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState() { return mFolders->getFilter()->getShowFolderState(); } static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh"); void LLInventoryPanel::modelChanged(U32 mask) { LLFastTimer t2(FTM_REFRESH); bool handled = false; // inventory just initialized, do complete build if ((mask & LLInventoryObserver::ADD) && gInventory.getChangedIDs().empty() && !mHasInventoryConnection) { rebuildViewsFor(mStartFolderID); mHasInventoryConnection = true; return; } if(mask & LLInventoryObserver::LABEL) { handled = true; // label change - empty out the display name for each object // in this change set. const std::set& changed_items = gInventory.getChangedIDs(); std::set::const_iterator id_it = changed_items.begin(); std::set::const_iterator id_end = changed_items.end(); LLFolderViewItem* view = NULL; LLInvFVBridge* bridge = NULL; for (;id_it != id_end; ++id_it) { view = mFolders->getItemByID(*id_it); if(view) { // request refresh on this item (also flags for filtering) bridge = (LLInvFVBridge*)view->getListener(); if(bridge) { // Clear the display name first, so it gets properly re-built during refresh() bridge->clearDisplayName(); } view->refresh(); } } } if((mask & (LLInventoryObserver::STRUCTURE | LLInventoryObserver::ADD | LLInventoryObserver::REMOVE)) != 0) { handled = true; // Record which folders are open by uuid. LLInventoryModel* model = getModel(); if (model) { const std::set& changed_items = gInventory.getChangedIDs(); std::set::const_iterator id_it = changed_items.begin(); std::set::const_iterator id_end = changed_items.end(); for (;id_it != id_end; ++id_it) { // sync view with model LLInventoryObject* model_item = model->getObject(*id_it); LLFolderViewItem* view_item = mFolders->getItemByID(*id_it); if (model_item) { if (!view_item) { // this object was just created, need to build a view for it if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD) { llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl; } buildNewViews(*id_it); // select any newly created object // that has the auto rename at top of folder // root set if(mFolders->getRoot()->needsAutoRename()) { setSelection(*id_it, FALSE); } } else { // this object was probably moved, check its parent if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE) { llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl; } LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID()); if (view_item->getParentFolder() != new_parent) { view_item->getParentFolder()->extractItem(view_item); view_item->addToFolder(new_parent, mFolders); } } } else { if (view_item) { if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE) { llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl; } // item in view but not model, need to delete view view_item->destroyView(); } else { llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl; } } } } } if (!handled) { // it's a small change that only requires a refresh. // *TODO: figure out a more efficient way to do the refresh // since it is expensive on large inventories mFolders->refresh(); } } void LLInventoryPanel::rebuildViewsFor(const LLUUID& id) { LLFolderViewItem* old_view = NULL; // get old LLFolderViewItem old_view = mFolders->getItemByID(id); if (old_view && id.notNull()) { old_view->destroyView(); } buildNewViews(id); } void LLInventoryPanel::buildNewViews(const LLUUID& id) { LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS); LLFolderViewItem* itemp = NULL; LLInventoryObject* objectp = NULL; // Don't add the start folder (the inventory panel will show contents // beginning with the children of the starting folder, excluding the starting folder itself). if (id != mStartFolderID) { objectp = gInventory.getObject(id); if (objectp) { const LLUUID &parent_id = objectp->getParentUUID(); // If this item's parent is the starting folder, then just add it to the top level (recall that // the starting folder isn't actually represented in the view, parent_folder would be NULL in // this case otherwise). LLFolderViewFolder* parent_folder = (parent_id == mStartFolderID ? mFolders : (LLFolderViewFolder*)mFolders->getItemByID(parent_id)); // This item exists outside the inventory's hierarchy, so don't add it. if (!parent_folder) { return; } if (objectp->getType() <= LLAssetType::AT_NONE || objectp->getType() >= LLAssetType::AT_COUNT) { llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " << ((S32) objectp->getType()) << llendl; return; } if (objectp->getType() == LLAssetType::AT_CATEGORY && objectp->getActualType() != LLAssetType::AT_LINK_FOLDER) { LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(), objectp->getType(), LLInventoryType::IT_CATEGORY, this, objectp->getUUID()); if (new_listener) { LLFolderViewFolder::Params p; p.name = new_listener->getDisplayName(); p.icon = new_listener->getIcon(); p.root = mFolders; p.listener = new_listener; LLFolderViewFolder* folderp = LLUICtrlFactory::create(p); folderp->setItemSortOrder(mFolders->getSortOrder()); itemp = folderp; } } else { // Build new view for item LLInventoryItem* item = (LLInventoryItem*)objectp; LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(), item->getActualType(), item->getInventoryType(), this, item->getUUID(), item->getFlags()); if (new_listener) { LLFolderViewItem::Params params; params.name(new_listener->getDisplayName()); params.icon(new_listener->getIcon()); params.creation_date(new_listener->getCreationDate()); params.root(mFolders); params.listener(new_listener); params.rect(LLRect (0, 0, 0, 0)); itemp = LLUICtrlFactory::create (params); } } if (itemp) { itemp->addToFolder(parent_folder, mFolders); } } } // If this is a folder, add the children of the folder and recursively add any // child folders. if ((id == mStartFolderID) || (objectp && objectp->getType() == LLAssetType::AT_CATEGORY)) { LLViewerInventoryCategory::cat_array_t* categories; LLViewerInventoryItem::item_array_t* items; mInventory->lockDirectDescendentArrays(id, categories, items); if(categories) { S32 count = categories->count(); for(S32 i = 0; i < count; ++i) { LLInventoryCategory* cat = categories->get(i); buildNewViews(cat->getUUID()); } } if(items) { S32 count = items->count(); for(S32 i = 0; i < count; ++i) { LLInventoryItem* item = items->get(i); buildNewViews(item->getUUID()); } } mInventory->unlockDirectDescendentArrays(id); } } struct LLConfirmPurgeData { LLUUID mID; LLInventoryModel* mModel; }; class LLIsNotWorn : public LLInventoryCollectFunctor { public: LLIsNotWorn() {} virtual ~LLIsNotWorn() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { return !gAgentWearables.isWearingItem(item->getUUID()); } }; class LLOpenFolderByID : public LLFolderViewFunctor { public: LLOpenFolderByID(const LLUUID& id) : mID(id) {} virtual ~LLOpenFolderByID() {} virtual void doFolder(LLFolderViewFolder* folder) { if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } virtual void doItem(LLFolderViewItem* item) {} protected: const LLUUID& mID; }; void LLInventoryPanel::openSelected() { LLFolderViewItem* folder_item = mFolders->getCurSelectedItem(); if(!folder_item) return; LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener(); if(!bridge) return; bridge->openItem(); } BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask) { BOOL handled = LLView::handleHover(x, y, mask); if(handled) { ECursorType cursor = getWindow()->getCursor(); if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW) { // replace arrow cursor with arrow and hourglass cursor getWindow()->setCursor(UI_CURSOR_WORKING); } } else { getWindow()->setCursor(UI_CURSOR_ARROW); } return TRUE; } BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg) { BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); if (handled) { mFolders->setDragAndDropThisFrame(); } return handled; } void LLInventoryPanel::onFocusLost() { // inventory no longer handles cut/copy/paste/delete if (LLEditMenuHandler::gEditMenuHandler == mFolders) { LLEditMenuHandler::gEditMenuHandler = NULL; } LLPanel::onFocusLost(); } void LLInventoryPanel::onFocusReceived() { // inventory now handles cut/copy/paste/delete LLEditMenuHandler::gEditMenuHandler = mFolders; LLPanel::onFocusReceived(); } void LLInventoryPanel::openAllFolders() { mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN); mFolders->arrangeAll(); } void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type) { LLUUID category_id = mInventory->findCategoryUUIDForType(type); LLOpenFolderByID opener(category_id); mFolders->applyFunctorRecursively(opener); } void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus) { // Don't select objects in COF (e.g. to prevent refocus when items are worn). const LLInventoryObject *obj = gInventory.getObject(obj_id); if (obj && obj->getParentUUID() == LLAppearanceManager::getCOF()) { return; } mFolders->setSelectionByID(obj_id, take_keyboard_focus); } void LLInventoryPanel::clearSelection() { mFolders->clearSelection(); } void LLInventoryPanel::onSelectionChange(const std::deque& items, BOOL user_action) { LLFolderView* fv = getRootFolder(); if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename { fv->setNeedsAutoRename(FALSE); if (items.size()) // new asset is visible and selected { fv->startRenamingSelectedItem(); } } // Seraph - Put determineFolderType in here for ensemble typing? } //---------------------------------------------------------------------------- void LLInventoryPanel::doToSelected(const LLSD& userdata) { mFolders->doToSelected(&gInventory, userdata); } void LLInventoryPanel::doCreate(const LLSD& userdata) { menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata); } bool LLInventoryPanel::beginIMSession() { std::set selected_items; mFolders->getSelectionList(selected_items); std::string name; static int session_num = 1; LLDynamicArray members; EInstantMessage type = IM_SESSION_CONFERENCE_START; std::set::const_iterator iter; for (iter = selected_items.begin(); iter != selected_items.end(); iter++) { LLUUID item = *iter; LLFolderViewItem* folder_item = mFolders->getItemByID(item); if(folder_item) { LLFolderViewEventListener* fve_listener = folder_item->getListener(); if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY)) { LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener(); if(!bridge) return true; LLViewerInventoryCategory* cat = bridge->getCategory(); if(!cat) return true; name = cat->getName(); LLUniqueBuddyCollector is_buddy; LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendentsIf(bridge->getUUID(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_buddy); S32 count = item_array.count(); if(count > 0) { LLFloaterReg::showInstance("communicate"); // create the session LLAvatarTracker& at = LLAvatarTracker::instance(); LLUUID id; for(S32 i = 0; i < count; ++i) { id = item_array.get(i)->getCreatorUUID(); if(at.isBuddyOnline(id)) { members.put(id); } } } } else { LLFolderViewItem* folder_item = mFolders->getItemByID(item); if(!folder_item) return true; LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener(); if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD) { LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID()); if (inv_item) { LLAvatarTracker& at = LLAvatarTracker::instance(); LLUUID id = inv_item->getCreatorUUID(); if(at.isBuddyOnline(id)) { members.put(id); } } } //if IT_CALLINGCARD } //if !IT_CATEGORY } } //for selected_items // the session_id is randomly generated UUID which will be replaced later // with a server side generated number if (name.empty()) { name = llformat("Session %d", session_num++); } gIMMgr->addSession(name, type, members[0], members); return true; } bool LLInventoryPanel::attachObject(const LLSD& userdata) { std::set selected_items; mFolders->getSelectionList(selected_items); std::string joint_name = userdata.asString(); LLVOAvatar *avatarp = static_cast(gAgent.getAvatarObject()); LLViewerJointAttachment* attachmentp = NULL; for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getName() == joint_name) { attachmentp = attachment; break; } } if (attachmentp == NULL) { return true; } for (std::set::const_iterator set_iter = selected_items.begin(); set_iter != selected_items.end(); ++set_iter) { const LLUUID &id = *set_iter; LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id); if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID())) { rez_attachment(item, attachmentp); } else if(item && item->isComplete()) { // must be in library. copy it to our inventory and put it on. LLPointer cb = new RezAttachmentCallback(attachmentp); copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } } gFocusMgr.setKeyboardFocus(NULL); return true; } //---------------------------------------------------------------------------- // static DEBUG ONLY: void LLInventoryPanel::dumpSelectionInformation(void* user_data) { LLInventoryPanel* iv = (LLInventoryPanel*)user_data; iv->mFolders->dumpSelectionInformation(); } BOOL LLInventoryPanel::getSinceLogoff() { return mFolders->getFilter()->isSinceLogoff(); } void example_param_block_usage() { LLInventoryPanel::Params param_block; param_block.name(std::string("inventory")); param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER); param_block.allow_multi_select(true); param_block.filter(LLInventoryPanel::Filter() .sort_order(1) .types(0xffff0000)); param_block.inventory(&gInventory); param_block.has_border(true); LLUICtrlFactory::create(param_block); param_block = LLInventoryPanel::Params(); param_block.name(std::string("inventory")); //LLSD param_block_sd; //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER; //param_block_sd["allow_multi_select"] = true; //param_block_sd["filter"]["sort_order"] = 1; //param_block_sd["filter"]["types"] = (S32)0xffff0000; //param_block_sd["has_border"] = true; //LLInitParam::LLSDParser(param_block_sd).parse(param_block); LLUICtrlFactory::create(param_block); }